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wasp-os/wasp/widgets.py

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# SPDX-License-Identifier: LGPL-3.0-or-later
# Copyright (C) 2020 Daniel Thompson
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"""Widget library
~~~~~~~~~~~~~~~~~
The widget library allows common fragments of logic and drawing code to be
shared between applications.
"""
import fonts
import icons
import wasp
import watch
from micropython import const
class BatteryMeter:
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"""Battery meter widget.
A simple battery meter with a charging indicator, will draw at the
top-right of the display.
"""
def __init__(self):
self.level = -2
def draw(self):
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"""Draw from meter (from scratch)."""
self.level = -2
self.update()
def update(self):
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"""Update the meter.
The update is lazy and won't redraw unless the level has changed.
"""
icon = icons.battery
draw = watch.drawable
if watch.battery.charging():
if self.level != -1:
draw.rleblit(icon, pos=(239-icon[0], 0),
fg=wasp.system.theme('battery'))
self.level = -1
else:
level = watch.battery.level()
if level == self.level:
return
if level > 96:
h = 24
rgb = 0x07e0
else:
h = level // 4
green = level // 3
red = 31-green
rgb = (red << 11) + (green << 6)
if self.level < 0 or ((level > 5) ^ (self.level > 5)):
if level > 5:
draw.rleblit(icon, pos=(239-icon[0], 0),
fg=wasp.system.theme('battery'))
else:
rgb = 0xf800
draw.rleblit(icon, pos=(239-icon[0], 0), fg=0xf800)
x = 239 - 30
w = 16
if 24 - h:
draw.fill(0, x, 14, w, 24 - h)
if h:
draw.fill(rgb, x, 38 - h, w, h)
self.level = level
class Clock:
"""Small clock widget."""
def __init__(self, enabled=True):
self.on_screen = None
self.enabled = enabled
def draw(self):
"""Redraw the clock from scratch.
The container is required to clear the canvas prior to the redraw
and the clock is only drawn if it is enabled.
"""
self.on_screen = None
self.update()
def update(self):
"""Update the clock widget if needed.
This is a lazy update that only redraws if the time has changes
since the last call *and* the clock is enabled.
:returns: An time tuple if the time has changed since the last call,
None otherwise.
"""
now = wasp.watch.rtc.get_localtime()
on_screen = self.on_screen
if on_screen and on_screen == now:
return None
if self.enabled and (not on_screen
or now[4] != on_screen[4] or now[3] != on_screen[3]):
t1 = '{:02}:{:02}'.format(now[3], now[4])
draw = wasp.watch.drawable
draw.set_font(fonts.sans28)
draw.set_color(wasp.system.theme('status-clock'))
draw.string(t1, 52, 12, 138)
self.on_screen = now
return now
class NotificationBar:
"""Show BT status and if there are pending notifications."""
def __init__(self, x=2, y=8):
self._pos = (x, y)
def draw(self):
"""Redraw the notification widget.
For this simple widget :py:meth:`~.draw` is simply a synonym for
:py:meth:`~.update` because we unconditionally update from scratch.
"""
self.update()
def update(self):
"""Update the widget.
This widget does not implement lazy redraw internally since this
can often be implemented (with less state) by the container.
"""
draw = watch.drawable
(x, y) = self._pos
if wasp.watch.connected():
draw.blit(icons.blestatus, x, y, fg=wasp.system.theme('ble'))
if wasp.system.notifications:
draw.blit(icons.notification, x+22, y,
fg=wasp.system.theme('notify-icon'))
else:
draw.fill(0, x+22, y, 30, 32)
elif wasp.system.notifications:
draw.blit(icons.notification, x, y,
fg=wasp.system.theme('notify-icon'))
draw.fill(0, x+30, y, 22, 32)
else:
draw.fill(0, x, y, 52, 32)
class StatusBar:
"""Combo widget to handle notification, time and battery level."""
def __init__(self):
self._clock = Clock()
self._meter = BatteryMeter()
self._notif = NotificationBar()
@property
def clock(self):
"""True if the clock should be included in the status bar, False
otherwise.
"""
return self._clock.enabled
@clock.setter
def clock(self, enabled):
self._clock.enabled = enabled
def draw(self):
"""Redraw the status bar from scratch."""
self._clock.draw()
self._meter.draw()
self._notif.draw()
def update(self):
"""Lazily update the status bar.
:returns: An time tuple if the time has changed since the last call,
None otherwise.
"""
now = self._clock.update()
if now:
self._meter.update()
self._notif.update()
return now
class ScrollIndicator:
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"""Scrolling indicator.
A pair of arrows that prompted the user to swipe up/down to access
additional pages of information.
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"""
def __init__(self, x=240-18, y=240-24):
self._pos = (x, y)
self.up = True
self.down = True
def draw(self):
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"""Draw from scrolling indicator.
For this simple widget :py:meth:`~.draw` is simply a synonym for
:py:meth:`~.update`.
