1
0
Fork 0

wasp: Add button presses to the event system.

Here the biggest changes are in the test application because we
refactor a number of the tests to make better use of the button.

Although applications may consume button events it does have a
default behavior which is to switch to the default application
(usually the clock).
This commit is contained in:
Daniel Thompson 2020-03-28 17:27:09 +00:00
parent 0cc7987689
commit b2622b579d
2 changed files with 109 additions and 31 deletions

View file

@ -9,7 +9,7 @@ class TestApp():
"""
def __init__(self):
self.tests = ('Touch', 'String')
self.tests = ('Touch', 'String', 'Button')
self.test = self.tests[0]
def foreground(self):
@ -17,7 +17,8 @@ class TestApp():
self.on_screen = ( -1, -1, -1, -1, -1, -1 )
self.draw()
wasp.system.request_event(wasp.EventMask.TOUCH |
wasp.EventMask.SWIPE_UPDOWN)
wasp.EventMask.SWIPE_UPDOWN |
wasp.EventMask.BUTTON)
def background(self):
"""De-activate the application (without losing state)."""
@ -26,34 +27,51 @@ class TestApp():
def sleep(self):
return False
def press(self, button, state):
draw = wasp.watch.drawable
if self.test == 'Touch':
draw.string('Button', 0, 108, width=240)
if self.test == 'String':
self.benchmark_string()
elif self.test == 'Button':
draw.string('{}: {}'.format(button, state), 0, 108, width=240)
def swipe(self, event):
tests = self.tests
i = tests.index(self.test) + 1
if i >= len(tests):
i = 0
i = tests.index(self.test)
if event[0] == wasp.EventType.UP:
i += 1
if i >= len(tests):
i = 0
else:
i -= 1
if i < 0:
i = len(tests) - 1
self.test = tests[i]
self.draw()
def touch(self, event):
draw = wasp.watch.drawable
if self.test == 'Touch':
draw.string('({}, {})'.format(event[1], event[2]),
0, 108, width=240)
wasp.watch.drawable.string('({}, {})'.format(
event[1], event[2]), 0, 108, width=240)
elif self.test == 'String':
draw.fill(0, 0, 30, 240, 240-30)
t = machine.Timer(id=1, period=8000000)
t.start()
draw.string("The quick brown", 12, 24+24)
draw.string("fox jumped over", 12, 24+48)
draw.string("the lazy dog.", 12, 24+72)
draw.string("0123456789", 12, 24+120)
draw.string('!"£$%^&*()', 12, 24+144)
elapsed = t.time()
t.stop()
del t
draw.string('{}s'.format(elapsed / 1000000), 12, 24+192)
self.benchmark_string()
return True
def benchmark_string(self):
draw = wasp.watch.drawable
draw.fill(0, 0, 30, 240, 240-30)
t = machine.Timer(id=1, period=8000000)
t.start()
draw.string("The quick brown", 12, 24+24)
draw.string("fox jumped over", 12, 24+48)
draw.string("the lazy dog.", 12, 24+72)
draw.string("0123456789", 12, 24+120)
draw.string('!"£$%^&*()', 12, 24+144)
elapsed = t.time()
t.stop()
del t
draw.string('{}s'.format(elapsed / 1000000), 12, 24+192)
def draw(self):
"""Redraw the display from scratch."""

View file

@ -39,6 +39,36 @@ class EventMask():
SWIPE_UPDOWN = 0x0004
BUTTON = 0x0008
class Debounce(object):
"""Pin (and Signal) debounce wrapper.
TODO: Currently this driver doesn't actually implement any
debounce but it will!
"""
def __init__(self, pin):
"""
:param Pin pin: The pin to generate events from
"""
self._pin = pin
self._value = pin.value()
def get_event(self):
"""Receive a pin change event.
Check for a pending pin change event and, if an event is pending,
return it.
:return: boolean of the pin state if an event is received, None
otherwise.
"""
new_value = self._pin.value()
if self._value == new_value:
return None
self._value = new_value
return new_value
class Manager():
"""WASP system manager
@ -53,14 +83,23 @@ class Manager():
def __init__(self):
self.app = None
self.applications = [
ClockApp(),
FlashlightApp(),
TestApp()
]
self.charging = True
self.applications = []
self.charging = True
self._brightness = 2
self._button = Debounce(watch.button)
# TODO: Eventually these should move to main.py
self.register(ClockApp(), True)
self.register(FlashlightApp(), True)
self.register(TestApp(), True)
def register(self, app, quick_ring=True):
"""Register an application with the system.
:param object app: The application to regsister
"""
self.applications.append(app)
@property
def brightness(self):
@ -115,6 +154,12 @@ class Manager():
if i < 0:
i = len(app_list)-1
self.switch(app_list[i])
elif direction == EventType.HOME:
i = app_list.index(self.app)
if i != 0:
self.switch(app_list[0])
else:
self.sleep()
def request_event(self, event_mask):
"""Subscribe to events.
@ -159,6 +204,20 @@ class Manager():
self.keep_awake()
def _handle_button(self, state):
"""Process a button-press (or unpress) event.
"""
self.keep_awake()
if bool(self.event_mask & EventMask.BUTTON):
# Currently we only support one button
if not self.app.press(EventType.HOME, state):
# If app reported None or False then we are done
return
if state:
self.navigate(EventType.HOME)
def _handle_touch(self, event):
"""Process a touch event.
"""
@ -196,14 +255,15 @@ class Manager():
ticks += 1
self.app.tick(ticks)
if watch.button.value():
self.keep_awake()
state = self._button.get_event()
if None != state:
self._handle_button(state)
event = watch.touch.get_event()
if event:
self._handle_touch(event)
if watch.rtc.uptime > self.sleep_at:
if self.sleep_at and watch.rtc.uptime > self.sleep_at:
self.sleep()
gc.collect()
@ -211,7 +271,7 @@ class Manager():
watch.rtc.update()
charging = watch.battery.charging()
if watch.button.value() or self.charging != charging:
if 1 == self._button.get_event() or self.charging != charging:
self.wake()
def run(self):