8c03ddbb7a
Currently all lines are a single pixel wide. To draw wider lines we must draw two parallel lines with a single pixel offset and this is a *very* inefficient approach, espeically on ST7789 where we spend longer setting the clipping window than we do drawing each pixel. Fix this by constructing a line using a variable sized square rather than a single pixel. This will "overdraw" (some pixels will be drawn more than once) but since square blocks can be efficiently transferred to the display the overdraw is acceptable. Note: It is a difficult decision whether to maintain the convention that color is the last argument or to keep compatibility with existing line drawing tests. This patch opts for the former and fixes up all uses within the existing codebase. Signed-off-by: Daniel Thompson <daniel@redfelineninja.org.uk>
414 lines
12 KiB
Python
414 lines
12 KiB
Python
# SPDX-License-Identifier: LGPL-3.0-or-later
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# Copyright (C) 2020 Daniel Thompson
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"""RGB565 drawing library
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~~~~~~~~~~~~~~~~~~~~~~~~~
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"""
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import array
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import fonts.sans24
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import micropython
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@micropython.viper
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def _bitblit(bitbuf, pixels, bgfg: int, count: int):
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mv = ptr16(bitbuf)
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px = ptr8(pixels)
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# Extract and byte-swap
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bg = ((bgfg >> 24) & 0xff) + ((bgfg >> 8) & 0xff00)
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fg = ((bgfg >> 8) & 0xff) + ((bgfg & 0xff) << 8)
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bitselect = 0x80
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pxp = 0
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mvp = 0
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for bit in range(count):
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# Draw the pixel
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active = px[pxp] & bitselect
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mv[mvp] = fg if active else bg
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mvp += 1
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# Advance to the next bit
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bitselect >>= 1
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if not bitselect:
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bitselect = 0x80
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pxp += 1
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@micropython.viper
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def _clut8_rgb565(i: int) -> int:
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if i < 216:
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rgb565 = (( i % 6) * 0x33) >> 3
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rg = i // 6
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rgb565 += ((rg % 6) * (0x33 << 3)) & 0x07e0
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rgb565 += ((rg // 6) * (0x33 << 8)) & 0xf800
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elif i < 252:
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i -= 216
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rgb565 = (0x7f + (( i % 3) * 0x33)) >> 3
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rg = i // 3
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rgb565 += ((0x4c << 3) + ((rg % 4) * (0x33 << 3))) & 0x07e0
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rgb565 += ((0x7f << 8) + ((rg // 4) * (0x33 << 8))) & 0xf800
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else:
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i -= 252
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gr6 = (0x2c + (0x10 * i)) >> 2
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gr5 = gr6 >> 1
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rgb565 = (gr5 << 11) + (gr6 << 5) + gr5
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return rgb565
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@micropython.viper
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def _fill(mv, color: int, count: int, offset: int):
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p = ptr16(mv)
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color = (color >> 8) + ((color & 0xff) << 8)
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for x in range(offset, offset+count):
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p[x] = color
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def _bounding_box(s, font):
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w = 0
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for ch in s:
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(_, h, wc) = font.get_ch(ch)
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w += wc + 1
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return (w, h)
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@micropython.native
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def _draw_glyph(display, glyph, x, y, bgfg):
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(px, h, w) = glyph
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buf = memoryview(display.linebuffer)[0:2*(w+1)]
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buf[2*w] = 0
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buf[2*w + 1] = 0
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bytes_per_row = (w + 7) // 8
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display.set_window(x, y, w+1, h)
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for row in range(h):
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_bitblit(buf, px[row*bytes_per_row:], bgfg, w)
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display.write_data(buf)
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class Draw565(object):
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"""Drawing library for RGB565 displays.
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A full framebufer is not required although the library will
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'borrow' a line buffer from the underlying display driver.
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.. automethod:: __init__
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"""
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def __init__(self, display):
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"""Initialise the library.
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Defaults to white-on-black for monochrome drawing operations
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and 24pt Sans Serif text.
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"""
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self._display = display
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self.reset()
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def reset(self):
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"""Restore the default colours and font.
