ac7b2da611
Don't use relative imports like `../foo.h` as those depend on the relative position of both files. Rather than that use imports relative to the `src` directory, which explicitly is part of the include directories.
57 lines
1.9 KiB
C++
57 lines
1.9 KiB
C++
#pragma once
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#include <memory>
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#include "displayapp/screens/Screen.h"
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#include "displayapp/screens/ScreenList.h"
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namespace Pinetime {
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namespace Controllers {
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class DateTime;
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class Battery;
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class BrightnessController;
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class Ble;
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}
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namespace Drivers {
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class WatchdogView;
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}
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namespace Applications {
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class DisplayApp;
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namespace Screens {
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class SystemInfo : public Screen {
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public:
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explicit SystemInfo(DisplayApp* app,
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Pinetime::Controllers::DateTime& dateTimeController,
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Pinetime::Controllers::Battery& batteryController,
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Pinetime::Controllers::BrightnessController& brightnessController,
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Pinetime::Controllers::Ble& bleController,
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Pinetime::Drivers::WatchdogView& watchdog,
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Pinetime::Controllers::MotionController& motionController,
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Pinetime::Drivers::Cst816S& touchPanel);
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~SystemInfo() override;
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bool OnTouchEvent(TouchEvents event) override;
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private:
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Pinetime::Controllers::DateTime& dateTimeController;
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Pinetime::Controllers::Battery& batteryController;
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Pinetime::Controllers::BrightnessController& brightnessController;
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Pinetime::Controllers::Ble& bleController;
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Pinetime::Drivers::WatchdogView& watchdog;
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Pinetime::Controllers::MotionController& motionController;
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Pinetime::Drivers::Cst816S& touchPanel;
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ScreenList<5> screens;
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static bool sortById(const TaskStatus_t& lhs, const TaskStatus_t& rhs);
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std::unique_ptr<Screen> CreateScreen1();
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std::unique_ptr<Screen> CreateScreen2();
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std::unique_ptr<Screen> CreateScreen3();
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std::unique_ptr<Screen> CreateScreen4();
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std::unique_ptr<Screen> CreateScreen5();
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};
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}
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}
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}
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