b8ba1a9eba
The ConfirmationView became broken when we converted it's images over to 2-bit RLE. That happened because the confirmation view relied on the the 1-bit RLE to dynamically generate hit boxes. Currently the code pre-calculates the hit box which is a waste of RAM. Let's rip out the existing hit box logic and replace it with much larger ("fat finger") hit targets. We make the touch() method more closely adopt the idioms of other UI components (e.g. don't return the dialog status... just whether or not we handled the touch). Signed-off-by: Daniel Thompson <daniel@redfelineninja.org.uk>
407 lines
12 KiB
Python
407 lines
12 KiB
Python
# SPDX-License-Identifier: LGPL-3.0-or-later
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# Copyright (C) 2020 Daniel Thompson
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"""Widget library
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~~~~~~~~~~~~~~~~~
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The widget library allows common fragments of logic and drawing code to be
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shared between applications.
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"""
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import fonts
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import icons
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import wasp
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import watch
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from micropython import const
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class BatteryMeter:
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"""Battery meter widget.
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A simple battery meter with a charging indicator, will draw at the
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top-right of the display.
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"""
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def __init__(self):
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self.level = -2
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def draw(self):
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"""Draw from meter (from scratch)."""
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self.level = -2
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self.update()
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def update(self):
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"""Update the meter.
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The update is lazy and won't redraw unless the level has changed.
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"""
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icon = icons.battery
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draw = watch.drawable
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if watch.battery.charging():
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if self.level != -1:
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draw.blit(icon, 239-icon[1], 0,
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fg=wasp.system.theme('battery'))
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self.level = -1
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else:
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level = watch.battery.level()
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if level == self.level:
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return
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green = level // 3
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if green > 31:
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green = 31
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red = 31-green
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rgb = (red << 11) + (green << 6)
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if self.level < 0 or ((level > 5) ^ (self.level > 5)):
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if level > 5:
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draw.blit(icon, 239-icon[1], 0,
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fg=wasp.system.theme('battery'))
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else:
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rgb = 0xf800
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draw.blit(icon, 239-icon[1], 0, fg=0xf800)
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w = icon[1] - 10
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x = 239 - 5 - w
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h = 2*level // 11
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if 18 - h:
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draw.fill(0, x, 9, w, 18 - h)
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if h:
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draw.fill(rgb, x, 27 - h, w, h)
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self.level = level
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class Clock:
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"""Small clock widget."""
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def __init__(self, enabled=True):
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self.on_screen = None
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self.enabled = enabled
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def draw(self):
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"""Redraw the clock from scratch.
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The container is required to clear the canvas prior to the redraw
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and the clock is only drawn if it is enabled.
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"""
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self.on_screen = None
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self.update()
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def update(self):
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"""Update the clock widget if needed.
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This is a lazy update that only redraws if the time has changes
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since the last call *and* the clock is enabled.
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:returns: An time tuple if the time has changed since the last call,
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None otherwise.
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"""
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now = wasp.watch.rtc.get_localtime()
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on_screen = self.on_screen
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if on_screen and on_screen == now:
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return None
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if self.enabled and (not on_screen
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or now[4] != on_screen[4] or now[3] != on_screen[3]):
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t1 = '{:02}:{:02}'.format(now[3], now[4])
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draw = wasp.watch.drawable
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draw.set_font(fonts.sans28)
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draw.set_color(wasp.system.theme('status-clock'))
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draw.string(t1, 52, 4, 138)
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self.on_screen = now
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return now
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class NotificationBar:
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"""Show BT status and if there are pending notifications."""
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def __init__(self, x=0, y=0):
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self._pos = (x, y)
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def draw(self):
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"""Redraw the notification widget.
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For this simple widget :py:meth:`~.draw` is simply a synonym for
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:py:meth:`~.update` because we unconditionally update from scratch.
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"""
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self.update()
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def update(self):
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"""Update the widget.
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This widget does not implement lazy redraw internally since this
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can often be implemented (with less state) by the container.
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"""
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draw = watch.drawable
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(x, y) = self._pos
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if wasp.watch.connected():
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draw.blit(icons.blestatus, x, y, fg=wasp.system.theme('ble'))
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if wasp.system.notifications:
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draw.blit(icons.notification, x+22, y,
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fg=wasp.system.theme('notify-icon'))
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else:
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draw.fill(0, x+22, y, 30, 32)
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elif wasp.system.notifications:
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draw.blit(icons.notification, x, y,
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fg=wasp.system.theme('notify-icon'))
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draw.fill(0, x+30, y, 22, 32)
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else:
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draw.fill(0, x, y, 52, 32)
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class StatusBar:
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"""Combo widget to handle notification, time and battery level."""
