77 lines
2.4 KiB
C++
77 lines
2.4 KiB
C++
#pragma once
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#include <FreeRTOS.h>
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#include <task.h>
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#include <drivers/St7789.h>
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#include <drivers/SpiMaster.h>
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#include <Components/Gfx/Gfx.h>
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#include <bits/unique_ptr.h>
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#include <queue.h>
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#include <Components/Battery/BatteryController.h>
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#include <Components/Ble/BleController.h>
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#include <Components/DateTime/DateTimeController.h>
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#include "Fonts/lcdfont14.h"
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#include "../drivers/Cst816s.h"
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#include "LittleVgl.h"
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#include <date/date.h>
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#include <DisplayApp/Screens/Clock.h>
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namespace Pinetime {
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namespace System {
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class SystemTask;
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};
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namespace Applications {
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class DisplayApp {
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public:
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enum class States {Idle, Running};
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enum class Messages : uint8_t {GoToSleep, GoToRunning, UpdateDateTime, UpdateBleConnection, UpdateBatteryLevel, TouchEvent, SwitchScreen,ButtonPushed} ;
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DisplayApp(Pinetime::Drivers::St7789& lcd,
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Pinetime::Components::LittleVgl& lvgl,
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Pinetime::Drivers::Cst816S&,
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Controllers::Battery &batteryController,
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Controllers::Ble &bleController,
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Controllers::DateTime& dateTimeController,
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Pinetime::System::SystemTask& systemTask);
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void Start();
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void PushMessage(Messages msg);
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enum class Apps {None, Launcher, Clock, Test};
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void StartApp(Apps app);
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private:
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TaskHandle_t taskHandle;
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static void Process(void* instance);
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void InitHw();
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Pinetime::Drivers::St7789& lcd;
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Pinetime::Components::LittleVgl lvgl;
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void Refresh();
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States state = States::Running;
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void RunningState();
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void IdleState();
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QueueHandle_t msgQueue;
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static constexpr uint8_t queueSize = 10;
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static constexpr uint8_t itemSize = 1;
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Pinetime::Controllers::Battery &batteryController;
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Pinetime::Controllers::Ble &bleController;
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Pinetime::Controllers::DateTime& dateTimeController;
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Pinetime::Drivers::Cst816S& touchPanel;
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void OnTouchEvent();
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std::unique_ptr<Screens::Screen> currentScreen;
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static constexpr uint8_t pinLcdBacklight1 = 14;
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static constexpr uint8_t pinLcdBacklight2 = 22;
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static constexpr uint8_t pinLcdBacklight3 = 23;
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bool isClock = true;
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Pinetime::System::SystemTask& systemTask;
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Apps nextApp = Apps::None;
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};
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}
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}
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