2020-02-16 18:32:36 +01:00
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#pragma once
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#include <cstdint>
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#include <chrono>
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#include <Components/Gfx/Gfx.h>
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#include "Screen.h"
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#include <bits/unique_ptr.h>
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#include "../Fonts/lcdfont14.h"
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#include "../Fonts/lcdfont70.h"
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#include "../../Version.h"
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#include <lvgl/src/lv_core/lv_style.h>
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namespace Pinetime {
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namespace Applications {
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namespace Screens {
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class Tile : public Screen {
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public:
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2020-02-23 13:44:39 +01:00
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explicit Tile(DisplayApp* app);
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2020-02-16 18:32:36 +01:00
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~Tile() override;
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2020-02-23 13:44:39 +01:00
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bool Refresh(bool fullRefresh) override;
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bool OnButtonPushed() override;
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void OnObjectEvent(lv_obj_t* obj, lv_event_t event);
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2020-02-16 18:32:36 +01:00
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private:
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2020-02-23 13:44:39 +01:00
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lv_style_t* labelRelStyle;
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lv_style_t* labelPrStyle;
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2020-02-16 18:32:36 +01:00
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lv_obj_t * label1;
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lv_obj_t * label2;
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lv_obj_t * label3;
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lv_obj_t* backgroundLabel;
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lv_obj_t * button;
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lv_obj_t * labelClick;
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lv_obj_t *tileview;
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lv_obj_t * tile1;
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lv_obj_t * tile2;
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lv_obj_t * list;
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lv_obj_t * list_btn;
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lv_obj_t * tile3;
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lv_obj_t * btn1;
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lv_obj_t * btn2;
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lv_obj_t * btn3;
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lv_obj_t * btnm1;
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lv_obj_t * btnm2;
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uint32_t clickCount = 0 ;
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uint32_t previousClickCount = 0;
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2020-02-23 13:44:39 +01:00
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void StartApp();
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bool running = true;
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2020-02-16 18:32:36 +01:00
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};
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}
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}
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}
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