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def __init__(self):
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self._clock = Clock()
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self._meter = BatteryMeter()
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self._notif = NotificationBar()
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@property
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def clock(self):
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"""True if the clock should be included in the status bar, False
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otherwise.
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"""
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return self._clock.enabled
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@clock.setter
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def clock(self, enabled):
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self._clock.enabled = enabled
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def draw(self):
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"""Redraw the status bar from scratch."""
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self._clock.draw()
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self._meter.draw()
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self._notif.draw()
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def update(self):
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"""Lazily update the status bar.
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:returns: An time tuple if the time has changed since the last call,
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None otherwise.
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"""
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now = self._clock.update()
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if now:
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self._meter.update()
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self._notif.update()
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return now
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class ScrollIndicator:
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"""Scrolling indicator.
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A pair of arrows that prompted the user to swipe up/down to access
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additional pages of information.
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"""
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def __init__(self, x=240-18, y=240-24):
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self._pos = (x, y)
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self.up = True
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self.down = True
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def draw(self):
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"""Draw from scrolling indicator.
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For this simple widget :py:meth:`~.draw` is simply a synonym for
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:py:meth:`~.update`.
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"""
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self.update()
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def update(self):
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"""Update from scrolling indicator."""
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draw = watch.drawable
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color = wasp.system.theme('scroll-indicator')
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if self.up:
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draw.blit(icons.up_arrow, self._pos[0], self._pos[1], fg=color)
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if self.down:
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draw.blit(icons.down_arrow, self._pos[0], self._pos[1]+13, fg=color)
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class Checkbox():
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"""A simple (labelled) checkbox."""
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def __init__(self, x, y, label=None):
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self._im = (x, y, label)
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self.state = False
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def draw(self):
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"""Draw the checkbox and label."""
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draw = wasp.watch.drawable
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im = self._im
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if im[2]:
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draw.set_font(fonts.sans24)
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draw.string(im[2], im[0], im[1]+6)
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self.update()
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def update(self):
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"""Draw the checkbox."""
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draw = wasp.watch.drawable
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im = self._im
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if self.state:
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c1 = wasp.system.theme('slider-default')
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c2 = draw.lighten(c1, 15)
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fg = c2
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else:
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c1 = 0
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c2 = 0
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fg = wasp.system.theme('accent-lo')
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# Draw checkbox on the right margin if there is a label, otherwise
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# draw at the natural location
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x = 239 - 32 - 4 if im[2] else im[0]
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draw.blit(icons.checkbox, x, im[1], fg, c1, c2)
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def touch(self, event):
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"""Handle touch events."""
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y = event[2]
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im = self._im
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if y >= im[1] and y < im[1]+40:
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self.state = not self.state
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self.update()
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return True
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return False
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_SLIDER_KNOB_DIAMETER = const(40)
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_SLIDER_KNOB_RADIUS = const(_SLIDER_KNOB_DIAMETER // 2)
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_SLIDER_WIDTH = const(220)
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_SLIDER_TRACK = const(_SLIDER_WIDTH - _SLIDER_KNOB_DIAMETER)
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_SLIDER_TRACK_HEIGHT = const(8)
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_SLIDER_TRACK_Y1 = const(_SLIDER_KNOB_RADIUS - (_SLIDER_TRACK_HEIGHT // 2))
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_SLIDER_TRACK_Y2 = const(_SLIDER_TRACK_Y1 + _SLIDER_TRACK_HEIGHT)
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class Slider():
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"""A slider to select values."""
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def __init__(self, steps, x=10, y=90, color=None):
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self.value = 0
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self._steps = steps
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self._stepsize = _SLIDER_TRACK / (steps-1)
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self._x = x
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self._y = y
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self._color = color
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self._lowlight = None
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def draw(self):
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"""Draw the slider."""
