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InfiniTime/src/displayapp/screens/PassKey.h
James A. Jerkins 1e4130a9cf Fix for passkey screen scramble
When a passkey is displayed, screen on or off, and another
passkey is displayed the screen may become scrambled. Fix
the issue by insuring the whole screen is drawn every time.
2021-12-09 21:14:16 +01:00

21 lines
364 B
C++

#pragma once
#include "Screen.h"
#include <lvgl/lvgl.h>
namespace Pinetime {
namespace Applications {
namespace Screens {
class PassKey : public Screen {
public:
PassKey(DisplayApp* app, uint32_t key);
~PassKey() override;
private:
lv_obj_t* passkeyLabel;
lv_obj_t* backgroundLabel;
};
}
}
}