# SPDX-License-Identifier: LGPL-3.0-or-later # Copyright (C) 2020 Daniel Thompson """Widget library ~~~~~~~~~~~~~~~~~ The widget library allows common fragments of logic and drawing code to be shared between applications. """ import fonts import icons import wasp import watch from micropython import const class BatteryMeter: """Battery meter widget. A simple battery meter with a charging indicator, will draw at the top-right of the display. """ def __init__(self): self.level = -2 def draw(self): """Draw from meter (from scratch).""" self.level = -2 self.update() def update(self): """Update the meter. The update is lazy and won't redraw unless the level has changed. """ icon = icons.battery draw = watch.drawable if watch.battery.charging(): if self.level != -1: draw.rleblit(icon, pos=(239-icon[0], 0), fg=0x7bef) self.level = -1 else: level = watch.battery.level() if level == self.level: return if level > 96: h = 24 rgb = 0x07e0 else: h = level // 4 green = level // 3 red = 31-green rgb = (red << 11) + (green << 6) if self.level < 0 or ((level > 5) ^ (self.level > 5)): if level > 5: draw.rleblit(icon, pos=(239-icon[0], 0), fg=0x7bef) else: rgb = 0xf800 draw.rleblit(icon, pos=(239-icon[0], 0), fg=0xf800) x = 239 - 30 w = 16 if 24 - h: draw.fill(0, x, 14, w, 24 - h) if h: draw.fill(rgb, x, 38 - h, w, h) self.level = level class Clock: """Small clock widget.""" def __init__(self, enabled=True): self.on_screen = None self.enabled = enabled def draw(self): """Redraw the clock from scratch. The container is required to clear the canvas prior to the redraw and the clock is only drawn if it is enabled. """ self.on_screen = None self.update() def update(self): """Update the clock widget if needed. This is a lazy update that only redraws if the time has changes since the last call *and* the clock is enabled. :returns: An time tuple if the time has changed since the last call, None otherwise. """ now = wasp.watch.rtc.get_localtime() on_screen = self.on_screen if on_screen and on_screen == now: return None if self.enabled and (not on_screen or now[4] != on_screen[4] or now[3] != on_screen[3]): t1 = '{:02}:{:02}'.format(now[3], now[4]) draw = wasp.watch.drawable draw.set_font(fonts.sans28) draw.set_color(0xe73c) draw.string(t1, 52, 12, 138) self.on_screen = now return now class NotificationBar: """Show BT status and if there are pending notifications.""" def __init__(self, x=2, y=8): self._pos = (x, y) def draw(self): """Redraw the notification widget. For this simple widget :py:meth:`~.draw` is simply a synonym for :py:meth:`~.update` because we unconditionally update from scratch. """ self.update() def update(self): """Update the widget. This widget does not implement lazy redraw internally since this can often be implemented (with less state) by the container. """ draw = watch.drawable (x, y) = self._pos if wasp.watch.connected(): draw.blit(icons.blestatus, x, y, fg=0x7bef) if wasp.system.notifications: draw.blit(icons.notification, x+22, y, fg=0x7bef) else: draw.fill(0, x+22, y, 30, 32) elif wasp.system.notifications: draw.blit(icons.notification, x, y, fg=0x7bef) draw.fill(0, x+30, y, 22, 32) else: draw.fill(0, x, y, 52, 32) class StatusBar: """Combo widget to handle notification, time and battery level.""" def __init__(self): self._clock = Clock() self._meter = BatteryMeter() self._notif = NotificationBar() @property def clock(self): """True if the clock should be included in the status bar, False otherwise. """ return self._clock.enabled @clock.setter def clock(self, enabled): self._clock.enabled = enabled def draw(self): """Redraw the status bar from scratch.""" self._clock.draw() self._meter.draw() self._notif.draw() def update(self): """Lazily update the status bar. :returns: An time tuple if the time has changed since the last call, None otherwise. """ now = self._clock.update() if now: self._meter.update() self._notif.update() return now class ScrollIndicator: """Scrolling indicator. A pair of arrows that prompted the user to swipe up/down to access additional pages of information. """ def __init__(self, x=240-18, y=240-24): self._pos = (x, y) self.up = True self.down = True def draw(self): """Draw from