ac7b2da611
Don't use relative imports like `../foo.h` as those depend on the relative position of both files. Rather than that use imports relative to the `src` directory, which explicitly is part of the include directories.
55 lines
1.6 KiB
C++
55 lines
1.6 KiB
C++
#pragma once
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#include <lvgl/lvgl.h>
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#include <cstdint>
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#include <memory>
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#include "displayapp/screens/Screen.h"
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#include "displayapp/Apps.h"
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#include "components/datetime/DateTimeController.h"
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#include "components/settings/Settings.h"
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#include "components/datetime/DateTimeController.h"
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#include "components/battery/BatteryController.h"
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namespace Pinetime {
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namespace Applications {
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namespace Screens {
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class Tile : public Screen {
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public:
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struct Applications {
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const char* icon;
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Pinetime::Applications::Apps application;
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};
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explicit Tile(uint8_t screenID,
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uint8_t numScreens,
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DisplayApp* app,
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Controllers::Settings& settingsController,
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Pinetime::Controllers::Battery& batteryController,
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Controllers::DateTime& dateTimeController,
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std::array<Applications, 6>& applications);
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~Tile() override;
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void UpdateScreen();
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void OnValueChangedEvent(lv_obj_t* obj, uint32_t buttonId);
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private:
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Pinetime::Controllers::Battery& batteryController;
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Controllers::DateTime& dateTimeController;
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lv_task_t* taskUpdate;
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lv_obj_t* label_time;
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lv_obj_t* batteryIcon;
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lv_point_t pageIndicatorBasePoints[2];
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lv_point_t pageIndicatorPoints[2];
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lv_obj_t* pageIndicatorBase;
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lv_obj_t* pageIndicator;
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lv_obj_t* btnm1;
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const char* btnmMap[8];
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Pinetime::Applications::Apps apps[6];
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};
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}
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}
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}
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