# SPDX-License-Identifier: LGPL-3.0-or-later # Copyright (C) 2020 Daniel Thompson """RGB565 drawing library ~~~~~~~~~~~~~~~~~~~~~~~~~ """ import array import fonts.sans24 import math import micropython from micropython import const R = const(0b11111_000000_00000) G = const(0b00000_111111_00000) B = const(0b00000_000000_11111) @micropython.viper def _bitblit(bitbuf, pixels, bgfg: int, count: int): mv = ptr16(bitbuf) px = ptr8(pixels) # Extract and byte-swap bg = ((bgfg >> 24) & 0xff) + ((bgfg >> 8) & 0xff00) fg = ((bgfg >> 8) & 0xff) + ((bgfg & 0xff) << 8) bitselect = 0x80 pxp = 0 mvp = 0 for bit in range(count): # Draw the pixel active = px[pxp] & bitselect mv[mvp] = fg if active else bg mvp += 1 # Advance to the next bit bitselect >>= 1 if not bitselect: bitselect = 0x80 pxp += 1 @micropython.viper def _clut8_rgb565(i: int) -> int: if i < 216: rgb565 = (( i % 6) * 0x33) >> 3 rg = i // 6 rgb565 += ((rg % 6) * (0x33 << 3)) & 0x07e0 rgb565 += ((rg // 6) * (0x33 << 8)) & 0xf800 elif i < 252: i -= 216 rgb565 = (0x7f + (( i % 3) * 0x33)) >> 3 rg = i // 3 rgb565 += ((0x4c << 3) + ((rg % 4) * (0x33 << 3))) & 0x07e0 rgb565 += ((0x7f << 8) + ((rg // 4) * (0x33 << 8))) & 0xf800 else: i -= 252 gr6 = (0x2c + (0x10 * i)) >> 2 gr5 = gr6 >> 1 rgb565 = (gr5 << 11) + (gr6 << 5) + gr5 return rgb565 @micropython.viper def _fill(mv, color: int, count: int, offset: int): p = ptr16(mv) color = (color >> 8) + ((color & 0xff) << 8) for x in range(offset, offset+count): p[x] = color def _bounding_box(s, font): if not s: return (0, font.height()) get_ch = font.get_ch w = len(s) for ch in s: (_, h, wc) = get_ch(ch) w += wc return (w, h) @micropython.native def _draw_glyph(display, glyph, x, y, bgfg): (px, h, w) = glyph buf = display.linebuffer[0:2*(w+1)] buf[2*w] = bgfg >> 24 buf[2*w + 1] = (bgfg >> 16) & 0xff bytes_per_row = (w + 7) // 8 display.set_window(x, y, w+1, h) quick_write = display.quick_write display.quick_start() for row in range(h): _bitblit(buf, px[row*bytes_per_row:], bgfg, w) quick_write(buf) display.quick_end() class Draw565(object): """Drawing library for RGB565 displays. A full framebufer is not required although the library will 'borrow' a line buffer from the underlying display driver. .. automethod:: __init__ """ def __init__(self, display): """Initialise the library. Defaults to white-on-black for monochrome drawing operations and 24pt Sans Serif text. """ self._display = display self.reset() def reset(self): """Restore the default colours and font. Default colours are white-on-block (white foreground, black background) and the default font is 24pt Sans Serif.""" self.set_color(0xffff) self.set_font(fonts.sans24) def fill(self, bg=None, x=0, y=0, w=None, h=None): """Draw a solid colour rectangle. If no arguments a provided the whole display will be filled with the background colour (typically black). :param bg: Background colour (in RGB565 format) :param x: X coordinate of the left-most pixels of the rectangle :param y: Y coordinate of the top-most pixels of the rectangle :param w: Width of the rectangle, defaults to None (which means select the right-most pixel of the display) :param h: Height of the rectangle, defaults to None (which means select the bottom-most pixel of the display) """ display = self._display quick_write = display.quick_write if bg is None: bg = self._bgfg >> 16 if w is None: w = display.width - x if h is None: h = display.height - y remaining = w * h if remaining == 0: return display.set_window(x, y, w, h) # Populate the line buffer buf = display.linebuffer sz = len(buf) // 2 _fill(buf, bg, min(sz, remaining), 0) display.quick_start() while remaining >= sz: quick_write(buf) remaining -= sz if remaining: quick_write(buf[0:2*remaining]) display.quick_end() @micropython.native