scrolling indicator. For this simple widget :py:meth:`~.draw` is simply a synonym for :py:meth:`~.update`. """ self.update() def update(self): """Update from scrolling indicator.""" draw = watch.drawable if self.up: draw.rleblit(icons.up_arrow, pos=self._pos, fg=0x7bef) if self.down: draw.rleblit(icons.down_arrow, pos=(self._pos[0], self._pos[1] + 13), fg=0x7bef) _SLIDER_KNOB_DIAMETER = const(40) _SLIDER_KNOB_RADIUS = const(_SLIDER_KNOB_DIAMETER // 2) _SLIDER_WIDTH = const(220) _SLIDER_TRACK = const(_SLIDER_WIDTH - _SLIDER_KNOB_DIAMETER) _SLIDER_TRACK_HEIGHT = const(8) _SLIDER_TRACK_Y1 = const(_SLIDER_KNOB_RADIUS - (_SLIDER_TRACK_HEIGHT // 2)) _SLIDER_TRACK_Y2 = const(_SLIDER_TRACK_Y1 + _SLIDER_TRACK_HEIGHT) class Slider(): """A slider to select values.""" def __init__(self, steps, x=10, y=90, color=0x39ff): self.value = 0 self._steps = steps self._stepsize = _SLIDER_TRACK / (steps-1) self._x = x self._y = y self._color = color # Automatically generate a lowlight color if color < 0b10110_000000_00000: color = (color | 0b10110_000000_00000) & 0b10110_111111_11111 if (color & 0b111111_00000) < 0b101100_00000: color = (color | 0b101100_00000) & 0b11111_101100_11111 if (color & 0b11111) < 0b10110: color = (color | 0b11000) & 0b11111_111111_10110 self._lowlight = color def draw(self): """Draw the slider.""" draw = watch.drawable x = self._x y = self._y color = self._color light = self._lowlight knob_x = x + ((_SLIDER_TRACK * self.value) // (self._steps-1)) draw.blit(icons.knob, knob_x, y, color) w = knob_x - x if w > 0: draw.fill(0, x, y, w, _SLIDER_TRACK_Y1) if w > _SLIDER_KNOB_RADIUS: draw.fill(0, x, y+_SLIDER_TRACK_Y1, _SLIDER_KNOB_RADIUS, _SLIDER_TRACK_HEIGHT) draw.fill(color, x+_SLIDER_KNOB_RADIUS, y+_SLIDER_TRACK_Y1, w-_SLIDER_KNOB_RADIUS, _SLIDER_TRACK_HEIGHT) else: draw.fill(0, x, y+_SLIDER_TRACK_Y1, w, _SLIDER_TRACK_HEIGHT) draw.fill(0, x, y+_SLIDER_TRACK_Y2, w, _SLIDER_TRACK_Y1) sx = knob_x + _SLIDER_KNOB_DIAMETER w = _SLIDER_WIDTH - _SLIDER_KNOB_DIAMETER - w if w > 0: draw.fill(0, sx, y, w, _SLIDER_TRACK_Y1) if w > _SLIDER_KNOB_RADIUS: draw.fill(0, sx+w-_SLIDER_KNOB_RADIUS, y+_SLIDER_TRACK_Y1, _SLIDER_KNOB_RADIUS, _SLIDER_TRACK_HEIGHT) draw.fill(light, sx, y+_SLIDER_TRACK_Y1, w-_SLIDER_KNOB_RADIUS, _SLIDER_TRACK_HEIGHT) else: draw.fill(0, sx, y+_SLIDER_TRACK_Y1, w, _SLIDER_TRACK_HEIGHT) draw.fill(0, sx, y+_SLIDER_TRACK_Y2, w, _SLIDER_TRACK_Y1) def update(self): self.draw() def touch(self, event): tx = event[1] threshold = self._x + 20 - (self._stepsize / 2) v = int((tx - threshold) / self._stepsize) if v < 0: v = 0 elif v >= self._steps: v = self._steps - 1 self.value = v _message_string_x_coord = const(0) _message_string_y_coord = const(60) _yes_button_x_coord = const(20) _yes_button_y_coord = const(100) _no_button_x_coord = const(120) _no_button_y_coord = const(100) class ConfirmationView: "Confirmation widget allowing user confirmation of a setting" def __init__(self): self.active = False self.yes_button_bounds = ( (_yes_button_x_coord, _yes_button_y_coord), ( icons.yes_button[0] + _yes_button_x_coord, icons.yes_button[1] + _yes_button_y_coord, ), ) self.no_button_bounds = ( (_no_button_x_coord, _no_button_y_coord), ( icons.no_button[0] + _no_button_x_coord, icons.no_button[1] + _no_button_y_coord, ) ) def draw(self, message): wasp.watch.drawable.fill(1) wasp.watch.drawable.string( message, _message_string_x_coord, _message_string_y_coord ) wasp.watch.drawable.blit( icons.yes_button, _yes_button_x_coord, _yes_button_y_coord, ) wasp.watch.drawable.blit( icons.no_button, _no_button_x_coord, _no_button_y_coord, ) self.active = True def touch(self, event): x_coord = event[1] y_coord = event[2] is_yes_button_press = ( x_coord > self.yes_button_bounds[0][0] and y_coord > self.yes_button_bounds[0][1] and x_coord < self.yes_button_bounds[1][0] and y_coord < self.yes_button_bounds[1][1] ) is_no_button_press = ( x_coord > self.no_button_bounds[0][0] and y_coord > self.no_button_bounds[0][1] and x_coord < self.no_button_bounds[1][0] and y_coord < self.no_button_bounds[1][1] ) if is_yes_button_press: self.active = False return True elif is_no_button_press: self.active = False return False else: return None