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InfiniTime/src/DisplayApp/Screens/Tile.h

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#pragma once
#include <cstdint>
#include <chrono>
#include <Components/Gfx/Gfx.h>
#include "Screen.h"
#include <bits/unique_ptr.h>
#include "../Fonts/lcdfont14.h"
#include "../Fonts/lcdfont70.h"
#include "../../Version.h"
#include <lvgl/src/lv_core/lv_style.h>
namespace Pinetime {
namespace Applications {
namespace Screens {
class Tile : public Screen {
public:
explicit Tile(DisplayApp* app, Components::Gfx& gfx);
~Tile() override;
void Refresh(bool fullRefresh) override;
void OnObjectEvent(lv_obj_t* obj, lv_event_t event);
void OnButtonPushed() override {nextScreen = NextScreen::Clock;}
private:
const FONT_INFO largeFont {lCD_70ptFontInfo.height, lCD_70ptFontInfo.startChar, lCD_70ptFontInfo.endChar, lCD_70ptFontInfo.spacePixels, lCD_70ptFontInfo.charInfo, lCD_70ptFontInfo.data};
const FONT_INFO smallFont {lCD_14ptFontInfo.height, lCD_14ptFontInfo.startChar, lCD_14ptFontInfo.endChar, lCD_14ptFontInfo.spacePixels, lCD_14ptFontInfo.charInfo, lCD_14ptFontInfo.data};
lv_style_t* labelStyle;
lv_obj_t * label1;
lv_obj_t * label2;
lv_obj_t * label3;
lv_obj_t* backgroundLabel;
lv_obj_t * button;
lv_obj_t * labelClick;
lv_obj_t *tileview;
lv_obj_t * tile1;
lv_obj_t * tile2;
lv_obj_t * list;
lv_obj_t * list_btn;
lv_obj_t * tile3;
lv_obj_t * btn1;
lv_obj_t * btn2;
lv_obj_t * btn3;
lv_obj_t * btnm1;
lv_obj_t * btnm2;
uint32_t clickCount = 0 ;
uint32_t previousClickCount = 0;
};
}
}
}