ac7b2da611
Don't use relative imports like `../foo.h` as those depend on the relative position of both files. Rather than that use imports relative to the `src` directory, which explicitly is part of the include directories.
33 lines
873 B
C++
33 lines
873 B
C++
#pragma once
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#include <lvgl/src/lv_core/lv_obj.h>
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#include <cstdint>
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#include "displayapp/screens/Screen.h"
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#include "components/brightness/BrightnessController.h"
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namespace Pinetime {
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namespace Applications {
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namespace Screens {
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class Brightness : public Screen {
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public:
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Brightness(DisplayApp* app, Controllers::BrightnessController& brightness);
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~Brightness() override;
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bool OnTouchEvent(TouchEvents event) override;
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void OnValueChanged();
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private:
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Controllers::BrightnessController& brightness;
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lv_obj_t* slider_label;
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lv_obj_t* slider;
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const char* LevelToString(Controllers::BrightnessController::Levels level);
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uint8_t LevelToInt(Controllers::BrightnessController::Levels level);
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void SetValue(uint8_t value);
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void SetValue();
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};
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}
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}
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}
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