def blit(self, image, x, y, fg=0xffff, c1=0x4a69, c2=0x7bef): """Decode and draw an encoded image. :param image: Image data in either 1-bit RLE or 2-bit RLE formats. The format will be autodetected :param x: X coordinate for the left-most pixels in the image :param y: Y coordinate for the top-most pixels in the image """ if len(image) == 3: # Legacy 1-bit image self.rleblit(image, (x, y), fg) else: #elif image[0] == 2: # 2-bit RLE image, (255x255, v1) self._rle2bit(image, x, y, fg, c1, c2) @micropython.native def rleblit(self, image, pos=(0, 0), fg=0xffff, bg=0): """Decode and draw a 1-bit RLE image. .. deprecated:: M2 Use :py:meth:`~.blit` instead. """ display = self._display write_data = display.write_data (sx, sy, rle) = image display.set_window(pos[0], pos[1], sx, sy) buf = display.linebuffer[0:2*sx] bp = 0 color = bg for rl in rle: while rl: count = min(sx - bp, rl) _fill(buf, color, count, bp) bp += count rl -= count if bp >= sx: write_data(buf) bp = 0 if color == bg: color = fg else: color = bg @micropython.native def _rle2bit(self, image, x, y, fg, c1, c2): """Decode and draw a 2-bit RLE image.""" display = self._display quick_write = display.quick_write sx = image[1] sy = image[2] rle = memoryview(image)[3:] display.set_window(x, y, sx, sy) if sx <= (len(display.linebuffer) // 4) and not bool(sy & 1): sx *= 2 sy //= 2 palette = array.array('H', (0, c1, c2, fg)) next_color = 1 rl = 0 buf = display.linebuffer[0:2*sx] bp = 0 display.quick_start() for op in rle: if rl == 0: px = op >> 6 rl = op & 0x3f if 0 == rl: rl = -1 continue if rl >= 63: continue elif rl > 0: rl += op if op >= 255: continue else: palette[next_color] = _clut8_rgb565(op) if next_color < 3: next_color += 1 else: next_color = 1 rl = 0 continue while rl: count = min(sx - bp, rl) _fill(buf, palette[px], count, bp) bp += count rl -= count if bp >= sx: quick_write(buf) bp = 0 display.quick_end() def set_color(self, color, bg=0): """Set the foreground and background colours. The supplied colour will be used for all monochrome drawing operations. If no background colour is provided then the background will be set to black. :param color: Foreground colour :param bg: Background colour, defaults to black """ self._bgfg = (bg << 16) + color def set_font(self, font): """Set the font used for rendering text. :param font: A font module generated using ``font_to_py.py``. """ self._font = font def string(self, s, x, y, width=None, right=False): """Draw a string at the supplied position. :param s: String to render :param x: X coordinate for the left-most pixels in the image :param y: Y coordinate for the top-most pixels in the image :param width: If no width is provided then the text will be left justified, otherwise the text will be centred within the provided width and, importantly, the remaining width will be filled with the background colour (to ensure that if we update one string with a narrower one there is no need to "undraw" it) :param right: If True (and width is set) then right justify rather than centre the text """ display = self._display bgfg = self._bgfg font = self._font bg = self._bgfg >> 16 if width: (w, h) = _bounding_box(s, font) if right: leftpad = width - w rightpad = 0 else: leftpad = (width - w) // 2 rightpad = width - w - leftpad self.fill(bg, x, y, leftpad, h) x += leftpad for ch in s: glyph = font.get_ch(ch) _draw_glyph(display, glyph, x, y, bgfg) x += glyph[2] + 1 if width: self.fill(bg, x, y, rightpad, h) def bounding_box(self, s): """Return the bounding box of a string. :param s: A string :returns: Tuple of (width, height) """ return _bounding_box(s, self._font) def wrap(self, s, width): """Chunk a string so it can rendered within a specified width. Example: .. code-block:: python draw = wasp.watch.drawable