84 lines
2.9 KiB
C++
84 lines
2.9 KiB
C++
#include "Paddle.h"
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#include "../DisplayApp.h"
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#include "../LittleVgl.h"
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using namespace Pinetime::Applications::Screens;
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Paddle::Paddle(Pinetime::Applications::DisplayApp* app, Pinetime::Components::LittleVgl& lvgl) : Screen(app), lvgl {lvgl} {
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app->SetTouchMode(DisplayApp::TouchModes::Polling);
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background = lv_obj_create(lv_scr_act(), nullptr);
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lv_obj_set_size(background, LV_HOR_RES + 1, LV_VER_RES);
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lv_obj_set_pos(background, -1, 0);
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lv_obj_set_style_local_radius(background, LV_BTN_PART_MAIN, LV_STATE_DEFAULT, 0);
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lv_obj_set_style_local_bg_color(background, LV_BTN_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_BLACK);
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lv_obj_set_style_local_border_color(background, LV_BTN_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_WHITE);
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lv_obj_set_style_local_border_width(background, LV_BTN_PART_MAIN, LV_STATE_DEFAULT, 1);
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points = lv_label_create(lv_scr_act(), nullptr);
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lv_obj_set_style_local_text_font(points, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, &jetbrains_mono_42);
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lv_label_set_text(points, "0000");
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lv_obj_align(points, lv_scr_act(), LV_ALIGN_IN_TOP_MID, 0, 10);
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paddle = lv_obj_create(lv_scr_act(), nullptr);
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lv_obj_set_style_local_bg_color(paddle, LV_BTN_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_WHITE);
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lv_obj_set_style_local_radius(paddle, LV_BTN_PART_MAIN, LV_STATE_DEFAULT, 0);
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lv_obj_set_size(paddle, 4, 60);
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ball = lv_obj_create(lv_scr_act(), nullptr);
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lv_obj_set_style_local_bg_color(ball, LV_BTN_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_WHITE);
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lv_obj_set_style_local_radius(ball, LV_BTN_PART_MAIN, LV_STATE_DEFAULT, LV_RADIUS_CIRCLE);
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lv_obj_set_size(ball, ballSize, ballSize);
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}
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Paddle::~Paddle() {
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// Reset the touchmode
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app->SetTouchMode(DisplayApp::TouchModes::Gestures);
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lv_obj_clean(lv_scr_act());
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}
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bool Paddle::Refresh() {
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ballX += dx;
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ballY += dy;
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lv_obj_set_pos(ball, ballX, ballY);
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// checks if it has touched the sides (floor and ceiling)
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if (ballY <= 1 || ballY >= LV_VER_RES - ballSize - 2) {
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dy *= -1;
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}
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// checks if it has touched the side (left side)
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if (ballX >= LV_VER_RES - ballSize - 1) {
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dx *= -1;
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}
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// checks if it is in the position of the paddle
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if (dx < 0 && ballX <= 4) {
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if (ballX >= -ballSize / 4) {
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if (ballY <= (paddlePos + 30 - ballSize / 4) && ballY >= (paddlePos - 30 - ballSize + ballSize / 4)) {
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dx *= -1;
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score++;
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}
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}
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// checks if it has gone behind the paddle
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else if (ballX <= -ballSize * 2) {
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ballX = (LV_HOR_RES - ballSize) / 2;
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ballY = (LV_VER_RES - ballSize) / 2;
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score = 0;
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}
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}
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lv_label_set_text_fmt(points, "%04d", score);
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return running;
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}
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bool Paddle::OnTouchEvent(Pinetime::Applications::TouchEvents event) {
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return true;
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}
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bool Paddle::OnTouchEvent(uint16_t x, uint16_t y) {
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// sets the center paddle pos. (30px offset) with the the y_coordinate of the finger
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lv_obj_set_pos(paddle, 0, y - 30);
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paddlePos = y;
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return true;
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}
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