ac7b2da611
Don't use relative imports like `../foo.h` as those depend on the relative position of both files. Rather than that use imports relative to the `src` directory, which explicitly is part of the include directories.
35 lines
1.1 KiB
C++
35 lines
1.1 KiB
C++
#pragma once
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#include <memory>
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#include "displayapp/screens/Screen.h"
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#include "displayapp/screens/ScreenList.h"
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#include "components/datetime/DateTimeController.h"
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#include "components/settings/Settings.h"
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#include "components/battery/BatteryController.h"
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namespace Pinetime {
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namespace Applications {
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namespace Screens {
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class ApplicationList : public Screen {
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public:
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explicit ApplicationList(DisplayApp* app,
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Pinetime::Controllers::Settings& settingsController,
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Pinetime::Controllers::Battery& batteryController,
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Controllers::DateTime& dateTimeController);
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~ApplicationList() override;
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bool OnTouchEvent(TouchEvents event) override;
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private:
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Controllers::Settings& settingsController;
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Pinetime::Controllers::Battery& batteryController;
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Controllers::DateTime& dateTimeController;
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ScreenList<2> screens;
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std::unique_ptr<Screen> CreateScreen1();
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std::unique_ptr<Screen> CreateScreen2();
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// std::unique_ptr<Screen> CreateScreen3();
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};
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}
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}
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}
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