ac7b2da611
Don't use relative imports like `../foo.h` as those depend on the relative position of both files. Rather than that use imports relative to the `src` directory, which explicitly is part of the include directories.
24 lines
554 B
C++
24 lines
554 B
C++
#pragma once
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#include "displayapp/screens/Screen.h"
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#include <lvgl/lvgl.h>
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namespace Pinetime {
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namespace Applications {
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namespace Screens {
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class Label : public Screen {
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public:
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Label(uint8_t screenID, uint8_t numScreens, DisplayApp* app, lv_obj_t* labelText);
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~Label() override;
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private:
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lv_obj_t* labelText = nullptr;
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lv_point_t pageIndicatorBasePoints[2];
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lv_point_t pageIndicatorPoints[2];
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lv_obj_t* pageIndicatorBase;
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lv_obj_t* pageIndicator;
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};
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}
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}
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}
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