9b775c6a91
Apps and settings are now stored in a single array (two arrays in total). Replace magic values with appsPerScreen and entriesPerScreen.
58 lines
2 KiB
C++
58 lines
2 KiB
C++
#pragma once
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#include <array>
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#include <memory>
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#include "displayapp/screens/Screen.h"
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#include "displayapp/screens/ScreenList.h"
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#include "components/datetime/DateTimeController.h"
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#include "components/settings/Settings.h"
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#include "components/battery/BatteryController.h"
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#include "displayapp/screens/Symbols.h"
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#include "displayapp/screens/Tile.h"
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namespace Pinetime {
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namespace Applications {
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namespace Screens {
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class ApplicationList : public Screen {
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public:
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explicit ApplicationList(DisplayApp* app,
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Pinetime::Controllers::Settings& settingsController,
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Pinetime::Controllers::Battery& batteryController,
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Controllers::DateTime& dateTimeController);
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~ApplicationList() override;
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bool OnTouchEvent(TouchEvents event) override;
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private:
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auto CreateScreenList() const;
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std::unique_ptr<Screen> CreateScreen(unsigned int screenNum) const;
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Controllers::Settings& settingsController;
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Pinetime::Controllers::Battery& batteryController;
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Controllers::DateTime& dateTimeController;
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static constexpr int appsPerScreen = 6;
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// Increment this when more space is needed
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static constexpr int nScreens = 2;
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static constexpr std::array<Tile::Applications, appsPerScreen * nScreens> applications {{
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{Symbols::stopWatch, Apps::StopWatch},
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{Symbols::clock, Apps::Alarm},
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{Symbols::hourGlass, Apps::Timer},
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{Symbols::shoe, Apps::Steps},
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{Symbols::heartBeat, Apps::HeartRate},
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{Symbols::music, Apps::Music},
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{Symbols::paintbrush, Apps::Paint},
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{Symbols::paddle, Apps::Paddle},
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{"2", Apps::Twos},
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{Symbols::chartLine, Apps::Motion},
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{Symbols::drum, Apps::Metronome},
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{Symbols::map, Apps::Navigation},
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}};
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ScreenList<nScreens> screens;
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};
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}
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}
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}
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