48 lines
1.3 KiB
C++
48 lines
1.3 KiB
C++
#pragma once
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#include <lvgl/lvgl.h>
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#include <cstdint>
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#include "Screen.h"
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namespace Pinetime {
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namespace Components {
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class LittleVgl;
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}
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namespace Applications {
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namespace Screens {
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class Paddle : public Screen {
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public:
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Paddle(DisplayApp* app, Pinetime::Components::LittleVgl& lvgl);
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~Paddle() override;
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bool Refresh() override;
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bool OnTouchEvent(TouchEvents event) override;
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bool OnTouchEvent(uint16_t x, uint16_t y) override;
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private:
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Pinetime::Components::LittleVgl& lvgl;
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int paddleBottomY = 90; // bottom extreme of the paddle
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int paddleTopY = 150; // top extreme of the paddle
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int ballX = 107; // Initial x_coordinate for the ball (12px offset from the center to counteract the ball's 24px size)
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int ballY = 107; // Initial y_coordinate for the ball
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int dx = 2; // Velocity of the ball in the x_coordinate
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int dy = 3; // Velocity of the ball in the y_coordinate
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int counter = 0; // init Frame refresh limit counter
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int score = 0;
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lv_img_dsc_t paddle;
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lv_img_dsc_t ball;
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lv_obj_t* points;
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lv_obj_t* paddle_image; // pointer to paddle image
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lv_obj_t* ball_image; // pointer to ball image
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};
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}
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}
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}
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