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InfiniTime/src/displayapp/screens/Weather.h

45 lines
1 KiB
C++

#pragma once
#include <memory>
#include <components/ble/weather/WeatherService.h>
#include "Screen.h"
#include "ScreenList.h"
namespace Pinetime {
namespace Applications {
class DisplayApp;
namespace Screens {
class Weather : public Screen {
public:
explicit Weather(DisplayApp* app, Pinetime::Controllers::WeatherService& weather);
~Weather() override;
void Refresh() override;
bool OnButtonPushed() override;
bool OnTouchEvent(TouchEvents event) override;
private:
bool running = true;
Pinetime::Controllers::DateTime& dateTimeController;
Controllers::WeatherService& weatherService;
ScreenList<5> screens;
std::unique_ptr<Screen> CreateScreenTemperature();
std::unique_ptr<Screen> CreateScreenAir();
std::unique_ptr<Screen> CreateScreenClouds();
std::unique_ptr<Screen> CreateScreenPrecipitation();
std::unique_ptr<Screen> CreateScreenHumidity();
};
}
}
}