ac7b2da611
Don't use relative imports like `../foo.h` as those depend on the relative position of both files. Rather than that use imports relative to the `src` directory, which explicitly is part of the include directories.
124 lines
4.4 KiB
C++
124 lines
4.4 KiB
C++
#include "displayapp/DisplayAppRecovery.h"
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#include <FreeRTOS.h>
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#include <task.h>
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#include <libraries/log/nrf_log.h>
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#include "components/rle/RleDecoder.h"
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#include "touchhandler/TouchHandler.h"
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#include "displayapp/icons/infinitime/infinitime-nb.c"
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#include "components/ble/BleController.h"
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using namespace Pinetime::Applications;
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DisplayApp::DisplayApp(Drivers::St7789& lcd,
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Components::LittleVgl& lvgl,
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Drivers::Cst816S& touchPanel,
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Controllers::Battery& batteryController,
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Controllers::Ble& bleController,
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Controllers::DateTime& dateTimeController,
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Drivers::WatchdogView& watchdog,
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Pinetime::Controllers::NotificationManager& notificationManager,
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Pinetime::Controllers::HeartRateController& heartRateController,
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Controllers::Settings& settingsController,
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Pinetime::Controllers::MotorController& motorController,
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Pinetime::Controllers::MotionController& motionController,
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Pinetime::Controllers::TimerController& timerController,
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Pinetime::Controllers::AlarmController& alarmController,
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Pinetime::Controllers::TouchHandler& touchHandler)
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: lcd {lcd}, bleController {bleController} {
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}
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void DisplayApp::Start() {
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msgQueue = xQueueCreate(queueSize, itemSize);
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if (pdPASS != xTaskCreate(DisplayApp::Process, "displayapp", 512, this, 0, &taskHandle))
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APP_ERROR_HANDLER(NRF_ERROR_NO_MEM);
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}
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void DisplayApp::Process(void* instance) {
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auto* app = static_cast<DisplayApp*>(instance);
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NRF_LOG_INFO("displayapp task started!");
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// Send a dummy notification to unlock the lvgl display driver for the first iteration
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xTaskNotifyGive(xTaskGetCurrentTaskHandle());
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app->InitHw();
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while (true) {
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app->Refresh();
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}
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}
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void DisplayApp::InitHw() {
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DisplayLogo(colorWhite);
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}
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void DisplayApp::Refresh() {
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Display::Messages msg;
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if (xQueueReceive(msgQueue, &msg, 200)) {
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switch (msg) {
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case Display::Messages::UpdateBleConnection:
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if (bleController.IsConnected()) {
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DisplayLogo(colorBlue);
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} else {
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DisplayLogo(colorWhite);
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}
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break;
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case Display::Messages::BleFirmwareUpdateStarted:
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DisplayLogo(colorGreen);
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break;
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default:
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break;
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}
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}
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if (bleController.IsFirmwareUpdating()) {
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uint8_t percent =
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(static_cast<float>(bleController.FirmwareUpdateCurrentBytes()) / static_cast<float>(bleController.FirmwareUpdateTotalBytes())) *
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100.0f;
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switch (bleController.State()) {
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case Controllers::Ble::FirmwareUpdateStates::Running:
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DisplayOtaProgress(percent, colorWhite);
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break;
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case Controllers::Ble::FirmwareUpdateStates::Validated:
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DisplayOtaProgress(100, colorGreenSwapped);
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break;
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case Controllers::Ble::FirmwareUpdateStates::Error:
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DisplayOtaProgress(100, colorRedSwapped);
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break;
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default:
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break;
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}
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}
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}
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void DisplayApp::DisplayLogo(uint16_t color) {
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Pinetime::Tools::RleDecoder rleDecoder(infinitime_nb, sizeof(infinitime_nb), color, colorBlack);
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for (int i = 0; i < displayWidth; i++) {
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rleDecoder.DecodeNext(displayBuffer, displayWidth * bytesPerPixel);
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ulTaskNotifyTake(pdTRUE, 500);
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lcd.DrawBuffer(0, i, displayWidth, 1, reinterpret_cast<const uint8_t*>(displayBuffer), displayWidth * bytesPerPixel);
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}
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}
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void DisplayApp::DisplayOtaProgress(uint8_t percent, uint16_t color) {
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const uint8_t barHeight = 20;
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std::fill(displayBuffer, displayBuffer + (displayWidth * bytesPerPixel), color);
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for (int i = 0; i < barHeight; i++) {
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ulTaskNotifyTake(pdTRUE, 500);
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uint16_t barWidth = std::min(static_cast<float>(percent) * 2.4f, static_cast<float>(displayWidth));
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lcd.DrawBuffer(0, displayWidth - barHeight + i, barWidth, 1, reinterpret_cast<const uint8_t*>(displayBuffer), barWidth * bytesPerPixel);
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}
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}
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void DisplayApp::PushMessage(Display::Messages msg) {
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BaseType_t xHigherPriorityTaskWoken;
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xHigherPriorityTaskWoken = pdFALSE;
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xQueueSendFromISR(msgQueue, &msg, &xHigherPriorityTaskWoken);
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if (xHigherPriorityTaskWoken) {
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/* Actual macro used here is port specific. */
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// TODO : should I do something here?
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}
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}
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void DisplayApp::Register(Pinetime::System::SystemTask* systemTask) {
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}
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