48 lines
1.1 KiB
C++
48 lines
1.1 KiB
C++
#pragma once
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#include <lvgl/lvgl.h>
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#include <cstdint>
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#include "Screen.h"
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namespace Pinetime {
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namespace Components {
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class LittleVgl;
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}
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namespace Applications {
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namespace Screens {
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class Paddle : public Screen {
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public:
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Paddle(DisplayApp* app, Pinetime::Components::LittleVgl& lvgl);
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~Paddle() override;
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void Refresh() override;
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bool OnTouchEvent(TouchEvents event) override;
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bool OnTouchEvent(uint16_t x, uint16_t y) override;
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private:
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Pinetime::Components::LittleVgl& lvgl;
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const uint8_t ballSize = 16;
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uint16_t paddlePos = 30; // Paddle center
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int16_t ballX = (LV_HOR_RES - ballSize) / 2;
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int16_t ballY = (LV_VER_RES - ballSize) / 2;
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int8_t dx = 2; // Velocity of the ball in the x_coordinate
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int8_t dy = 3; // Velocity of the ball in the y_coordinate
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uint16_t score = 0;
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lv_obj_t* points;
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lv_obj_t* paddle;
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lv_obj_t* ball;
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lv_obj_t* background;
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lv_task_t* taskRefresh;
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};
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}
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}
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}
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