896a4e1a8d
This makes the simulator look nicer when it starts up... but it doesn't help the simulator. Signed-off-by: Daniel Thompson <daniel@redfelineninja.org.uk>
243 lines
7.4 KiB
Python
243 lines
7.4 KiB
Python
# SPDX-License-Identifier: LGPL-3.0-or-later
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# Copyright (C) 2020 Daniel Thompson
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""" Simulated ST7789 display and CST816S touchscreen. """
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import warnings
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warnings.simplefilter("ignore", lineno=58)
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import sys
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import sdl2
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import sdl2.ext
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import numpy as np
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from PIL import Image
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import wasp
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CASET = 0x2a
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RASET = 0x2b
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RAMWR = 0x2c
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WIDTH = 240
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HEIGHT = 240
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SKIN = {
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'fname' : 'res/simulator_skin.png',
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'size' : (337, 427),
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'button_profile' : 9,
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'offset' : (53, 93)
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}
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class ST7789Sim(object):
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def __init__(self):
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self.x = 0
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self.y = 0
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self.colclip = [0, WIDTH-1]
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self.rowclip = [0, HEIGHT-1]
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self.cmd = 0
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def write(self, data):
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if len(data) == 1:
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# Assume if we get a byte at a time then it is command.
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# This is a simplification do we don't have to track
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# the D/C pin from within the simulator.
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self.cmd = data[0]
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elif self.cmd == CASET:
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self.colclip[0] = (data[0] << 8) + data[1]
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self.colclip[1] = (data[2] << 8) + data[3]
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self.x = self.colclip[0]
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elif self.cmd == RASET:
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self.rowclip[0] = (data[0] << 8) + data[1]
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self.rowclip[1] = (data[2] << 8) + data[3]
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self.y = self.rowclip[0]
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elif self.cmd == RAMWR:
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#pixelview = sdl2.ext.PixelView(windowsurface)
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pixelview = sdl2.ext.pixels2d(windowsurface)
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half = False
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for d in data:
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if not half:
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rgb = d << 8
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half = True
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continue
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rgb |= d
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half = False
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#pixel = ((rgb & 0xf800) >> 8,
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# (rgb & 0x07e0) >> 3,
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# (rgb & 0x001f) << 3)
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pixel = (((rgb & 0xf800) << 8) +
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((rgb & 0x07e0) << 5) +
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((rgb & 0x001f) << 3))
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pv_x = self.x + SKIN['adjust'][0]
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pv_y = self.y + SKIN['adjust'][1]
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pixelview[pv_x][pv_y] = pixel
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self.x += 1
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if self.x > self.colclip[1]:
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self.x = self.colclip[0]
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self.y += 1
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if self.y > self.rowclip[1]:
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self.y = self.rowclip[0]
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# Forcibly release the surface to ensure it is unlocked
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del pixelview
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window.refresh()
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class CST816SSim():
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def __init__(self):
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self.regs = bytearray(64)
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def readfrom_mem_into(self, addr, reg, dbuf, pins):
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tick(pins)
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if not self.regs[1]:
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raise OSError
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dbuf[:] = self.regs[reg:len(dbuf)+reg]
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if self.regs[3]:
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self.regs[3] = 0
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else:
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self.regs[1] = 0
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def writeto_mem(self, addr, reg, buf, pins):
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tick(pins)
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if reg == 0xa5:
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# This will be a sleep command... which we can ignore
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return
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raise OSError
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def handle_key(self, key, pins):
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"""Use key presses to provoke different touchscreen events.
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Note: The Down key provokes an upward swipe and vice versa.
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Same for left and right. That is because the swipe up
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gesture means show me the screen the is below me (hence
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the controls are inverted compared to joystick-like
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direction control).