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Default colours are white-on-block (white foreground, black
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background) and the default font is 24pt Sans Serif."""
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self.set_color(0xffff)
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self.set_font(fonts.sans24)
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def fill(self, bg=None, x=0, y=0, w=None, h=None):
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"""Draw a solid colour rectangle.
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If no arguments a provided the whole display will be filled with
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the background colour (typically black).
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:param bg: Background colour (in RGB565 format)
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:param x: X coordinate of the left-most pixels of the rectangle
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:param y: Y coordinate of the top-most pixels of the rectangle
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:param w: Width of the rectangle, defaults to None (which means select
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the right-most pixel of the display)
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:param h: Height of the rectangle, defaults to None (which means select
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the bottom-most pixel of the display)
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"""
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display = self._display
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quick_write = display.quick_write
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if bg is None:
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bg = self._bgfg >> 16
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if w is None:
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w = display.width - x
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if h is None:
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h = display.height - y
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display.set_window(x, y, w, h)
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remaining = w * h
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# Populate the line buffer
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buf = display.linebuffer
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sz = len(display.linebuffer) // 2
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_fill(buf, bg, min(sz, remaining), 0)
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display.quick_start()
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while remaining >= sz:
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quick_write(buf)
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remaining -= sz
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if remaining:
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quick_write(memoryview(display.linebuffer)[0:2*remaining])
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display.quick_end()
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@micropython.native
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def blit(self, image, x, y, fg=0xffff, c1=0x4a69, c2=0x7bef):
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"""Decode and draw an encoded image.
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:param image: Image data in either 1-bit RLE or 2-bit RLE formats. The
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format will be autodetected
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:param x: X coordinate for the left-most pixels in the image
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:param y: Y coordinate for the top-most pixels in the image
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"""
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if len(image) == 3:
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# Legacy 1-bit image
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self.rleblit(image, (x, y), fg)
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else: #elif image[0] == 2:
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# 2-bit RLE image, (255x255, v1)
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self._rle2bit(image, x, y, fg, c1, c2)
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@micropython.native
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def rleblit(self, image, pos=(0, 0), fg=0xffff, bg=0):
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"""Decode and draw a 1-bit RLE image.
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.. deprecated:: M2
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Use :py:meth:`~.blit` instead.
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"""
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display = self._display
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write_data = display.write_data
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(sx, sy, rle) = image
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display.set_window(pos[0], pos[1], sx, sy)
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buf = memoryview(display.linebuffer)[0:2*sx]
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bp = 0
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color = bg
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for rl in rle:
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while rl:
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count = min(sx - bp, rl)
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_fill(buf, color, count, bp)
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bp += count
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rl -= count
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if bp >= sx:
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write_data(buf)
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bp = 0
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if color == bg:
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color = fg
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else:
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color = bg
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@micropython.native
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def _rle2bit(self, image, x, y, fg, c1, c2):
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"""Decode and draw a 2-bit RLE image."""
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display = self._display
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quick_write = display.quick_write
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sx = image[1]
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sy = image[2]
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rle = memoryview(image)[3:]
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display.set_window(x, y, sx, sy)
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if sx <= (len(display.linebuffer) // 4) and not bool(sy & 1):
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sx *= 2
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sy //= 2
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palette = array.array('H', (0, c1, c2, fg))
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next_color = 1
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rl = 0
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buf = memoryview(display.linebuffer)[0:2*sx]
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bp = 0
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display.quick_start()
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for op in rle:
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if rl == 0:
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px = op >> 6
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rl = op & 0x3f
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if 0 == rl:
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rl = -1
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continue
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if rl >= 63:
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continue
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elif rl > 0:
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rl += op
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if op >= 255:
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continue
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else:
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palette[next_color] = _clut8_rgb565(op)
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if next_color < 3:
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next_color += 1
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else:
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next_color = 1
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rl = 0
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continue
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while rl:
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count = min(sx - bp, rl)
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_fill(buf, palette[px], count, bp)
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bp += count
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rl -= count
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if bp >= sx:
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quick_write(buf)
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bp = 0
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display.quick_end()
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def set_color(self, color, bg=0):
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"""Set the foreground and background colours.
