94 lines
3 KiB
C++
94 lines
3 KiB
C++
#pragma once
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#include <FreeRTOS.h>
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#include <date/date.h>
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#include <queue.h>
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#include <task.h>
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#include <memory>
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#include "Apps.h"
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#include "LittleVgl.h"
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#include "TouchEvents.h"
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#include "components/brightness/BrightnessController.h"
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#include "components/firmwarevalidator/FirmwareValidator.h"
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#include "displayapp/screens/Modal.h"
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namespace Pinetime {
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namespace Drivers {
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class St7789;
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class Cst816S;
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class WatchdogView;
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}
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namespace Controllers {
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class Battery;
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class Ble;
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class DateTime;
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class NotificationManager;
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}
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namespace System {
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class SystemTask;
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};
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namespace Applications {
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class DisplayApp {
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public:
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enum class States {Idle, Running};
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enum class Messages : uint8_t {GoToSleep, GoToRunning, UpdateDateTime, UpdateBleConnection, UpdateBatteryLevel, TouchEvent, ButtonPushed,
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NewNotification, BleFirmwareUpdateStarted };
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enum class FullRefreshDirections { None, Up, Down };
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enum class TouchModes { Gestures, Polling };
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DisplayApp(Drivers::St7789 &lcd, Components::LittleVgl &lvgl, Drivers::Cst816S &,
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Controllers::Battery &batteryController, Controllers::Ble &bleController,
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Controllers::DateTime &dateTimeController, Drivers::WatchdogView &watchdog,
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System::SystemTask &systemTask,
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Pinetime::Controllers::NotificationManager& notificationManager);
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void Start();
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void PushMessage(Messages msg);
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void StartApp(Apps app);
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void SetFullRefresh(FullRefreshDirections direction);
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void SetTouchMode(TouchModes mode);
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private:
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TaskHandle_t taskHandle;
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static void Process(void* instance);
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void InitHw();
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Pinetime::Drivers::St7789& lcd;
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Pinetime::Components::LittleVgl& lvgl;
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void Refresh();
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States state = States::Running;
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void RunningState();
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void IdleState();
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QueueHandle_t msgQueue;
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static constexpr uint8_t queueSize = 10;
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static constexpr uint8_t itemSize = 1;
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Pinetime::Controllers::Battery &batteryController;
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Pinetime::Controllers::Ble &bleController;
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Pinetime::Controllers::DateTime& dateTimeController;
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Pinetime::Drivers::WatchdogView& watchdog;
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Pinetime::Drivers::Cst816S& touchPanel;
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TouchEvents OnTouchEvent();
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std::unique_ptr<Screens::Screen> currentScreen;
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bool isClock = true;
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Pinetime::System::SystemTask& systemTask;
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Apps nextApp = Apps::None;
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bool onClockApp = false; // TODO find a better way to know that we should handle gestures and button differently for the Clock app.
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Controllers::BrightnessController brightnessController;
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std::unique_ptr<Screens::Modal> modal;
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Pinetime::Controllers::NotificationManager& notificationManager;
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Pinetime::Controllers::FirmwareValidator validator;
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TouchModes touchMode = TouchModes::Gestures;
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};
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}
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}
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