chunks = draw.wrap(long_string, 240) # line(1) will provide the first line # line(len(chunks)-1) will provide the last line def line(n): return long_string[chunks[n-1]:chunks[n]] :param s: String to be chunked :param width: Width to wrap the text into :returns: List of chunk boundaries """ font = self._font max = len(s) chunks = [ 0, ] end = 0 while end < max: start = end l = 0 for i in range(start, max+1): if i >= max: end = i break ch = s[i] (_, h, w) = font.get_ch(ch) l += w + 1 if l > width: if end <= start: end = i break # Break the line immediately if requested if ch == '\n': end = i+1 break # Remember the right-most place we can cleanly break the line if ch == ' ': end = i+1 chunks.append(end) return chunks def line(self, x0, y0, x1, y1, width=1, color=None): """Draw a line between points (x0, y0) and (x1, y1). Example: .. code-block:: python draw = wasp.watch.drawable draw.line(0, 120, 240, 240, 0xf800) :param x0: X coordinate of the start of the line :param y0: Y coordinate of the start of the line :param x1: X coordinate of the end of the line :param y1: Y coordinate of the end of the line :param width: Width of the line in pixels :param color: Colour to draw line, defaults to the foreground colour """ if color is None: color = self._bgfg & 0xffff px = bytes(((color >> 8) & 0xFF, color & 0xFF)) * (width * width) write_data = self._display.write_data set_window = self._display.set_window dw = (width - 1) // 2 x0 -= dw y0 -= dw x1 -= dw y1 -= dw dx = abs(x1 - x0) sx = 1 if x0 < x1 else -1 dy = -abs(y1 - y0) sy = 1 if y0 < y1 else -1 err = dx + dy if dx == 0 or dy == 0: if x1 < x0 or y1 < y0: x0, x1 = x1, x0 y0, y1 = y1, y0 w = width if dx == 0 else (dx + width) h = width if dy == 0 else (-dy + width) self.fill(color, x0, y0, w, h) return while True: set_window(x0, y0, width, width) write_data(px) if x0 == x1 and y0 == y1: break e2 = 2 * err if e2 >= dy: err += dy x0 += sx if e2 <= dx: err += dx; y0 += sy; def polar(self, x, y, theta, r0, r1, width=1, color=None): """Draw a line using polar coordinates. The coordinate system is tuned for clock applications so it adopts navigational conventions rather than mathematical ones. Specifically the reference direction is drawn vertically upwards and the angle is measures clockwise in degrees. Example: .. code-block:: python draw = wasp.watch.drawable draw.line(360 / 12, 16, 64) :param x: X coordinate of the origin :param y: Y coordinate of the origin :param theta: Angle, in degrees :param r0: Radius of the start of the line :param y0: Radius of the end of the line :param width: Width of the line in pixels :param color: Colour to draw line in, defaults to the foreground colour """ to_radians = math.pi / 180 xdelta = math.sin(theta * to_radians) ydelta = math.cos(theta * to_radians) x0 = x + int(xdelta * r0) x1 = x + int(xdelta * r1) y0 = y - int(ydelta * r0) y1 = y - int(ydelta * r1) self.line(x0, y0, x1, y1, width, color) def lighten(self, color, step=1): """Get a lighter shade from the same palette. The approach is somewhat unsophisticated. It is essentially just a saturating add for each of the RGB fields. :param color: Shade to lighten :returns: New colour """ r = (color & R) + (step << 11) if r > R: r = R g = (color & G) + (step << 6) if g > G: g = G b = (color & B) + step if b > B: b = B return (r | g | b) def darken(self, color, step=1): """Get a darker shade from the same palette. The approach is somewhat unsophisticated. It is essentially just a desaturating subtract for each of the RGB fields. :param color: Shade to darken :returns: New colour """ rm = color & R rs = step << 11 r = rm - rs if rm > rs else 0 gm = color & G gs = step << 6 g = gm - gs if gm > gs else 0 bm = color & B b = bm - step if bm > step else 0 return (r | g | b)