1cb1d96ef4
Currently, if we ask the simulator to draw out-of-bounds then it will do exactly that, it will draw outside of the "screen" and corrupt the pixels of the watch frame that surrounds it. This is an obviously poor simulation of the real watch and when the out-of-bounds error is only an out-by-one error can be easily overlooked until we load the code on the device. Let's just throw an exception if we draw out-of-bounds. That can easily be picked up during testing. Signed-off-by: Daniel Thompson <daniel@redfelineninja.org.uk>
285 lines
8.8 KiB
Python
285 lines
8.8 KiB
Python
# SPDX-License-Identifier: LGPL-3.0-or-later
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# Copyright (C) 2020 Daniel Thompson
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""" Simulated ST7789 display and CST816S touchscreen. """
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import warnings
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warnings.simplefilter("ignore", lineno=58)
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import sys
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import sdl2
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import sdl2.ext
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import numpy as np
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from PIL import Image
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import wasp
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DISPOFF = 0x28
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DISPON = 0x29
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CASET = 0x2a
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RASET = 0x2b
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RAMWR = 0x2c
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WIDTH = 240
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HEIGHT = 240
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SKIN = {
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'fname' : 'res/simulator_skin.png',
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'size' : (337, 427),
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'button_profile' : 9,
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'offset' : (53, 93)
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}
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class ST7789Sim(object):
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def __init__(self):
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self.x = 0
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self.y = 0
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self.colclip = [0, WIDTH-1]
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self.rowclip = [0, HEIGHT-1]
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self.cmd = 0
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self.mute = False
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def write(self, data):
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# Converting data to a memoryview ensures we act more like spi.write()
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# when running in a real device (e.g. data must be bytes-like object
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# that implements the buffer protocol)
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data = memoryview(data)
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if len(data) == 1:
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# Assume if we get a byte at a time then it is command.
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# This is a simplification do we don't have to track
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# the D/C pin from within the simulator.
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cmd = data[0]
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if cmd == DISPOFF:
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self.mute = True
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elif cmd == DISPON:
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self.mute = False
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window.refresh()
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else:
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self.cmd = data[0]
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elif self.cmd == CASET:
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self.colclip[0] = (data[0] << 8) + data[1]
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assert(self.colclip[0] >= 0 and self.colclip[0] <= 240)
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self.colclip[1] = (data[2] << 8) + data[3]
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assert(self.colclip[1] >= 0 and self.colclip[1] <= 240)
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self.x = self.colclip[0]
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elif self.cmd == RASET:
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self.rowclip[0] = (data[0] << 8) + data[1]
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assert(self.rowclip[0] >= 0 and self.rowclip[0] <= 240)
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self.rowclip[1] = (data[2] << 8) + data[3]
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assert(self.rowclip[1] >= 0 and self.rowclip[1] <= 240)
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self.y = self.rowclip[0]
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elif self.cmd == RAMWR:
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#pixelview = sdl2.ext.PixelView(windowsurface)
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pixelview = sdl2.ext.pixels2d(windowsurface)
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half = False
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for d in data:
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if not half:
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rgb = d << 8
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half = True
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continue
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rgb |= d
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half = False
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#pixel = ((rgb & 0xf800) >> 8,
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# (rgb & 0x07e0) >> 3,
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# (rgb & 0x001f) << 3)
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pixel = (((rgb & 0xf800) << 8) +
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((rgb & 0x07e0) << 5) +
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((rgb & 0x001f) << 3))
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pv_x = self.x + SKIN['adjust'][0]
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pv_y = self.y + SKIN['adjust'][1]
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pixelview[pv_x][pv_y] = pixel
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self.x += 1
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if self.x > self.colclip[1]:
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self.x = self.colclip[0]
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self.y += 1
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if self.y > self.rowclip[1]:
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self.y = self.rowclip[0]
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# Forcibly release the surface to ensure it is unlocked
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del pixelview
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if not self.mute:
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window.refresh()
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class CST816SSim():
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def __init__(self):
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self.regs = bytearray(64)
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def readfrom_mem_into(self, addr, reg, dbuf, pins):
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tick(pins)
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if not self.regs[1]:
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raise OSError
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dbuf[:] = self.regs[reg:len(dbuf)+reg]
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if self.regs[3]:
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self.regs[3] = 0
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else:
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self.regs[1] = 0
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def writeto_mem(self, addr, reg, buf, pins):
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tick(pins)
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if reg == 0xa5:
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# This will be a sleep command... which we can ignore
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return
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raise OSError
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def handle_key(self, key, pins):
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"""Use key presses to provoke different touchscreen events.
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Note: The Down key provokes an upward swipe and vice versa.
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Same for left and right. That is because the swipe up
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gesture means show me the screen the is below me (hence
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the controls are inverted compared to joystick-like
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direction control).