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"""
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if key.keysym.sym == sdl2.SDLK_DOWN:
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self.regs[1] = 2
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elif key.keysym.sym == sdl2.SDLK_UP:
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self.regs[1] = 1
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elif key.keysym.sym == sdl2.SDLK_LEFT:
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self.regs[1] = 4
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elif key.keysym.sym == sdl2.SDLK_RIGHT:
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self.regs[1] = 3
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elif key.keysym.sym == sdl2.SDLK_n:
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# Allow NEXT to be tested on the simulator
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self.regs[1] = 253
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self.regs[3] = 0x80
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self.raise_interrupt(pins)
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def handle_mousebuttondown(self, button, pins):
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self.down_x = button.x
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self.down_y = button.y
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if self.down_x < 50:
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pins['BUTTON'].value(0)
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def handle_mousebuttonup(self, button, pins):
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if self.down_x < 50:
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pins['BUTTON'].value(1)
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return
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down_x = max(0, min(239, self.down_x-SKIN['adjust'][0]))
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down_y = max(0, min(239, self.down_y-SKIN['adjust'][1]))
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up_x = max(0, min(239, button.x-SKIN['adjust'][0]))
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up_y = max(0, min(239, button.y-SKIN['adjust'][1]))
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mv_x = up_x - down_x
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mv_y = up_y - down_y
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# Swipe detection
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if abs(mv_x) + abs(mv_y) < 24:
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self.regs[1] = 5
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elif abs(mv_x) > abs(mv_y):
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self.regs[1] = 4 if mv_x > 0 else 3
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else:
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self.regs[1] = 1 if mv_y > 0 else 2
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self.regs[4] = up_x;
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self.regs[6] = up_y;
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self.raise_interrupt(pins)
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def raise_interrupt(self, pins):
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pins['TP_INT'].raise_irq()
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# Derive some extra values for padding the display
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SKIN['left_pad'] = 9
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SKIN['right_pad'] = SKIN['left_pad'] + SKIN['button_profile']
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SKIN['top_pad'] = 3
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SKIN['bottom_pad'] = 3
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SKIN['window'] = (SKIN['size'][0] + SKIN['left_pad'] + SKIN['right_pad'],
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SKIN['size'][1] + SKIN['top_pad'] + SKIN['bottom_pad'])
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SKIN['adjust'] = (SKIN['offset'][0] + SKIN['left_pad'],
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SKIN['offset'][1] + SKIN['top_pad'])
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sdl2.ext.init()
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window = sdl2.ext.Window("ST7789", size=SKIN['window'])
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window.show()
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windowsurface = window.get_surface()
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sdl2.ext.fill(windowsurface, (0xff, 0xff, 0xff))
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skin = sdl2.ext.load_image(SKIN['fname'])
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sdl2.SDL_BlitSurface(skin, None, windowsurface, sdl2.SDL_Rect(
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SKIN['left_pad'], SKIN['top_pad'], SKIN['size'][0], SKIN['size'][1]))
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sdl2.SDL_FreeSurface(skin)
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window.refresh()
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spi_st7789_sim = ST7789Sim()
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i2c_cst816s_sim = CST816SSim()
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def save_image(surface, fname):
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"""Save a surface as an image."""
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raw = sdl2.ext.pixels2d(surface)
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# Crop and swap the axes to ensure the final rotation is correct
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cropped = raw[SKIN['top_pad']:-SKIN['bottom_pad']]
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cropped = np.swapaxes(cropped, 0, 1)
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cropped = cropped[SKIN['left_pad']:-SKIN['right_pad']]
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# Split into r, g and b
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r = cropped >> 16
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g = (cropped >> 8) & 0xff
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b = cropped & 0xff
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# Combine into the final pixel data
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rgb = np.uint8(np.dstack((r, g, b)))
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# Save the image
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Image.fromarray(rgb).save(fname)
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def tick(pins):
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events = sdl2.ext.get_events()
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for event in events:
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if event.type == sdl2.SDL_QUIT:
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sdl2.ext.quit()
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sys.exit(0)
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elif event.type == sdl2.SDL_MOUSEBUTTONDOWN:
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i2c_cst816s_sim.handle_mousebuttondown(event.button, pins)
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elif event.type == sdl2.SDL_MOUSEBUTTONUP:
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i2c_cst816s_sim.handle_mousebuttonup(event.button, pins)
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elif event.type == sdl2.SDL_KEYDOWN:
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if event.key.keysym.sym == sdl2.SDLK_s:
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fname = f'res/{wasp.system.app.NAME}App.png'.replace(' ', '')
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save_image(windowsurface, fname)
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print(f'Saved: {fname}')
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elif event.key.keysym.sym == sdl2.SDLK_TAB:
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pins['BUTTON'].value(0)
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else:
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i2c_cst816s_sim.handle_key(event.key, pins)
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elif event.type == sdl2.SDL_KEYUP:
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if event.key.keysym.sym == sdl2.SDLK_TAB:
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pins['BUTTON'].value(1)
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else:
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#print(event)
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pass
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window.refresh()
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