ac7b2da611
Don't use relative imports like `../foo.h` as those depend on the relative position of both files. Rather than that use imports relative to the `src` directory, which explicitly is part of the include directories.
45 lines
1.2 KiB
C++
45 lines
1.2 KiB
C++
#pragma once
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#include <lvgl/lvgl.h>
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#include <cstdint>
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#include <memory>
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#include "displayapp/screens/Screen.h"
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#include "displayapp/Apps.h"
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#include "components/settings/Settings.h"
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#define MAXLISTITEMS 4
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namespace Pinetime {
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namespace Applications {
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namespace Screens {
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class List : public Screen {
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public:
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struct Applications {
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const char* icon;
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const char* name;
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Pinetime::Applications::Apps application;
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};
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explicit List(uint8_t screenID,
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uint8_t numScreens,
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DisplayApp* app,
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Controllers::Settings& settingsController,
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std::array<Applications, MAXLISTITEMS>& applications);
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~List() override;
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void OnButtonEvent(lv_obj_t* object, lv_event_t event);
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private:
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Controllers::Settings& settingsController;
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Pinetime::Applications::Apps apps[MAXLISTITEMS];
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lv_obj_t* itemApps[MAXLISTITEMS];
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lv_point_t pageIndicatorBasePoints[2];
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lv_point_t pageIndicatorPoints[2];
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lv_obj_t* pageIndicatorBase;
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lv_obj_t* pageIndicator;
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};
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}
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}
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}
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