bfa715b488
Currently if we wake the watch exactly N hours (where N is integer) after it goes to sleep then the time will not be updated. Fix this the obvious way. Signed-off-by: Daniel Thompson <daniel@redfelineninja.org.uk>
288 lines
8.7 KiB
Python
288 lines
8.7 KiB
Python
# SPDX-License-Identifier: LGPL-3.0-or-later
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# Copyright (C) 2020 Daniel Thompson
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"""Widget library
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~~~~~~~~~~~~~~~~~
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The widget library allows common fragments of logic and drawing code to be
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shared between applications.
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"""
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import fonts
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import icons
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import wasp
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import watch
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from micropython import const
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class BatteryMeter:
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"""Battery meter widget.
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A simple battery meter with a charging indicator, will draw at the
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top-right of the display.
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"""
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def __init__(self):
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self.level = -2
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def draw(self):
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"""Draw from meter (from scratch)."""
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self.level = -2
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self.update()
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def update(self):
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"""Update the meter.
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The update is lazy and won't redraw unless the level has changed.
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"""
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icon = icons.battery
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draw = watch.drawable
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if watch.battery.charging():
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if self.level != -1:
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draw.rleblit(icon, pos=(239-icon[0], 0), fg=0x7bef)
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self.level = -1
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else:
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level = watch.battery.level()
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if level == self.level:
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return
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if level > 96:
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h = 24
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rgb = 0x07e0
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else:
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h = level // 4
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green = level // 3
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red = 31-green
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rgb = (red << 11) + (green << 6)
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if self.level < 0 or ((level > 5) ^ (self.level > 5)):
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if level > 5:
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draw.rleblit(icon, pos=(239-icon[0], 0), fg=0x7bef)
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else:
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rgb = 0xf800
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draw.rleblit(icon, pos=(239-icon[0], 0), fg=0xf800)
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x = 239 - 30
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w = 16
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if 24 - h:
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draw.fill(0, x, 14, w, 24 - h)
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if h:
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draw.fill(rgb, x, 38 - h, w, h)
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self.level = level
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class Clock:
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"""Small clock widget."""
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def __init__(self, enabled=True):
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self.on_screen = None
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self.enabled = enabled
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def draw(self):
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"""Redraw the clock from scratch.
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The container is required to clear the canvas prior to the redraw
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and the clock is only drawn if it is enabled.
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"""
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self.on_screen = None
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self.update()
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def update(self):
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"""Update the clock widget if needed.
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This is a lazy update that only redraws if the time has changes
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since the last call *and* the clock is enabled.
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:returns: An time tuple if the time has changed since the last call,
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None otherwise.
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"""
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now = wasp.watch.rtc.get_localtime()
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on_screen = self.on_screen
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if on_screen and on_screen == now:
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return None
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if self.enabled and (not on_screen
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or now[4] != on_screen[4] or now[3] != on_screen[3]):
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t1 = '{:02}:{:02}'.format(now[3], now[4])
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draw = wasp.watch.drawable
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draw.set_font(fonts.sans28)
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draw.set_color(0xe73c)
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draw.string(t1, 52, 12, 138)
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self.on_screen = now
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return now
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class NotificationBar:
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"""Show BT status and if there are pending notifications."""
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def __init__(self, x=2, y=8):
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self._pos = (x, y)
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def draw(self):
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"""Redraw the notification widget.
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For this simple widget :py:meth:`~.draw` is simply a synonym for
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:py:meth:`~.update` because we unconditionally update from scratch.
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"""
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self.update()
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def update(self):
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"""Update the widget.
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This widget does not implement lazy redraw internally since this
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can often be implemented (with less state) by the container.
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"""
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draw = watch.drawable
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(x, y) = self._pos
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if wasp.watch.connected():
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draw.blit(icons.blestatus, x, y, fg=0x7bef)
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if wasp.system.notifications:
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draw.blit(icons.notification, x+22, y, fg=0x7bef)
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else:
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draw.fill(0, x+22, y, 30, 32)
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elif wasp.system.notifications:
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draw.blit(icons.notification, x, y, fg=0x7bef)
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draw.fill(0, x+30, y, 22, 32)
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else:
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draw.fill(0, x, y, 52, 32)
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class StatusBar:
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"""Combo widget to handle notification, time and battery level."""
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def __init__(self):
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self._clock = Clock()
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self._meter = BatteryMeter()
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self._notif = NotificationBar()
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@property
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def clock(self):
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"""True if the clock should be included in the status bar, False
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otherwise.
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"""
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return self._clock.enabled
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@clock.setter
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def clock(self, enabled):
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self._clock.enabled = enabled
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def draw(self):
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"""Redraw the status bar from scratch."""
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self._clock.draw()
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self._meter.draw()
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self._notif.draw()
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def update(self):
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"""Lazily update the status bar.
