Signed-off-by: Carlos Gil <carlosgilglez@gmail.com>
[daniel@redfelineninja.org.uk: fix regressions on simulator, disable by
default (for now) on real hardware and remove a couple of whitespace
changes to existing files]
Signed-off-by: Daniel Thompson <daniel@redfelineninja.org.uk>
This also adds the Fibonaci Clock, Haiku viewer and the Game of Life
to the manifest. They are *not* registered by default at this point
since, although we can currently spare the internal flash space there
is more competition for RAM so we have to trade off out-of-the-box
convenience with keeping as much RAM as possible for users to do
"cool things".
Given the zen of wasp-os is to try to make is as easy as possible for
users to become coders we currently favour reserving the space for the
cool things (and implicitly encouraging them to write a couple of lines
of python to enable the bonus applications.
Signed-off-by: Daniel Thompson <daniel@redfelineninja.org.uk>
Having an extra identifier for the Pin() is a waste of RAM... if you need
the CS pin then grab it from watch.flash._cspins instead.
Signed-off-by: Daniel Thompson <daniel@redfelineninja.org.uk>
Wake from deep power down is now handled in the driver. Remove attempt
to wake the board files.
Signed-off-by: Jeffrey Bailey <wb.jeffrey@gmail.com>
[daniel@redfelineninja.org.uk: Update commit message, simplify
slightly, extended to all boards with spinor flash and update
gitmodules to bring in the flash driver updates.]
Signed-off-by: Daniel Thompson <daniel@redfelineninja.org.uk>
The screenshot is automatically named after the application currently
running and copied into the res/ directory. This allows the application
screenshots to be quickly updates if/when the screenshots get out of date
as the applications are improved.
Signed-off-by: Daniel Thompson <daniel@redfelineninja.org.uk>
This is useful for devices that do not have touchscreens. It can be used
to cycle through the quick ring and to check out notifications.
Signed-off-by: Daniel Thompson <daniel@redfelineninja.org.uk>
Currently the backlight is permanently on at its lowest level. The
backlight is so dim that this is almost impossible to detect. I only
found it when lying in a field in total darkness and observing that the
screen wasn't quite as black as I expected.
Signed-off-by: Daniel Thompson <daniel@redfelineninja.org.uk>
The K9 is similar to the PineTime and P8 devices but does not appear
to use the CST[78]16 touch screen controllers. At present the protocol
is not known (readfrom yields all zeros, readfrom_mem provokes an
exception) so we have a hugely limited interface consisting of the side
button and the touchscreen interrupts (in other words we can treat the
touchscreen like a second button).
Works suprisingly well considering...
Signed-off-by: Daniel Thompson <daniel@redfelineninja.org.uk>
All the components (bootloader, reloader, micropython) has P8 support added
some time back but without full integration at the wasp-os level. Let's
add it!
Signed-off-by: Daniel Thompson <daniel@redfelineninja.org.uk>
Notifier was a dumb name so make it better. Now that we have a decent
name it should be obvious how to handle the BLE connection status icon!
Signed-off-by: Daniel Thompson <daniel@redfelineninja.org.uk>
This requires a modified version of Gadgetbridge and currently works by
implementing the BangleJS protocol.
In Gadgetbridge ensure "Sync time" is *not* set and choose "Don't pair"
when adding the PineTime device.
This has two useful properties. Firstly it means the watch will be
maintained in the background, allowing the REPL to be used for
notifications and other updates. Secondly it will save a little bit
of power by reducing the work needed to handle spurious wake ups.
Signed-off-by: Daniel Thompson <daniel@redfelineninja.org.uk>
Currently the simulator relies on the keyboard to issue touchscreen
gestures and button presses. Fix this by adding swipe detection and
introducing a skin which gives us the capability to press the button
using touchscreens or pointer devices.
Signed-off-by: Daniel Thompson <daniel@redfelineninja.org.uk>
This avoids an implusive change in base value and makes the waveform a
little more interesting.
Signed-off-by: Daniel Thompson <daniel@redfelineninja.org.uk>
The heart rate analysis step is still a work in progress but the current
app allows us to visualize the the results of the signal conditioning.
Signed-off-by: Daniel Thompson <daniel@redfelineninja.org.uk>
Currently there's no fancy algorithms to estimate stride length. Just
pure simple step counting directly from the hardware's "intelligence
engine".
Signed-off-by: Daniel Thompson <daniel@redfelineninja.org.uk>
The logo module is currently unused but it simply sits there consuming
flash. Let's shift it to the demo app to is can consume RAM instead (but
only when we upload the demo to the watch).
wasp-os contains circular import dependancies (wasp includes apps which
include wasp) but this is normally harmless.
However using __init__.py exagerated to the problem and since the benefit
of the __init__ file is pretty anyway the let's just remove it.
There are still some holes here. In particular the RTC resolution on
nRF devices (such as PineTime) is currently a full second (meaning
the centiseconds will always be zero. Nevertheless that isn't the apps
fault... as we can see when we run on the simulator.
If an application crashes let's report it on the device so it can be
distinguished from a hang (if nothing else it should mean we get better
bug reports).
There's a bunch of different changes here but there are only really three
big wins. The biggest win comes from restructuring the 2-bit RLE decode
loop to avoid the inner function (~20%) but the switch to 16-bit writes in
_fill() and adoption of quick_write (e.g. no CS toggling) are also
note worthy (and about 5% each).
This gives the simulator a more natural feel since the "swipe left" action
usually means "more a screen to the right". This will probably make
testing games impossible but makes it much easier to navigate the menus.
This is a big change that break compatiblity with existing applications
*and* with existing installed versions of main.py.
When upgrading it is import to update main.py:
./tools/wasptool --upload wasp/main.py
Moving it from applications into the watch is useful for two reasons.
Firstly it means applications don't need to know as much about the
display color depth and secondly it makes it easier to replace the
drawing routines with wasptool.
We now generate documentation for everything included in the PineTime
manifest (although, at this stage, not everything in the manifest has
all the required docstrings).
In addition to the fix (which is simple) we also modify the button handling
of the simulator because, rather by acident, it relies on the bugs in the
battery meter redraw to ensure the simulator stays active.
Migrate the filling of the line buffer into a seperate function.
This does naturally reduce the cost of the loop management but
much more importantly allows us to use viper native code
generator.
At this point both the simulator and a PineTime will come up
and show a clock (although in the case of the PineTime the clock
will just come up at 12:00).
Currently this supports time only (no date) and it based on the
RTCounter class which is customized for nRF ports. At present
the nRF port doesn't have proper machine.rtc support so we have
implemented within wasp instead.