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"""
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if key.keysym.sym == sdl2.SDLK_DOWN:
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self.regs[1] = 2
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elif key.keysym.sym == sdl2.SDLK_UP:
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self.regs[1] = 1
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elif key.keysym.sym == sdl2.SDLK_LEFT:
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self.regs[1] = 4
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elif key.keysym.sym == sdl2.SDLK_RIGHT:
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self.regs[1] = 3
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elif key.keysym.sym == sdl2.SDLK_n:
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# Allow NEXT to be tested on the simulator
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self.regs[1] = 253
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self.regs[3] = 0x80
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self.raise_interrupt(pins)
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def handle_mousebuttondown(self, button, pins):
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self.down_x = button.x
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self.down_y = button.y
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if self.down_x < 50:
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pins['BUTTON'].value(0)
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def handle_mousebuttonup(self, button, pins):
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if self.down_x < 50:
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pins['BUTTON'].value(1)
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return
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down_x = max(0, min(239, self.down_x-SKIN['adjust'][0]))
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down_y = max(0, min(239, self.down_y-SKIN['adjust'][1]))
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up_x = max(0, min(239, button.x-SKIN['adjust'][0]))
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up_y = max(0, min(239, button.y-SKIN['adjust'][1]))
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mv_x = up_x - down_x
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mv_y = up_y - down_y
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# Swipe detection
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if abs(mv_x) + abs(mv_y) < 24:
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self.regs[1] = 5
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elif abs(mv_x) > abs(mv_y):
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self.regs[1] = 4 if mv_x > 0 else 3
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else:
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self.regs[1] = 1 if mv_y > 0 else 2
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self.regs[4] = up_x;
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self.regs[6] = up_y;
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self.raise_interrupt(pins)
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def press(self, x, y):
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pins = wasp.watch.Pin.pins
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self.regs[1] = 5
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self.regs[4] = x
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self.regs[6] = y
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self.raise_interrupt(pins)
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def swipe(self, direction):
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pins = wasp.watch.Pin.pins
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if direction ==' up':
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self.regs[1] = 1
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elif direction == 'down':
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self.regs[1] = 2
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elif direction == 'left':
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self.regs[1] = 4
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elif direction == 'right':
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self.regs[1] = 3
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elif direction == 'next':
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# Allow NEXT to be tested on the simulator
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self.regs[1] = 253
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self.regs[3] = 0x80
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self.raise_interrupt(pins)
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def raise_interrupt(self, pins):
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pins['TP_INT'].raise_irq()
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# Derive some extra values for padding the display
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SKIN['left_pad'] = 9
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SKIN['right_pad'] = SKIN['left_pad'] + SKIN['button_profile']
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SKIN['top_pad'] = 3
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SKIN['bottom_pad'] = 3
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SKIN['window'] = (SKIN['size'][0] + SKIN['left_pad'] + SKIN['right_pad'],
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SKIN['size'][1] + SKIN['top_pad'] + SKIN['bottom_pad'])
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SKIN['adjust'] = (SKIN['offset'][0] + SKIN['left_pad'],
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SKIN['offset'][1] + SKIN['top_pad'])
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sdl2.ext.init()
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window = sdl2.ext.Window("ST7789", size=SKIN['window'])
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window.show()
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windowsurface = window.get_surface()
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sdl2.ext.fill(windowsurface, (0xff, 0xff, 0xff))
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skin = sdl2.ext.load_image(SKIN['fname'])
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sdl2.SDL_BlitSurface(skin, None, windowsurface, sdl2.SDL_Rect(
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SKIN['left_pad'], SKIN['top_pad'], SKIN['size'][0], SKIN['size'][1]))
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sdl2.SDL_FreeSurface(skin)
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window.refresh()
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spi_st7789_sim = ST7789Sim()
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i2c_cst816s_sim = CST816SSim()
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def save_image(surface, fname):
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"""Save a surface as an image."""
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raw = sdl2.ext.pixels2d(surface)
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# Crop and swap the axes to ensure the final rotation is correct
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cropped = raw[SKIN['top_pad']:-SKIN['bottom_pad']]
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cropped = np.swapaxes(cropped, 0, 1)
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cropped = cropped[SKIN['left_pad']:-SKIN['right_pad']]
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# Split into r, g and b
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r = cropped >> 16
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g = (cropped >> 8) & 0xff
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b = cropped & 0xff
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# Combine into the final pixel data
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rgb = np.uint8(np.dstack((r, g, b)))
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# Save the image
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Image.fromarray(rgb).save(fname)
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def tick(pins):
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events = sdl2.ext.get_events()
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for event in events:
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if event.type == sdl2.SDL_QUIT:
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sdl2.ext.quit()
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sys.exit(0)
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elif event.type == sdl2.SDL_MOUSEBUTTONDOWN:
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i2c_cst816s_sim.handle_mousebuttondown(event.button, pins)
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elif event.type == sdl2.SDL_MOUSEBUTTONUP:
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i2c_cst816s_sim.handle_mousebuttonup(event.button, pins)
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elif event.type == sdl2.SDL_KEYDOWN:
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if event.key.keysym.sym == sdl2.SDLK_s:
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fname = f'res/{wasp.system.app.NAME}App.png'.replace(' ', '')
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save_image(windowsurface, fname)
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print(f'Saved: {fname}')
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elif event.key.keysym.sym == sdl2.SDLK_TAB:
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pins['BUTTON'].value(0)
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else:
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i2c_cst816s_sim.handle_key(event.key, pins)
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elif event.type == sdl2.SDL_KEYUP:
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if event.key.keysym.sym == sdl2.SDLK_TAB:
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pins['BUTTON'].value(1)
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else:
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#print(event)
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pass
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