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InfiniTime/src/components/brightness/BrightnessController.cpp

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#include "BrightnessController.h"
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#include <hal/nrf_gpio.h>
#include "displayapp/screens/Symbols.h"
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#include "drivers/PinMap.h"
using namespace Pinetime::Controllers;
void BrightnessController::Init() {
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nrf_gpio_cfg_output(PinMap::LcdBacklight1);
nrf_gpio_cfg_output(PinMap::LcdBacklight2);
nrf_gpio_cfg_output(PinMap::LcdBacklight3);
Set(level);
}
void BrightnessController::Set(BrightnessController::Levels level) {
this->level = level;
switch (level) {
default:
case Levels::High:
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nrf_gpio_pin_clear(PinMap::LcdBacklight1);
nrf_gpio_pin_clear(PinMap::LcdBacklight2);
nrf_gpio_pin_clear(PinMap::LcdBacklight3);
break;
case Levels::Medium:
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nrf_gpio_pin_clear(PinMap::LcdBacklight1);
nrf_gpio_pin_clear(PinMap::LcdBacklight2);
nrf_gpio_pin_set(PinMap::LcdBacklight3);
break;
case Levels::Low:
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nrf_gpio_pin_clear(PinMap::LcdBacklight1);
nrf_gpio_pin_set(PinMap::LcdBacklight2);
nrf_gpio_pin_set(PinMap::LcdBacklight3);
break;
case Levels::Off:
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nrf_gpio_pin_set(PinMap::LcdBacklight1);
nrf_gpio_pin_set(PinMap::LcdBacklight2);
nrf_gpio_pin_set(PinMap::LcdBacklight3);
break;
}
}
void BrightnessController::Lower() {
switch (level) {
case Levels::High:
Set(Levels::Medium);
break;
case Levels::Medium:
Set(Levels::Low);
break;
case Levels::Low:
Set(Levels::Off);
break;
default:
break;
}
}
void BrightnessController::Higher() {
switch (level) {
case Levels::Off:
Set(Levels::Low);
break;
case Levels::Low:
Set(Levels::Medium);
break;
case Levels::Medium:
Set(Levels::High);
break;
default:
break;
}
}
BrightnessController::Levels BrightnessController::Level() const {
return level;
}
void BrightnessController::Backup() {
backupLevel = level;
}
void BrightnessController::Restore() {
Set(backupLevel);
}
void BrightnessController::Step() {
switch (level) {
case Levels::Low:
Set(Levels::Medium);
break;
case Levels::Medium:
Set(Levels::High);
break;
case Levels::High:
Set(Levels::Low);
break;
default:
break;
}
}
const char* BrightnessController::GetIcon() {
switch (level) {
case Levels::Medium:
return Applications::Screens::Symbols::brightnessMedium;
case Levels::High:
return Applications::Screens::Symbols::brightnessHigh;
default:
break;
}
return Applications::Screens::Symbols::brightnessLow;
}
const char* BrightnessController::ToString() {
switch (level) {
case Levels::Off:
return "Off";
case Levels::Low:
return "Low";
case Levels::Medium:
return "Medium";
case Levels::High:
return "High";
default:
return "???";
}
}