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InfiniTime/src/DisplayApp/Screens/Tile.h
JF f5328ec9eb Refactor ScreenList to make it more generic : it can now contain any Screen type.
Integrate this new ScreenList in SystemInfo.

Add ApplicationList, which is a ScreenList of Tile. This allows to display a menu of more than 6 applications.
2020-08-14 09:46:37 +02:00

39 lines
921 B
C++

#pragma once
#include <cstdint>
#include "Screen.h"
#include <bits/unique_ptr.h>
#include "Modal.h"
#include <lvgl/src/lv_core/lv_style.h>
#include <DisplayApp/Apps.h>
namespace Pinetime {
namespace Applications {
namespace Screens {
class Tile : public Screen {
public:
struct Applications {
const char* icon;
Pinetime::Applications::Apps application;
};
explicit Tile(DisplayApp* app, std::array<Applications, 6>& applications);
~Tile() override;
bool Refresh() override;
bool OnButtonPushed() override;
void OnObjectEvent(lv_obj_t* obj, lv_event_t event, uint32_t buttonId);
private:
lv_obj_t * btnm1;
bool running = true;
std::unique_ptr<Modal> modal;
const char* btnm_map1[8];
Pinetime::Applications::Apps apps[6];
};
}
}
}