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:returns: An time tuple if the time has changed since the last call,
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None otherwise.
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"""
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now = self._clock.update()
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if now:
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self._meter.update()
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self._notif.update()
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return now
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class ScrollIndicator:
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"""Scrolling indicator.
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A pair of arrows that prompted the user to swipe up/down to access
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additional pages of information.
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"""
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def __init__(self, x=240-18, y=240-24):
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self._pos = (x, y)
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self.up = True
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self.down = True
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def draw(self):
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"""Draw from scrolling indicator.
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For this simple widget :py:meth:`~.draw` is simply a synonym for
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:py:meth:`~.update`.
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"""
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self.update()
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def update(self):
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"""Update from scrolling indicator."""
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draw = watch.drawable
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if self.up:
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draw.rleblit(icons.up_arrow, pos=self._pos, fg=0x7bef)
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if self.down:
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draw.rleblit(icons.down_arrow, pos=(self._pos[0], self._pos[1] + 13), fg=0x7bef)
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_SLIDER_KNOB_DIAMETER = const(40)
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_SLIDER_KNOB_RADIUS = const(_SLIDER_KNOB_DIAMETER // 2)
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_SLIDER_WIDTH = const(220)
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_SLIDER_TRACK = const(_SLIDER_WIDTH - _SLIDER_KNOB_DIAMETER)
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_SLIDER_TRACK_HEIGHT = const(8)
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_SLIDER_TRACK_Y1 = const(_SLIDER_KNOB_RADIUS - (_SLIDER_TRACK_HEIGHT // 2))
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_SLIDER_TRACK_Y2 = const(_SLIDER_TRACK_Y1 + _SLIDER_TRACK_HEIGHT)
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class Slider():
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"""A slider to select values."""
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def __init__(self, steps, x=10, y=90, color=0x39ff):
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self.value = 0
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self._steps = steps
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self._stepsize = _SLIDER_TRACK / (steps-1)
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self._x = x
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self._y = y
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self._color = color
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# Automatically generate a lowlight color
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if color < 0b10110_000000_00000:
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color = (color | 0b10110_000000_00000) & 0b10110_111111_11111
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if (color & 0b111111_00000) < 0b101100_00000:
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color = (color | 0b101100_00000) & 0b11111_101100_11111
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if (color & 0b11111) < 0b10110:
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color = (color | 0b11000) & 0b11111_111111_10110
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self._lowlight = color
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def draw(self):
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"""Draw the slider."""
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draw = watch.drawable
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x = self._x
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y = self._y
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color = self._color
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light = self._lowlight
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knob_x = x + ((_SLIDER_TRACK * self.value) // (self._steps-1))
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draw.blit(icons.knob, knob_x, y, color)
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w = knob_x - x
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if w > 0:
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draw.fill(0, x, y, w, _SLIDER_TRACK_Y1)
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if w > _SLIDER_KNOB_RADIUS:
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draw.fill(0, x, y+_SLIDER_TRACK_Y1,
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_SLIDER_KNOB_RADIUS, _SLIDER_TRACK_HEIGHT)
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draw.fill(color, x+_SLIDER_KNOB_RADIUS, y+_SLIDER_TRACK_Y1,
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w-_SLIDER_KNOB_RADIUS, _SLIDER_TRACK_HEIGHT)
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else:
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draw.fill(0, x, y+_SLIDER_TRACK_Y1, w, _SLIDER_TRACK_HEIGHT)
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draw.fill(0, x, y+_SLIDER_TRACK_Y2, w, _SLIDER_TRACK_Y1)
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sx = knob_x + _SLIDER_KNOB_DIAMETER
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w = _SLIDER_WIDTH - _SLIDER_KNOB_DIAMETER - w
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if w > 0:
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draw.fill(0, sx, y, w, _SLIDER_TRACK_Y1)
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if w > _SLIDER_KNOB_RADIUS:
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draw.fill(0, sx+w-_SLIDER_KNOB_RADIUS, y+_SLIDER_TRACK_Y1,
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_SLIDER_KNOB_RADIUS, _SLIDER_TRACK_HEIGHT)
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draw.fill(light, sx, y+_SLIDER_TRACK_Y1,
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w-_SLIDER_KNOB_RADIUS, _SLIDER_TRACK_HEIGHT)
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else:
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draw.fill(0, sx, y+_SLIDER_TRACK_Y1, w, _SLIDER_TRACK_HEIGHT)
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draw.fill(0, sx, y+_SLIDER_TRACK_Y2, w, _SLIDER_TRACK_Y1)
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def update(self):
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self.draw()
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def touch(self, event):
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tx = event[1]
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threshold = self._x + 20 - (self._stepsize / 2)
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v = int((tx - threshold) / self._stepsize)
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if v < 0:
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v = 0
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elif v >= self._steps:
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v = self._steps - 1
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self.value = v
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