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wasp-os/apps/Morse.py

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# SPDX-License-Identifier: LGPL-3.0-or-later
# Copyright (C) 2021 Francesco Gazzetta
"""Morse translator and notepad
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This app is a simple morse translator that also doubles as a notepad.
Swipe up for a line, swipe down for a dot, tap for end letter, double tap for
end word.
Up to 7 lines of translation will be displayed on a 240x240 screen, and old
lines will be deleted.
There is a preview of the next letter at the bottom of the screen.
.. figure:: res/MorseApp.png
:width: 179
"""
import wasp
import icons
import fonts
from math import floor
from micropython import const
_WIDTH = const(240)
_HEIGHT = const(240)
# No easy way to make this depend on _WIDTH
_MAXINPUT = const(16)
# These two need to match
_FONTH = const(24)
_FONT = fonts.sans24
# Precomputed for efficiency
_LINEH = const(30) # int(_FONTH * 1.25)
_MAXLINES = const(7) # floor(_HEIGHT / _LINEH) - 1 # the "-1" is the input line
# The morse lookup table, represented as a flattened binary tree.
# The head is the value of the node, the tail are the subtrees:
# left half of the tail = the next symbol is a dot
# right half of the tail = the next symbol is a line
_CODE = " EISH54V?3UF????2ARL?????WP??J?1TNDB6?X??KC??Y??MGZ7?Q??O?8??90"
# Or, letters only:
#_CODE = " EISHVUF?ARL?WPJTNDBXKCYMGZQO??"
class MorseApp():
NAME = 'Morse'
# 2-bit RLE, 96x64, generated from res/morse_icon.png, 143 bytes
ICON = (
b'\x02'
b'`@'
b'?\xff\xff\xff\xff\x13\xc4?\x1c\xc6?\x1b\xc6?\x1b\xc6'
b'?\x1a\xc8?\x19\xc8?\x18\xca?\x17\xc4\x02\xc4?\x17'
b'\xc4\x02\xc4?\x16\xc5\x02\xc5?\x15\xc4\x04\xc4?\x15\xc4'
b'\x04\xc4?\x14\xc4\x06\xc4?\x13\xc4\x06\xc4?\x12\xc5\x06'
b'\xc5?\x11\xc4\x08\xc4?\x11\xd0?\x10\xd2?\x0f\xd2?'
b'\x0e\xc5\n\xc4?\x0e\xc4\x0c\xc4?\r\xc4\x0c\xc4?\x0c'
b'\xc5\x0c\xc5?\x0b\xc4\x0e\xc4?\x0b\xc4\x0e\xc4?\n\xc4'
b'\x10\xc4?\xff\xff\xff\xff\x83\xc4\x0e\xda4\xc4\x0e\xda4'
b'\xc4\x0e\xda4\xc4\x0e\xda?\xff\xff\xff\xfe'
)
def __init__(self):
self.letter = ""
self.text = [""]
pass
def foreground(self):
self._draw()
wasp.system.request_event(wasp.EventMask.TOUCH |
wasp.EventMask.SWIPE_UPDOWN)
def swipe(self, event):
if len(self.letter) < _MAXINPUT:
self.letter += "-" if event[0] == wasp.EventType.UP else "."
self._update()
def touch(self, event):
addition = self._lookup(self.letter)
self.letter = ""
merged = self.text[-1] + addition
# Check if the new text overflows the screen and add a new line if that's the case
split = wasp.watch.drawable.wrap(merged, _WIDTH)
if len(split) > 2:
self.text.append(self.text[-1][split[1]:split[2]] + addition)
self.text[-2] = self.text[-2][split[0]:split[1]]
if len(self.text) > _MAXLINES:
self.text.pop(0)
# Ideally a full refresh should be done only when we exceed
# _MAXLINES, but this should be fast enough
self._draw()
else:
self.text[-1] = merged
self._update()
def _draw(self):
"""Draw the display from scratch"""
draw = wasp.watch.drawable
draw.fill()
i = 0
for line in self.text:
draw.string(line, 0, _LINEH * i)
i += 1
self._update()
def _update(self):
"""Update the dynamic parts of the application display, specifically the
input line and last line of the text.
The full text area is updated in _draw() instead."""
draw = wasp.watch.drawable
draw.string(self.text[-1], 0, _LINEH*(len(self.text)-1))
guess = self._lookup(self.letter)
draw.string("{} {}".format(self.letter, guess), 0, _HEIGHT - _FONTH, width=_WIDTH)
def _lookup(self, s):
i = 0 # start of the subtree (current node)
l = len(_CODE) # length of the subtree
for c in s:
# first discard the head, which represent the previous guess
i += 1
l -= 1
# Check if we can no longer bisect while there are still dots/lines
if l <= 0: return "?"
# Update the bounds to the appropriate subtree
# (left or right of the tail).
# The length will always be half:
l //= 2
# The index will be either at the beginning of the tail,
# or at its half, in which case we subtract the current length,
# which is half of the old length:
if c == "-": i += l
return _CODE[i]