e494eab608
Configure wasp using a central toml file Signed-off-by: Adam Blair <adampblair@protonmail.com>
175 lines
6 KiB
Python
175 lines
6 KiB
Python
# SPDX-License-Identifier: LGPL-3.0-or-later
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# Copyright (C) 2020 Johannes Wache
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"""Snake Game
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~~~~~~~~~~~~~
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This is a classic arcade game called snake.
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.. figure:: res/screenshots/SnakeApp.png
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:width: 179
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Screenshot of the snake game
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You have to direct the white snake to the food block (blue dot) by swiping in the desired direction. You must not hit the border or the snake's body itself.
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Every time the snake eats the food, its length increases by 1. (In the current version there is an error that the length of the snake is not increased by 1 when the snake gets the food for the first time. This has to be fixed).
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Once the game is over, you can try again by tapping on the screen and then swipe in the direction you want to move. If you want to leave the game, simply wipe in any direction once the game is over.
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And now: Have fun playing! :)
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"""
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# 2-bit RLE, generated from res/snake_icon.png, 280 bytes
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snake_icon = (
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b'\x02'
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b'`@'
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b'4@\x81M?\x14M?\x14M?\x14M?\x14M'
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b'?\x14M?\x14M?\x14M?\x14M?U\x80\x0b'
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b'\x8f?\x12\x8f\x10\xcd\x02\xcd%\x8f\x10\xcd\x02\xcd%\x8f'
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b'\x10\xcd\x02\xcd%\x8f\x10\xcd\x02\xcd%\x8f\x10\xcd\x02\xcd'
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b'%\x8f\x10\xcd\x02\xcd%\x8f\x10\xcd\x02\xcd%\x8f\x10\xcd'
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b'\x02\xcd%\x8f\x10\xcd\x02\xcd%\x8f\x10\xcd\x02\xcd%\x8f'
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b'\x10\xcd\x02\xcd%\x8f\x10\xcd\x02\xcd%\x8f\x10\xcd\x02\xcd'
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b'%\x8f?s\xcd \xcd&\xcd \xcd&\xcd \xcd&'
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b'\xcd \xcd&\xcd \xcd&\xcd \xcd&\xcd \xcd&'
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b'\xcd \xcd&\xcd \xcd&\xcd \xcd&\xcd \xcd&'
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b'\xcd \xcd&\xcd \xcd?\xa7\xcd\x02\xcd\x02\xcd\x02\xcd'
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b'&\xcd\x02\xcd\x02\xcd\x02\xcd&\xcd\x02\xcd\x02\xcd\x02\xcd'
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b'&\xcd\x02\xcd\x02\xcd\x02\xcd&\xcd\x02\xcd\x02\xcd\x02\xcd'
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b'&\xcd\x02\xcd\x02\xcd\x02\xcd&\xcd\x02\xcd\x02\xcd\x02\xcd'
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b'&\xcd\x02\xcd\x02\xcd\x02\xcd&\xcd\x02\xcd\x02\xcd\x02\xcd'
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b'&\xcd\x02\xcd\x02\xcd\x02\xcd&\xcd\x02\xcd\x02\xcd\x02\xcd'
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b'&\xcd\x02\xcd\x02\xcd\x02\xcd&\xcd\x02\xcd\x02\xcd\x02\xcd'
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b'?\xff\xff\xff\x94'
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)
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import wasp, time
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from random import randint
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class SnakeApp():
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NAME = 'Snake'
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ICON = snake_icon
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def __init__(self):
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self.running = True
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self.snake = Snake()
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self.food_location()
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self.highscore = 1
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def foreground(self):
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"""Activate the application."""
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wasp.watch.drawable.fill()
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if self.running:
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self.update()
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else:
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self.snake.show()
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wasp.watch.drawable.fill(x=self.food[0],y=self.food[1],w=15,h=15,bg=0x00ff)
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wasp.system.request_event(wasp.EventMask.TOUCH |
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wasp.EventMask.SWIPE_UPDOWN |
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wasp.EventMask.SWIPE_LEFTRIGHT)
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wasp.system.request_tick(250)
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def touch(self,event):
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if not self.running:
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self.running = True
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wasp.watch.drawable.fill()
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def swipe(self, event):
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if self.running:
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"""Notify the application of a touchscreen swipe event."""
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if event[0] == wasp.EventType.UP:
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self.snake.set_dir(0,-15)
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elif event[0] == wasp.EventType.DOWN:
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self.snake.set_dir(0,15)
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elif event[0] == wasp.EventType.LEFT:
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self.snake.set_dir(-15,0)
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elif event[0] == wasp.EventType.RIGHT:
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self.snake.set_dir(15,0)
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else:
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return True
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def tick(self, ticks):
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"""Notify the application that its periodic tick is due."""
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self.update()
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def food_location(self):
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x = randint(0,15) * 15
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y = randint(0,15) * 15
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self.food = [x,y]
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def update(self):
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draw = wasp.watch.drawable
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"""Draw the display from scratch."""
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if (self.snake.eat(self.food)):
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self.food_location()
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self.snake.update()
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if (self.snake.end_game()):
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if len(self.snake.body) > self.highscore:
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self.highscore = len(self.snake.body)
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self.running = False
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wasp.watch.vibrator.pulse()
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self.snake = Snake()
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draw.fill()
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draw.set_color(0xf000)
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draw.string('GAME', 0, 60, width=240)
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draw.string('OVER', 0, 98, width=240)
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draw.string('Highscore: '+str(self.highscore-1),0,180,width=240)
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draw.reset()
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return True
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if self.running:
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self.snake.show()
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draw.fill(x=self.food[0],y=self.food[1],w=15,h=15,bg=0x00ff)
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return True
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# Based on https://www.youtube.com/watch?v=OMoVcohRgZA
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class Snake():
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def __init__(self):
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self.body = [[120,120]]
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self.xdir = 0
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self.ydir = 0
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self.justate = False
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self.oldtail = [0,0]
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def set_dir(self,x,y):
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self.xdir = x
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self.ydir = y
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def update(self):
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self.oldtail = self.body[0].copy()
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head = self.body[-1].copy()
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if not self.justate:
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self.body = self.body[1:]
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self.justate = False
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head[0] += self.xdir
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head[1] += self.ydir
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self.body.append(head)
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def eat(self,pos):
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x = self.body[-1][0]
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y = self.body[-1][1]
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if (x == pos[0] and y == pos[1]):
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self.justate = True
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# Color food white so it appears as a body part:
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wasp.watch.drawable.fill(x=(self.body[-1][0]),y=(self.body[-1][1]),w=15,h=15,bg=0x0000)
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wasp.watch.drawable.fill(x=self.body[-1][0]+1,y=self.body[-1][1]+1,w=13,h=13,bg=0xffff)
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return True
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return False
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def end_game(self):
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x = self.body[-1][0]
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y = self.body[-1][1]
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if (x >= 240 or x < 0) or (y >= 240 or y < 0):
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return True
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for i in range(len(self.body)-1):
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part = self.body[i]
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if (part[0] == x and part[1] == y):
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return True
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return False
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def show(self):
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draw = wasp.watch.drawable
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draw.fill(x=self.oldtail[0],y=self.oldtail[1],w=15,h=15,bg=0x0000)
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draw.fill(x=self.body[-1][0]+1,y=self.body[-1][1]+1,w=13,h=13,bg=0xffff)
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