1cb1d96ef4
Currently, if we ask the simulator to draw out-of-bounds then it will do exactly that, it will draw outside of the "screen" and corrupt the pixels of the watch frame that surrounds it. This is an obviously poor simulation of the real watch and when the out-of-bounds error is only an out-by-one error can be easily overlooked until we load the code on the device. Let's just throw an exception if we draw out-of-bounds. That can easily be picked up during testing. Signed-off-by: Daniel Thompson <daniel@redfelineninja.org.uk> |
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dsd6 | ||
k9 | ||
nitrogen | ||
p8 | ||
pinetime | ||
simulator | ||
sphinx | ||
manifest_240x240.py |