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InfiniTime/src/DisplayApp/Screens/DropDownDemo.h
JF 7d3af600bd Add TouchModes : in Gestures mode, only 1 event is processed for each touchevent. This allows to recognize gesture and handle them in Screens or in DisplayApp.
In Polling mode, X/Y positions are sent continuously to lvgl, allowing to scroll inside a dropdown menu for example.
2020-08-20 21:09:45 +02:00

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652 B
C++

#pragma once
#include <cstdint>
#include "Screen.h"
#include <bits/unique_ptr.h>
#include <libs/lvgl/src/lv_core/lv_style.h>
#include <libs/lvgl/src/lv_core/lv_obj.h>
namespace Pinetime {
namespace Applications {
namespace Screens {
class DropDownDemo : public Screen{
public:
DropDownDemo(DisplayApp* app);
~DropDownDemo() override;
bool Refresh() override;
bool OnButtonPushed() override;
bool OnTouchEvent(TouchEvents event) override;
private:
lv_obj_t * ddlist;
bool running = true;
bool isDropDownOpened = false;
};
}
}
}