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The supplied colour will be used for all monochrome drawing operations.
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If no background colour is provided then the background will be set
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to black.
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:param color: Foreground colour
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:param bg: Background colour, defaults to black
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"""
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self._bgfg = (bg << 16) + color
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def set_font(self, font):
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"""Set the font used for rendering text.
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:param font: A font module generated using ``font_to_py.py``.
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"""
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self._font = font
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def string(self, s, x, y, width=None):
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"""Draw a string at the supplied position.
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:param s: String to render
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:param x: X coordinate for the left-most pixels in the image
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:param y: Y coordinate for the top-most pixels in the image
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:param width: If no width is provided then the text will be left
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justified, otherwise the text will be centred within the
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provided width and, importantly, the remaining width will
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be filled with the background colour (to ensure that if
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we update one string with a narrower one there is no
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need to "undraw" it)
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"""
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display = self._display
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bgfg = self._bgfg
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font = self._font
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bg = self._bgfg >> 16
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if width:
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(w, h) = _bounding_box(s, font)
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leftpad = (width - w) // 2
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rightpad = width - w - leftpad
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self.fill(bg, x, y, leftpad, h)
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x += leftpad
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for ch in s:
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glyph = font.get_ch(ch)
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_draw_glyph(display, glyph, x, y, bgfg)
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self.fill(bg, x+glyph[2], y, 1, glyph[1])
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x += glyph[2] + 1
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if width:
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self.fill(bg, x, y, rightpad, h)
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def wrap(self, s, width):
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"""Chunk a string so it can rendered within a specified width.
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Example:
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.. code-block:: python
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draw = wasp.watch.drawable
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chunks = draw.wrap(long_string, 240)
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# line(1) will provide the first line
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# line(len(chunks)-1) will provide the last line
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def line(n):
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return long_string[chunks[n-1]:chunks[n]]
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:param s: String to be chunked
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:param width: Width to wrap the text into
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:returns: List of chunk boundaries
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"""
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font = self._font
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max = len(s)
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chunks = [ 0, ]
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end = 0
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while end < max:
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start = end
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l = 0
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for i in range(start, max+1):
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if i >= len(s):
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break
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ch = s[i]
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if ch == '\n':
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end = i+1
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break
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if ch == ' ':
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end = i+1
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(_, h, w) = font.get_ch(ch)
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l += w + 1
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if l > width:
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break
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if end <= start:
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end = i
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chunks.append(end)
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return chunks
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def line(self, x0, y0, x1, y1, width=1, color=None):
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"""Draw a line between points (x0, y0) and (x1, y1).
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Example:
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.. code-block:: python
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draw = wasp.watch.drawable
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draw.line(0, 120, 240, 240, 0xf800)
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:param x0: X coordinate of the start of the line
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:param y0: Y coordinate of the start of the line
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:param x1: X coordinate of the end of the line
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:param y1: Y coordinate of the end of the line
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:param width: Width of the line in pixels
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:param color: Colour to draw line, defaults to the foreground colour
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"""
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if color is None:
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color = self._bgfg & 0xffff
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px = bytes(((color >> 8) & 0xFF, color & 0xFF)) * (width * width)
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write_data = self._display.write_data
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set_window = self._display.set_window
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dw = (width - 1) // 2
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x0 -= dw
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y0 -= dw
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x1 -= dw
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y1 -= dw
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dx = abs(x1 - x0)
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sx = 1 if x0 < x1 else -1
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dy = -abs(y1 - y0)
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sy = 1 if y0 < y1 else -1
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err = dx + dy
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if dx == 0 or dy == 0:
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if x1 < x0 or y1 < y0:
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x0, x1 = x1, x0
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y0, y1 = y1, y0
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w = width if dx == 0 else dx
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h = width if dy == 0 else -dy
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self.fill(color, x0, y0, w, h)
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return
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while True:
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set_window(x0, y0, width, width)
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write_data(px)
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if x0 == x1 and y0 == y1:
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break
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e2 = 2 * err
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if e2 >= dy:
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err += dy
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x0 += sx
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if e2 <= dx:
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err += dx;
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y0 += sy;
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