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draw = watch.drawable
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x = self._x
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y = self._y
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color = self._color
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if self._color is None:
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self._color = wasp.system.theme('slider-default')
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color = self._color
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if self._lowlight is None:
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self._lowlight = draw.lighten(color, 15)
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light = self._lowlight
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knob_x = x + ((_SLIDER_TRACK * self.value) // (self._steps-1))
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draw.blit(icons.knob, knob_x, y, color)
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w = knob_x - x
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if w > 0:
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draw.fill(0, x, y, w, _SLIDER_TRACK_Y1)
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if w > _SLIDER_KNOB_RADIUS:
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draw.fill(0, x, y+_SLIDER_TRACK_Y1,
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_SLIDER_KNOB_RADIUS, _SLIDER_TRACK_HEIGHT)
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draw.fill(color, x+_SLIDER_KNOB_RADIUS, y+_SLIDER_TRACK_Y1,
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w-_SLIDER_KNOB_RADIUS, _SLIDER_TRACK_HEIGHT)
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else:
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draw.fill(0, x, y+_SLIDER_TRACK_Y1, w, _SLIDER_TRACK_HEIGHT)
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draw.fill(0, x, y+_SLIDER_TRACK_Y2, w, _SLIDER_TRACK_Y1)
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sx = knob_x + _SLIDER_KNOB_DIAMETER
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w = _SLIDER_WIDTH - _SLIDER_KNOB_DIAMETER - w
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if w > 0:
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draw.fill(0, sx, y, w, _SLIDER_TRACK_Y1)
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if w > _SLIDER_KNOB_RADIUS:
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draw.fill(0, sx+w-_SLIDER_KNOB_RADIUS, y+_SLIDER_TRACK_Y1,
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_SLIDER_KNOB_RADIUS, _SLIDER_TRACK_HEIGHT)
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draw.fill(light, sx, y+_SLIDER_TRACK_Y1,
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w-_SLIDER_KNOB_RADIUS, _SLIDER_TRACK_HEIGHT)
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else:
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draw.fill(0, sx, y+_SLIDER_TRACK_Y1, w, _SLIDER_TRACK_HEIGHT)
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draw.fill(0, sx, y+_SLIDER_TRACK_Y2, w, _SLIDER_TRACK_Y1)
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def update(self):
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self.draw()
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def touch(self, event):
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tx = event[1]
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threshold = self._x + 20 - (self._stepsize / 2)
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v = int((tx - threshold) / self._stepsize)
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if v < 0:
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v = 0
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elif v >= self._steps:
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v = self._steps - 1
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self.value = v
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class Spinner():
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"""A simple Spinner widget.
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In order to have large enough hit boxes the spinner is a fairly large
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widget and requires 60x120 px.
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"""
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def __init__(self, x, y, mn, mx, field=1):
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self._im = (x, y, mn, mx, field)
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self.value = mn
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def draw(self):
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"""Draw the slider."""
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draw = watch.drawable
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im = self._im
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fg = draw.lighten(wasp.system.theme('slider-default'), 15)
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draw.blit(icons.up_arrow, im[0]+30-8, im[1]+20, fg)
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draw.blit(icons.down_arrow, im[0]+30-8, im[1]+120-20-9, fg)
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self.update()
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def update(self):
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"""Update the spinner value."""
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draw = watch.drawable
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im = self._im
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draw.set_font(fonts.sans28)
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s = str(self.value)
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if len(s) < im[4]:
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s = '0' * (im[4] - len(s)) + s
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draw.string(s, im[0], im[1]+60-14, width=60)
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def touch(self, event):
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x = event[1]
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y = event[2]
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im = self._im
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if x >= im[0] and x < im[0]+60 and y >= im[1] and y < im[1]+120:
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if y < im[1] + 60:
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self.value += 1
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if self.value > im[3]:
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self.value = im[2]
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else:
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self.value -= 1
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if self.value < im[2]:
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self.value = im[3] - 1
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self.update()
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return True
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return False
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class ConfirmationView:
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"""Confirmation widget allowing user confirmation of a setting."""
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def __init__(self):
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self.active = False
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self.value = False
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def draw(self, message):
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self.active = True
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wasp.watch.drawable.fill(1)
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wasp.watch.drawable.string(message, 0, 60)
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wasp.watch.drawable.blit(icons.yes_button, 20, 100)
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wasp.watch.drawable.blit(icons.no_button, 120, 100)
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def touch(self, event):
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if not self.active:
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return False
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x = event[1]
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y = event[2]
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if y >= 80 and y < 180:
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self.active = False
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self.value = x < 120
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return True
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return False
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