80 lines
2.6 KiB
C++
80 lines
2.6 KiB
C++
#pragma once
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#include <lvgl/src/lv_core/lv_obj.h>
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#include <chrono>
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#include <cstdint>
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#include <memory>
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#include "Screen.h"
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#include "ScreenList.h"
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#include "components/datetime/DateTimeController.h"
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namespace Pinetime {
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namespace Controllers {
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class Settings;
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class Battery;
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class Ble;
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class NotificationManager;
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class HeartRateController;
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class MotionController;
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}
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namespace Applications {
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namespace Screens {
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class WatchFaceDigital : public Screen {
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public:
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WatchFaceDigital(DisplayApp* app,
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Controllers::DateTime& dateTimeController,
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Controllers::Battery& batteryController,
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Controllers::Ble& bleController,
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Controllers::NotificationManager& notificatioManager,
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Controllers::Settings& settingsController,
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Controllers::HeartRateController& heartRateController,
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Controllers::MotionController& motionController);
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~WatchFaceDigital() override;
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void Refresh() override;
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private:
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char displayedChar[5] {};
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uint16_t currentYear = 1970;
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Pinetime::Controllers::DateTime::Months currentMonth = Pinetime::Controllers::DateTime::Months::Unknown;
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Pinetime::Controllers::DateTime::Days currentDayOfWeek = Pinetime::Controllers::DateTime::Days::Unknown;
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uint8_t currentDay = 0;
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DirtyValue<uint8_t> batteryPercentRemaining {};
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DirtyValue<bool> bleState {};
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DirtyValue<std::chrono::time_point<std::chrono::system_clock, std::chrono::nanoseconds>> currentDateTime {};
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DirtyValue<bool> motionSensorOk {};
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DirtyValue<uint32_t> stepCount {};
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DirtyValue<uint8_t> heartbeat {};
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DirtyValue<bool> heartbeatRunning {};
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DirtyValue<bool> notificationState {};
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lv_obj_t* label_time;
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lv_obj_t* label_time_ampm;
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lv_obj_t* label_date;
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lv_obj_t* backgroundLabel;
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lv_obj_t* batteryIcon;
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lv_obj_t* bleIcon;
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lv_obj_t* batteryPlug;
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lv_obj_t* heartbeatIcon;
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lv_obj_t* heartbeatValue;
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lv_obj_t* stepIcon;
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lv_obj_t* stepValue;
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lv_obj_t* notificationIcon;
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Controllers::DateTime& dateTimeController;
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Controllers::Battery& batteryController;
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Controllers::Ble& bleController;
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Controllers::NotificationManager& notificatioManager;
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Controllers::Settings& settingsController;
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Controllers::HeartRateController& heartRateController;
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Controllers::MotionController& motionController;
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lv_task_t* taskRefresh;
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};
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}
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}
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}
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