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InfiniTime/src/displayapp/screens/FlashLight.cpp
Reinhold Gschweicher ac7b2da611 Update includes to to be relative to src directory
Don't use relative imports like `../foo.h` as those depend on the
relative position of both files. Rather than that use imports relative
to the `src` directory, which explicitly is part of the include
directories.
2021-11-15 22:02:49 +01:00

134 lines
5 KiB
C++

#include "displayapp/screens/FlashLight.h"
#include "displayapp/DisplayApp.h"
#include "displayapp/screens/Symbols.h"
using namespace Pinetime::Applications::Screens;
namespace {
void event_handler(lv_obj_t* obj, lv_event_t event) {
auto* screen = static_cast<FlashLight*>(obj->user_data);
screen->OnClickEvent(obj, event);
}
}
FlashLight::FlashLight(Pinetime::Applications::DisplayApp* app,
System::SystemTask& systemTask,
Controllers::BrightnessController& brightnessController)
: Screen(app),
systemTask {systemTask},
brightnessController {brightnessController}
{
brightnessController.Backup();
brightnessLevel = brightnessController.Level();
flashLight = lv_label_create(lv_scr_act(), nullptr);
lv_obj_set_style_local_text_font(flashLight, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, &lv_font_sys_48);
lv_label_set_text_static(flashLight, Symbols::highlight);
lv_obj_align(flashLight, nullptr, LV_ALIGN_CENTER, 0, 0);
for (auto & i : indicators) {
i = lv_obj_create(lv_scr_act(), nullptr);
lv_obj_set_size(i, 15, 10);
lv_obj_set_style_local_border_width(i, LV_OBJ_PART_MAIN, LV_STATE_DEFAULT, 2);
}
lv_obj_align(indicators[1], flashLight, LV_ALIGN_OUT_BOTTOM_MID, 0, 5);
lv_obj_align(indicators[0], indicators[1], LV_ALIGN_OUT_LEFT_MID, -8, 0);
lv_obj_align(indicators[2], indicators[1], LV_ALIGN_OUT_RIGHT_MID, 8, 0);
SetIndicators();
SetColors();
backgroundAction = lv_label_create(lv_scr_act(), nullptr);
lv_label_set_long_mode(backgroundAction, LV_LABEL_LONG_CROP);
lv_obj_set_size(backgroundAction, 240, 240);
lv_obj_set_pos(backgroundAction, 0, 0);
lv_label_set_text(backgroundAction, "");
lv_obj_set_click(backgroundAction, true);
backgroundAction->user_data = this;
lv_obj_set_event_cb(backgroundAction, event_handler);
systemTask.PushMessage(Pinetime::System::Messages::DisableSleeping);
}
FlashLight::~FlashLight() {
lv_obj_clean(lv_scr_act());
lv_obj_set_style_local_bg_color(lv_scr_act(), LV_OBJ_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_BLACK);
brightnessController.Restore();
systemTask.PushMessage(Pinetime::System::Messages::EnableSleeping);
}
void FlashLight::SetColors() {
if (isOn) {
lv_obj_set_style_local_bg_color(lv_scr_act(), LV_OBJ_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_WHITE);
lv_obj_set_style_local_text_color(flashLight, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_GRAY);
for (auto & i : indicators) {
lv_obj_set_style_local_bg_color(i, LV_OBJ_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_GRAY);
lv_obj_set_style_local_bg_color(i, LV_OBJ_PART_MAIN, LV_STATE_DISABLED, LV_COLOR_WHITE);
lv_obj_set_style_local_border_color(i, LV_OBJ_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_GRAY);
}
} else {
lv_obj_set_style_local_bg_color(lv_scr_act(), LV_OBJ_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_BLACK);
lv_obj_set_style_local_text_color(flashLight, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_WHITE);
for (auto & i : indicators) {
lv_obj_set_style_local_bg_color(i, LV_OBJ_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_WHITE);
lv_obj_set_style_local_bg_color(i, LV_OBJ_PART_MAIN, LV_STATE_DISABLED, LV_COLOR_BLACK);
lv_obj_set_style_local_border_color(i, LV_OBJ_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_WHITE);
}
}
}
void FlashLight::SetIndicators() {
using namespace Pinetime::Controllers;
if (brightnessLevel == BrightnessController::Levels::High) {
lv_obj_set_state(indicators[1], LV_STATE_DEFAULT);
lv_obj_set_state(indicators[2], LV_STATE_DEFAULT);
} else if (brightnessLevel == BrightnessController::Levels::Medium) {
lv_obj_set_state(indicators[1], LV_STATE_DEFAULT);
lv_obj_set_state(indicators[2], LV_STATE_DISABLED);
} else {
lv_obj_set_state(indicators[1], LV_STATE_DISABLED);
lv_obj_set_state(indicators[2], LV_STATE_DISABLED);
}
}
void FlashLight::OnClickEvent(lv_obj_t* obj, lv_event_t event) {
if (obj == backgroundAction && event == LV_EVENT_CLICKED) {
isOn = !isOn;
SetColors();
}
}
bool FlashLight::OnTouchEvent(Pinetime::Applications::TouchEvents event) {
using namespace Pinetime::Controllers;
if (event == TouchEvents::SwipeLeft) {
if (brightnessLevel == BrightnessController::Levels::High) {
brightnessLevel = BrightnessController::Levels::Medium;
brightnessController.Set(brightnessLevel);
SetIndicators();
} else if (brightnessLevel == BrightnessController::Levels::Medium) {
brightnessLevel = BrightnessController::Levels::Low;
brightnessController.Set(brightnessLevel);
SetIndicators();
}
return true;
}
if (event == TouchEvents::SwipeRight) {
if (brightnessLevel == BrightnessController::Levels::Low) {
brightnessLevel = BrightnessController::Levels::Medium;
brightnessController.Set(brightnessLevel);
SetIndicators();
} else if (brightnessLevel == BrightnessController::Levels::Medium) {
brightnessLevel = BrightnessController::Levels::High;
brightnessController.Set(brightnessLevel);
SetIndicators();
}
return true;
}
return false;
}