Features:
* Multiple alarms (up to 4)
* Day of the week support
* One time alarms
* Snooze
Changes to wasp-os for app support:
* Added + and - to the 28pt and 36pt fonts
* Checkboxes now require a click on the body of the checkbox if there is no label
* Added a Toggle Button class that extends Button and stores a state like checkbox
Signed-off-by: Adam Blair <adampblair@protonmail.com>
This app is functional... although it lacking in almost every
costmetic way, from the icon to the main screen.
Signed-off-by: Daniel Thompson <daniel@redfelineninja.org.uk>
The demo app is of somewhat niche interest and is disabled by default
but arguable that makes it more important to document it fully since
this app is harder to find the many others.
Signed-off-by: Daniel Thompson <daniel@redfelineninja.org.uk>
This app is enabled by default and allows users to select a watch face
based on a fullscreen preview of how the app will draw the screen.
Signed-off-by: Daniel Thompson <daniel@redfelineninja.org.uk>
Signed-off-by: Benoît HERVIER <b@rvier.fr>
[daniel@redfelineninja.org.uk: Removed unused dual clock fonts from
clock_dual.py, fixed up the manifest]
Signed-off-by: Daniel Thompson <daniel@redfelineninja.org.uk>
Signed-off-by: Brendan M. Sleight <bms.git@barwap.com>
[daniel@redfelineninja.org.uk: Squashed down into a single commit and
updated subject]
Signed-off-by: Daniel Thompson <daniel@redfelineninja.org.uk
Add tests to make sure every app has a screenshot... and fix the
problems picked up by the new tests!
Signed-off-by: Daniel Thompson <daniel@redfelineninja.org.uk>
wasp-os uses a rather eccentric "2-bit" RLE encoding which works best
when there are only three colors (and black) in a single line. Modify
the screenshot slightly to allow it to be encoded with fewer palette
updated.
2048 is a popular sliding block puzzle game in which tiles are combined
to make the number 2048.
It's one of the few games that are enjoyable to play on such a small
form factor.
This started as a port of a TkInter implementation of the 2048 game. I
implemented all of the TkInter APIs used by the game and it worked on
wasp-os without any code change in the game. However, the performance
was very poor and it consumed too much RAM. I have since reimplemented
the whole game from scratch and managed to achieve acceptable
performance, although more improvements could still be made.
Because names in Python can't start with numbers, I had some trouble
naming things. The module is called "ttfe" (two-thousand-forty-eight),
the class name is Play2048App, and the software.py entry is "Play 2048".
Signed-off-by: Miguel Rochefort <miguelrochefort@gmail.com>
[daniel@redfelineninja.org.uk: Renamed the python filename, normalized
the screenshot and included the app in the docs]
Signed-off-by: Daniel Thompson <daniel@redfelineninja.org.uk>
Signed-off-by: Wolfgang Ginolas <wolfgang.ginolas@gwif.eu>
[daniel@redfelineninja.org.uk: squashed into a single commit, rebase to
latest master, integrate with the Software application and rename the
screenshots to match the application name]
Signed-off-by: Daniel Thompson <daniel@redfelineninja.org.uk>
Switch from a headphone to music notation metaphor and take the (lazy?)
approach of using the watch chassis to frame the icon.
Signed-off-by: Daniel Thompson <daniel@redfelineninja.org.uk>
Replace the pixelated Yes/No buttons with text based alternatives.
This also required changes to the pager to change the way the
redraw after changing view is implemented (improved muting and a reset
of the colours).
Signed-off-by: Daniel Thompson <daniel@redfelineninja.org.uk>
Currently wasp-os enables a narrow set of applications because we don't
want to consume RAM by importing the module and constructing the
application. We can improve on this situation by providing a small
(stateless) application that can be used to enable or diable applications.
This allows all the ROMed applications to be enabled using the GUI
without compromising on the ability to develop applications.
In fact this application significantlly reduces the RAM consumed in the
default case becasue the Self Test app does not need to maintain its
state.
Signed-off-by: Daniel Thompson <daniel@redfelineninja.org.uk>
The 2-bit RLE encoding, in addition to supporting colour is also fully
ROMable meaning we can save 32 bytes of RAM per image by switching to
2-bit encoding.
Switch everything in icons and font.clock over to 2-bit encoding.
Note: this requires all the clock PNG files to be reencoded (because
they were originally in 1-bit grayscale format and this is no
longer supported by the encoder).
This reduces RAM overhead by 480 bytes and has only a negligable effect
on FLASH usage (+4 bytes).
Signed-off-by: Daniel Thompson <daniel@redfelineninja.org.uk>
Currently the battery icon is overlarge compared to other status bar
icons such as the BT and notification icons (both of which are 32px
high). Fix this by redrawing the battery artwork and updating
the widgets in the status bar.
Signed-off-by: Daniel Thompson <daniel@redfelineninja.org.uk>
Update the icon so it more closely resembles the in-game visual style
(and also so it compresses better) and update the screenshot since the
old one is the wrong size (FullHD instead of 358x406) and doesn't render
correctly in the documentation.
Signed-off-by: Daniel Thompson <daniel@redfelineninja.org.uk>
Signed-off-by: Johannes Wache <jbwa@posteo.de>
[daniel@redfelineninja.org.uk: Removed some couple of unwanted merge artifacts]
Signed-off-by: Daniel Thompson <daniel@redfelineninja.org.uk>
Signed-off-by: Aidan Houlihan <aidandhoulihan@gmail.com>
[daniel@redfelineninja.org.uk: Minor changes to .gitignore]
Signed-off-by: Daniel Thompson <daniel@redfelineninja.org.uk>
Additionally we rename the screenshot to conform to the naming
convention (app.NAME + 'App.png') used for simulator screenshots.
Signed-off-by: Daniel Thompson <daniel@redfelineninja.org.uk>
Signed-off-by: Carlos Gil <carlosgilglez@gmail.com>
[daniel@redfelineninja.org.uk: fix regressions on simulator, disable by
default (for now) on real hardware and remove a couple of whitespace
changes to existing files]
Signed-off-by: Daniel Thompson <daniel@redfelineninja.org.uk>
This app serves as an example of using the filesystem to make an
application more flexible. Both the verses and the icon will be
loaded from the filesystem rather than being burned into the
wasp-os binaries.
Signed-off-by: Daniel Thompson <daniel@redfelineninja.org.uk>
The stopwatch app support split times... let's make sure we are showing
that off in the screenshots.
Signed-off-by: Daniel Thompson <daniel@redfelineninja.org.uk>
All the components (bootloader, reloader, micropython) has P8 support added
some time back but without full integration at the wasp-os level. Let's
add it!
Signed-off-by: Daniel Thompson <daniel@redfelineninja.org.uk>
Currently the simulator relies on the keyboard to issue touchscreen
gestures and button presses. Fix this by adding swipe detection and
introducing a skin which gives us the capability to press the button
using touchscreens or pointer devices.
Signed-off-by: Daniel Thompson <daniel@redfelineninja.org.uk>
Currently there's no fancy algorithms to estimate stride length. Just
pure simple step counting directly from the hardware's "intelligence
engine".
Signed-off-by: Daniel Thompson <daniel@redfelineninja.org.uk>