Like the other library applications this is enabled in the simulator and
included in the flash image but is disabled by default to conserve RAM
(and to give time to new apps to mature and receive improvements).
Signed-off-by: Daniel Thompson <daniel@redfelineninja.org.uk>
Create a simple time queue where actions (functions or bound methods) can
be queued against the real time clock.
Signed-off-by: Daniel Thompson <daniel@redfelineninja.org.uk>
The screenshot is automatically named after the application currently
running and copied into the res/ directory. This allows the application
screenshots to be quickly updates if/when the screenshots get out of date
as the applications are improved.
Signed-off-by: Daniel Thompson <daniel@redfelineninja.org.uk>
This is useful for devices that do not have touchscreens. It can be used
to cycle through the quick ring and to check out notifications.
Signed-off-by: Daniel Thompson <daniel@redfelineninja.org.uk>
Notifier was a dumb name so make it better. Now that we have a decent
name it should be obvious how to handle the BLE connection status icon!
Signed-off-by: Daniel Thompson <daniel@redfelineninja.org.uk>
Currently the simulator relies on the keyboard to issue touchscreen
gestures and button presses. Fix this by adding swipe detection and
introducing a skin which gives us the capability to press the button
using touchscreens or pointer devices.
Signed-off-by: Daniel Thompson <daniel@redfelineninja.org.uk>
This avoids an implusive change in base value and makes the waveform a
little more interesting.
Signed-off-by: Daniel Thompson <daniel@redfelineninja.org.uk>
The heart rate analysis step is still a work in progress but the current
app allows us to visualize the the results of the signal conditioning.
Signed-off-by: Daniel Thompson <daniel@redfelineninja.org.uk>
Currently there's no fancy algorithms to estimate stride length. Just
pure simple step counting directly from the hardware's "intelligence
engine".
Signed-off-by: Daniel Thompson <daniel@redfelineninja.org.uk>
If an application crashes let's report it on the device so it can be
distinguished from a hang (if nothing else it should mean we get better
bug reports).
There's a bunch of different changes here but there are only really three
big wins. The biggest win comes from restructuring the 2-bit RLE decode
loop to avoid the inner function (~20%) but the switch to 16-bit writes in
_fill() and adoption of quick_write (e.g. no CS toggling) are also
note worthy (and about 5% each).
This gives the simulator a more natural feel since the "swipe left" action
usually means "more a screen to the right". This will probably make
testing games impossible but makes it much easier to navigate the menus.
Moving it from applications into the watch is useful for two reasons.
Firstly it means applications don't need to know as much about the
display color depth and secondly it makes it easier to replace the
drawing routines with wasptool.
In addition to the fix (which is simple) we also modify the button handling
of the simulator because, rather by acident, it relies on the bugs in the
battery meter redraw to ensure the simulator stays active.
Migrate the filling of the line buffer into a seperate function.
This does naturally reduce the cost of the loop management but
much more importantly allows us to use viper native code
generator.