50 lines
1.3 KiB
C++
50 lines
1.3 KiB
C++
#pragma once
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#include <cstdint>
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#include <chrono>
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#include <string>
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#include "components/gfx/Gfx.h"
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#include "components/battery/BatteryController.h"
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#include "components/ble/BleController.h"
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#include "components/ble/MusicService.h"
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#include "Screen.h"
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#include <bits/unique_ptr.h>
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#include <libs/lvgl/src/lv_core/lv_style.h>
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#include <libs/lvgl/src/lv_core/lv_obj.h>
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#include "../../Version.h"
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namespace Pinetime {
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namespace Applications {
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namespace Screens {
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class Music : public Screen{
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public:
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Music(DisplayApp* app, Pinetime::Controllers::MusicService &music);
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~Music() override;
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bool Refresh() override;
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bool OnButtonPushed() override;
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void OnObjectEvent(lv_obj_t* obj, lv_event_t event);
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private:
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lv_obj_t * btnPrev;
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lv_obj_t * btnPlayPause;
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lv_obj_t * btnNext;
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lv_obj_t * btnVolDown;
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lv_obj_t * btnVolUp;
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lv_obj_t * txtArtist;
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lv_obj_t * txtTrack;
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lv_obj_t * txtPlayPause;
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bool running = true;
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Pinetime::Controllers::MusicService &musicService;
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std::string m_artist;
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std::string m_album;
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std::string m_track;
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unsigned char m_status;
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};
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}
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}
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}
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