2048 is a popular sliding block puzzle game in which tiles are combined
to make the number 2048.
It's one of the few games that are enjoyable to play on such a small
form factor.
This started as a port of a TkInter implementation of the 2048 game. I
implemented all of the TkInter APIs used by the game and it worked on
wasp-os without any code change in the game. However, the performance
was very poor and it consumed too much RAM. I have since reimplemented
the whole game from scratch and managed to achieve acceptable
performance, although more improvements could still be made.
Because names in Python can't start with numbers, I had some trouble
naming things. The module is called "ttfe" (two-thousand-forty-eight),
the class name is Play2048App, and the software.py entry is "Play 2048".
Signed-off-by: Miguel Rochefort <miguelrochefort@gmail.com>
[daniel@redfelineninja.org.uk: Renamed the python filename, normalized
the screenshot and included the app in the docs]
Signed-off-by: Daniel Thompson <daniel@redfelineninja.org.uk>
Signed-off-by: Wolfgang Ginolas <wolfgang.ginolas@gwif.eu>
[daniel@redfelineninja.org.uk: squashed into a single commit, rebase to
latest master, integrate with the Software application and rename the
screenshots to match the application name]
Signed-off-by: Daniel Thompson <daniel@redfelineninja.org.uk>
Currently wasp-os enables a narrow set of applications because we don't
want to consume RAM by importing the module and constructing the
application. We can improve on this situation by providing a small
(stateless) application that can be used to enable or diable applications.
This allows all the ROMed applications to be enabled using the GUI
without compromising on the ability to develop applications.
In fact this application significantlly reduces the RAM consumed in the
default case becasue the Self Test app does not need to maintain its
state.
Signed-off-by: Daniel Thompson <daniel@redfelineninja.org.uk>