04a8daeff4
The original approach is *really* bad at drawing vertical lines (it ends up working a pixel at a time and works the chip select for each one. Optimize both the pixel fill and the use of the line buffer. The result is 20% faster for quarter screen fills, 3x for horizontal lines and 6x for vertical lines. Signed-off-by: Daniel Thompson <daniel@redfelineninja.org.uk> |
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.. | ||
apps | ||
boards | ||
drivers | ||
fonts | ||
modules | ||
boot.py | ||
draw565.py | ||
icons.py | ||
logo.py | ||
main.py | ||
shell.py | ||
wasp.py | ||
widgets.py |