"""
self.update()
def update(self):
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"""Update from scrolling indicator."""
draw = watch.drawable
color = wasp.system.theme('scroll-indicator')
if self.up:
draw.rleblit(icons.up_arrow, pos=self._pos, fg=color)
if self.down:
draw.rleblit(icons.down_arrow, pos=(self._pos[0], self._pos[1] + 13),
fg=color)
_SLIDER_KNOB_DIAMETER = const(40)
_SLIDER_KNOB_RADIUS = const(_SLIDER_KNOB_DIAMETER // 2)
_SLIDER_WIDTH = const(220)
_SLIDER_TRACK = const(_SLIDER_WIDTH - _SLIDER_KNOB_DIAMETER)
_SLIDER_TRACK_HEIGHT = const(8)
_SLIDER_TRACK_Y1 = const(_SLIDER_KNOB_RADIUS - (_SLIDER_TRACK_HEIGHT // 2))
_SLIDER_TRACK_Y2 = const(_SLIDER_TRACK_Y1 + _SLIDER_TRACK_HEIGHT)
class Slider():
"""A slider to select values."""
def __init__(self, steps, x=10, y=90, color=None):
self.value = 0
self._steps = steps
self._stepsize = _SLIDER_TRACK / (steps-1)
self._x = x
self._y = y
self._color = color
self._lowlight = None
def draw(self):
"""Draw the slider."""
draw = watch.drawable
x = self._x
y = self._y
color = self._color
if self._color is None:
self._color = wasp.system.theme('slider-default')
color = self._color
if self._lowlight is None:
# Automatically generate a lowlight color
if color < 0b10110_000000_00000:
color = (color | 0b10110_000000_00000) & 0b10110_111111_11111
if (color & 0b111111_00000) < 0b101100_00000:
color = (color | 0b101100_00000) & 0b11111_101100_11111
if (color & 0b11111) < 0b10110:
color = (color | 0b11000) & 0b11111_111111_10110
self._lowlight = color
color = self._color
light = self._lowlight
knob_x = x + ((_SLIDER_TRACK * self.value) // (self._steps-1))
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draw.blit(icons.knob, knob_x, y, color)
w = knob_x - x
if w > 0:
draw.fill(0, x, y, w, _SLIDER_TRACK_Y1)
if w > _SLIDER_KNOB_RADIUS:
draw.fill(0, x, y+_SLIDER_TRACK_Y1,
_SLIDER_KNOB_RADIUS, _SLIDER_TRACK_HEIGHT)
draw.fill(color, x+_SLIDER_KNOB_RADIUS, y+_SLIDER_TRACK_Y1,
w-_SLIDER_KNOB_RADIUS, _SLIDER_TRACK_HEIGHT)
else:
draw.fill(0, x, y+_SLIDER_TRACK_Y1, w, _SLIDER_TRACK_HEIGHT)
draw.fill(0, x, y+_SLIDER_TRACK_Y2, w, _SLIDER_TRACK_Y1)
sx = knob_x + _SLIDER_KNOB_DIAMETER
w = _SLIDER_WIDTH - _SLIDER_KNOB_DIAMETER - w
if w > 0:
draw.fill(0, sx, y, w, _SLIDER_TRACK_Y1)
if w > _SLIDER_KNOB_RADIUS:
draw.fill(0, sx+w-_SLIDER_KNOB_RADIUS, y+_SLIDER_TRACK_Y1,
_SLIDER_KNOB_RADIUS, _SLIDER_TRACK_HEIGHT)
draw.fill(light, sx, y+_SLIDER_TRACK_Y1,
w-_SLIDER_KNOB_RADIUS, _SLIDER_TRACK_HEIGHT)
else:
draw.fill(0, sx, y+_SLIDER_TRACK_Y1, w, _SLIDER_TRACK_HEIGHT)
draw.fill(0, sx, y+_SLIDER_TRACK_Y2, w, _SLIDER_TRACK_Y1)
def update(self):
self.draw()
def touch(self, event):
tx = event[1]
threshold = self._x + 20 - (self._stepsize / 2)
v = int((tx - threshold) / self._stepsize)
if v < 0:
v = 0
elif v >= self._steps:
v = self._steps - 1
self.value = v
_message_string_x_coord = const(0)
_message_string_y_coord = const(60)
_yes_button_x_coord = const(20)
_yes_button_y_coord = const(100)
_no_button_x_coord = const(120)
_no_button_y_coord = const(100)
class ConfirmationView:
"Confirmation widget allowing user confirmation of a setting"
def __init__(self):
self.active = False
self.yes_button_bounds = (
(_yes_button_x_coord, _yes_button_y_coord),
(
icons.yes_button[0] + _yes_button_x_coord,
icons.yes_button[1] + _yes_button_y_coord,
),
)
self.no_button_bounds = (
(_no_button_x_coord, _no_button_y_coord),
(
icons.no_button[0] + _no_button_x_coord,
icons.no_button[1] + _no_button_y_coord,
)
)
def draw(self, message):
wasp.watch.drawable.fill(1)
wasp.watch.drawable.string(
message,
_message_string_x_coord,
_message_string_y_coord
)
wasp.watch.drawable.blit(
icons.yes_button,
_yes_button_x_coord,
_yes_button_y_coord,
)
wasp.watch.drawable.blit(
icons.no_button,
_no_button_x_coord,
_no_button_y_coord,
)
self.active = True
def touch(self, event):
x_coord = event[1]
y_coord = event[2]
is_yes_button_press = (
x_coord > self.yes_button_bounds[0][0]
and y_coord > self.yes_button_bounds[0][1]
and x_coord < self.yes_button_bounds[1][0]
and y_coord < self.yes_button_bounds[1][1]
)
is_no_button_press = (
x_coord > self.no_button_bounds[0][0]
and y_coord > self.no_button_bounds[0][1]
and x_coord < self.no_button_bounds[1][0]
and y_coord < self.no_button_bounds[1][1]
)
if is_yes_button_press:
self.active = False
return True
elif is_no_button_press:
self.active = False
return False
else:
return None