Currently there is a redundant fill operation issued for every character
drawn. This was added to draw the background colours correctly but the
change did not account for the optimized character rendering in
_draw_glyph().
This results in ~15% performance improvement for character rendering
Fixes: cc34c5d46d ("draw565: Fix wrong background color of strings")
Signed-off-by: Daniel Thompson <daniel@redfelineninja.org.uk>
Signed-off-by: thefenriswolf <stefan.rohrbacher97@gmail.com>
[daniel@redfelineninja.org.uk: fixed up the manifest]
Signed-off-by: Daniel Thompson <daniel@redfelineninja.org.uk>
Signed-off-by: Benoît HERVIER <b@rvier.fr>
[daniel@redfelineninja.org.uk: Removed unused dual clock fonts from
clock_dual.py, fixed up the manifest]
Signed-off-by: Daniel Thompson <daniel@redfelineninja.org.uk>
The music player volume control uses up and down events, but in the
foreground function the app requests left and right events.
Signed-off-by: Tait Berlette <54515877+taitberlette@users.noreply.github.com>
Currently, if the line wrapper attempts to break a line on a space and
that space character is outside the bounding box, then we generate an
over-long line.
Fix this by handling line break generation *after* we have checked the
length of the current line.
Fixes: #193
Signed-off-by: Daniel Thompson <daniel@redfelineninja.org.uk>
Signed-off-by: Brendan M. Sleight <bms.git@barwap.com>
[daniel@redfelineninja.org.uk: Squashed down into a single commit and
updated subject]
Signed-off-by: Daniel Thompson <daniel@redfelineninja.org.uk
Currently then even fast walking will run off the top of the graph. Change
the scale to that fast walking shows in full. I think at this level fast
running will probably run off the top but I need to gather a few more
details before settling on the final scale.
Signed-off-by: Daniel Thompson <daniel@redfelineninja.org.uk>
The steplogger records steps but currently there is no way to see the data
recorded on the device itself. Make a first attempt at graphing the
step data.
Signed-off-by: Daniel Thompson <daniel@redfelineninja.org.uk>
Currently we dump the step data every 30 minutes. This was a good
interval for testing but we can extend it a little without any
problems.
Signed-off-by: Daniel Thompson <daniel@redfelineninja.org.uk>
Currently steps from the last six minutes do not appear in the data. We
can fix this by updating the data before creating the iterator.
Signed-off-by: Daniel Thompson <daniel@redfelineninja.org.uk>
Currently, if we ask the simulator to draw out-of-bounds then it will
do exactly that, it will draw outside of the "screen" and corrupt the
pixels of the watch frame that surrounds it. This is an obviously poor
simulation of the real watch and when the out-of-bounds error is only
an out-by-one error can be easily overlooked until we load the code on
the device.
Let's just throw an exception if we draw out-of-bounds. That can easily
be picked up during testing.
Signed-off-by: Daniel Thompson <daniel@redfelineninja.org.uk>
The code is not yet enabled by default but it can be tested by adding
custom code to an interested user's main.py .
Signed-off-by: Daniel Thompson <daniel@redfelineninja.org.uk>
Currently a couple of down presses on the year results in the time being
set to some time in 2099. The micropython date logic does not support
dates this far in the future and throws an exception. Adopt a simple
fix that should be OK for the next 39 years ;-) .
Reported-by: Christopher Peters <me@christopherp.de>
Fixes: #167
Signed-off-by: Daniel Thompson <daniel@redfelineninja.org.uk>
For small graphical items (line drawing, font glyphs) the performance
of the set_window() method is critical.
Emit native code for this function and optimize the SPI write_cmd()
method to avoid memory allocation. This give a performance boost of
a little over 15% for (24pt) font rendering and 30% for line drawing.
Signed-off-by: Daniel Thompson <daniel@redfelineninja.org.uk>
Avoid needless bouncing the chip select when drawing glyphs. This
improved performance by around 15% for 24pt fonts.
Signed-off-by: Daniel Thompson <daniel@redfelineninja.org.uk>
Add tests to make sure every app has a screenshot... and fix the
problems picked up by the new tests!
Signed-off-by: Daniel Thompson <daniel@redfelineninja.org.uk>
Currently many first-time users excitedly install wasp-os and then
struggle to set the time using the various BLE based methods
(REPL, wasptool, GadgetBridge, etc). This results in "is there
another way to set the time" being *the* frequently asked
question.
Whilst getting the BLE tools is highly recommened to get the best
from wasp-os we can delivery a better out-of-the-box experience
for first time users is we provide on board date/time setting.
Signed-off-by: Daniel Thompson <daniel@redfelineninja.org.uk>
Currently the spinner uses exclusive max when wrapping from low to high
and inclusive max when wrapping from high to low. Fix this by adopting
*inclusive* max everywhere. The call sites are similarly confused.
Fix this!
Signed-off-by: Daniel Thompson <daniel@redfelineninja.org.uk>
Currently the number of pages is (acidentally) hardcoded where it need
not be and the scroll directions aren't right as soon as we go beyond
two pages (where scroll up and down are equivalent actions).
Fix both.
Signed-off-by: Daniel Thompson <daniel@redfelineninja.org.uk>
wasp-os uses a rather eccentric "2-bit" RLE encoding which works best
when there are only three colors (and black) in a single line. Modify
the screenshot slightly to allow it to be encoded with fewer palette
updated.
2048 is a popular sliding block puzzle game in which tiles are combined
to make the number 2048.
It's one of the few games that are enjoyable to play on such a small
form factor.
This started as a port of a TkInter implementation of the 2048 game. I
implemented all of the TkInter APIs used by the game and it worked on
wasp-os without any code change in the game. However, the performance
was very poor and it consumed too much RAM. I have since reimplemented
the whole game from scratch and managed to achieve acceptable
performance, although more improvements could still be made.
Because names in Python can't start with numbers, I had some trouble
naming things. The module is called "ttfe" (two-thousand-forty-eight),
the class name is Play2048App, and the software.py entry is "Play 2048".
Signed-off-by: Miguel Rochefort <miguelrochefort@gmail.com>
[daniel@redfelineninja.org.uk: Renamed the python filename, normalized
the screenshot and included the app in the docs]
Signed-off-by: Daniel Thompson <daniel@redfelineninja.org.uk>
The title will render with the last font used, and this isn't always
right for the ConfirmationView. Setting the font explicitly solves that
issue.
Signed-off-by: Miguel Rochefort <miguelrochefort@gmail.com>
Signed-off-by: Wolfgang Ginolas <wolfgang.ginolas@gwif.eu>
[daniel@redfelineninja.org.uk: squashed into a single commit, rebase to
latest master, integrate with the Software application and rename the
screenshots to match the application name]
Signed-off-by: Daniel Thompson <daniel@redfelineninja.org.uk>
Switch from a headphone to music notation metaphor and take the (lazy?)
approach of using the watch chassis to frame the icon.
Signed-off-by: Daniel Thompson <daniel@redfelineninja.org.uk>
Currently the simulator shows redraw artifacts that are concealed
on the real device by using display on/off. We can improve this by
avoiding the refresh when the display is off. This does not match
the behaviour of the real hardware (which goes dark during transitions)
but does make the simulator feel much more comfortable to use.
Signed-off-by: Daniel Thompson <daniel@redfelineninja.org.uk>
Relaunching the simulator to run tests quickly gets frustrating if
the Self Test is disabled by default. Change this.
Signed-off-by: Daniel Thompson <daniel@redfelineninja.org.uk>