The 2-bit RLE encoding, in addition to supporting colour is also fully
ROMable meaning we can save 32 bytes of RAM per image by switching to
2-bit encoding.
Switch everything in icons and font.clock over to 2-bit encoding.
Note: this requires all the clock PNG files to be reencoded (because
they were originally in 1-bit grayscale format and this is no
longer supported by the encoder).
This reduces RAM overhead by 480 bytes and has only a negligable effect
on FLASH usage (+4 bytes).
Signed-off-by: Daniel Thompson <daniel@redfelineninja.org.uk>
Currently the battery icon is overlarge compared to other status bar
icons such as the BT and notification icons (both of which are 32px
high). Fix this by redrawing the battery artwork and updating
the widgets in the status bar.
Signed-off-by: Daniel Thompson <daniel@redfelineninja.org.uk>
Update the icon so it more closely resembles the in-game visual style
(and also so it compresses better) and update the screenshot since the
old one is the wrong size (FullHD instead of 358x406) and doesn't render
correctly in the documentation.
Signed-off-by: Daniel Thompson <daniel@redfelineninja.org.uk>
Signed-off-by: Johannes Wache <jbwa@posteo.de>
[daniel@redfelineninja.org.uk: Removed some couple of unwanted merge artifacts]
Signed-off-by: Daniel Thompson <daniel@redfelineninja.org.uk>
Signed-off-by: Aidan Houlihan <aidandhoulihan@gmail.com>
[daniel@redfelineninja.org.uk: Minor changes to .gitignore]
Signed-off-by: Daniel Thompson <daniel@redfelineninja.org.uk>
Additionally we rename the screenshot to conform to the naming
convention (app.NAME + 'App.png') used for simulator screenshots.
Signed-off-by: Daniel Thompson <daniel@redfelineninja.org.uk>
Signed-off-by: Carlos Gil <carlosgilglez@gmail.com>
[daniel@redfelineninja.org.uk: fix regressions on simulator, disable by
default (for now) on real hardware and remove a couple of whitespace
changes to existing files]
Signed-off-by: Daniel Thompson <daniel@redfelineninja.org.uk>
This app serves as an example of using the filesystem to make an
application more flexible. Both the verses and the icon will be
loaded from the filesystem rather than being burned into the
wasp-os binaries.
Signed-off-by: Daniel Thompson <daniel@redfelineninja.org.uk>
The stopwatch app support split times... let's make sure we are showing
that off in the screenshots.
Signed-off-by: Daniel Thompson <daniel@redfelineninja.org.uk>
All the components (bootloader, reloader, micropython) has P8 support added
some time back but without full integration at the wasp-os level. Let's
add it!
Signed-off-by: Daniel Thompson <daniel@redfelineninja.org.uk>
Currently the simulator relies on the keyboard to issue touchscreen
gestures and button presses. Fix this by adding swipe detection and
introducing a skin which gives us the capability to press the button
using touchscreens or pointer devices.
Signed-off-by: Daniel Thompson <daniel@redfelineninja.org.uk>
Currently there's no fancy algorithms to estimate stride length. Just
pure simple step counting directly from the hardware's "intelligence
engine".
Signed-off-by: Daniel Thompson <daniel@redfelineninja.org.uk>
The logo module is currently unused but it simply sits there consuming
flash. Let's shift it to the demo app to is can consume RAM instead (but
only when we upload the demo to the watch).
If an application crashes let's report it on the device so it can be
distinguished from a hang (if nothing else it should mean we get better
bug reports).