ac7b2da611
Don't use relative imports like `../foo.h` as those depend on the relative position of both files. Rather than that use imports relative to the `src` directory, which explicitly is part of the include directories.
157 lines
5.5 KiB
C++
157 lines
5.5 KiB
C++
#pragma once
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#include <memory>
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#include <FreeRTOS.h>
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#include <task.h>
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#include <timers.h>
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#include <heartratetask/HeartRateTask.h>
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#include <components/settings/Settings.h>
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#include <drivers/Bma421.h>
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#include <drivers/PinMap.h>
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#include <components/motion/MotionController.h>
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#include "systemtask/SystemMonitor.h"
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#include "components/battery/BatteryController.h"
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#include "components/ble/NimbleController.h"
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#include "components/ble/NotificationManager.h"
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#include "components/motor/MotorController.h"
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#include "components/timer/TimerController.h"
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#include "components/alarm/AlarmController.h"
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#include "components/fs/FS.h"
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#include "touchhandler/TouchHandler.h"
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#include "buttonhandler/ButtonHandler.h"
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#include "buttonhandler/ButtonActions.h"
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#ifdef PINETIME_IS_RECOVERY
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#include "displayapp/DisplayAppRecovery.h"
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#include "displayapp/DummyLittleVgl.h"
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#else
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#include "components/settings/Settings.h"
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#include "displayapp/DisplayApp.h"
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#include "displayapp/LittleVgl.h"
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#endif
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#include "drivers/Watchdog.h"
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#include "systemtask/Messages.h"
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extern std::chrono::time_point<std::chrono::system_clock, std::chrono::nanoseconds> NoInit_BackUpTime;
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namespace Pinetime {
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namespace Drivers {
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class Cst816S;
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class SpiMaster;
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class SpiNorFlash;
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class St7789;
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class TwiMaster;
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class Hrs3300;
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}
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namespace Controllers {
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class TouchHandler;
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class ButtonHandler;
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}
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namespace System {
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class SystemTask {
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public:
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SystemTask(Drivers::SpiMaster& spi,
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Drivers::St7789& lcd,
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Pinetime::Drivers::SpiNorFlash& spiNorFlash,
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Drivers::TwiMaster& twiMaster,
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Drivers::Cst816S& touchPanel,
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Components::LittleVgl& lvgl,
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Controllers::Battery& batteryController,
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Controllers::Ble& bleController,
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Controllers::DateTime& dateTimeController,
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Controllers::TimerController& timerController,
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Controllers::AlarmController& alarmController,
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Drivers::Watchdog& watchdog,
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Pinetime::Controllers::NotificationManager& notificationManager,
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Pinetime::Controllers::MotorController& motorController,
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Pinetime::Drivers::Hrs3300& heartRateSensor,
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Pinetime::Controllers::MotionController& motionController,
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Pinetime::Drivers::Bma421& motionSensor,
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Controllers::Settings& settingsController,
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Pinetime::Controllers::HeartRateController& heartRateController,
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Pinetime::Applications::DisplayApp& displayApp,
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Pinetime::Applications::HeartRateTask& heartRateApp,
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Pinetime::Controllers::FS& fs,
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Pinetime::Controllers::TouchHandler& touchHandler,
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Pinetime::Controllers::ButtonHandler& buttonHandler);
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void Start();
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void PushMessage(Messages msg);
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void OnTouchEvent();
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void OnIdle();
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void OnDim();
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Pinetime::Controllers::NimbleController& nimble() {
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return nimbleController;
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};
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bool IsSleeping() const {
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return isSleeping;
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}
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private:
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TaskHandle_t taskHandle;
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Pinetime::Drivers::SpiMaster& spi;
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Pinetime::Drivers::St7789& lcd;
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Pinetime::Drivers::SpiNorFlash& spiNorFlash;
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Pinetime::Drivers::TwiMaster& twiMaster;
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Pinetime::Drivers::Cst816S& touchPanel;
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Pinetime::Components::LittleVgl& lvgl;
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Pinetime::Controllers::Battery& batteryController;
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Pinetime::Controllers::Ble& bleController;
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Pinetime::Controllers::DateTime& dateTimeController;
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Pinetime::Controllers::TimerController& timerController;
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Pinetime::Controllers::AlarmController& alarmController;
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QueueHandle_t systemTasksMsgQueue;
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std::atomic<bool> isSleeping {false};
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std::atomic<bool> isGoingToSleep {false};
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std::atomic<bool> isWakingUp {false};
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std::atomic<bool> isDimmed {false};
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Pinetime::Drivers::Watchdog& watchdog;
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Pinetime::Controllers::NotificationManager& notificationManager;
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Pinetime::Controllers::MotorController& motorController;
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Pinetime::Drivers::Hrs3300& heartRateSensor;
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Pinetime::Drivers::Bma421& motionSensor;
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Pinetime::Controllers::Settings& settingsController;
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Pinetime::Controllers::HeartRateController& heartRateController;
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Pinetime::Controllers::MotionController& motionController;
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Pinetime::Applications::DisplayApp& displayApp;
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Pinetime::Applications::HeartRateTask& heartRateApp;
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Pinetime::Controllers::FS& fs;
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Pinetime::Controllers::TouchHandler& touchHandler;
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Pinetime::Controllers::ButtonHandler& buttonHandler;
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Pinetime::Controllers::NimbleController nimbleController;
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static void Process(void* instance);
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void Work();
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void ReloadIdleTimer();
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bool isBleDiscoveryTimerRunning = false;
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uint8_t bleDiscoveryTimer = 0;
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TimerHandle_t dimTimer;
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TimerHandle_t idleTimer;
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TimerHandle_t measureBatteryTimer;
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bool doNotGoToSleep = false;
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void HandleButtonAction(Controllers::ButtonActions action);
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bool fastWakeUpDone = false;
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void GoToRunning();
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void UpdateMotion();
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bool stepCounterMustBeReset = false;
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static constexpr TickType_t batteryMeasurementPeriod = pdMS_TO_TICKS(10 * 60 * 1000);
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#if configUSE_TRACE_FACILITY == 1
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SystemMonitor<FreeRtosMonitor> monitor;
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#else
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SystemMonitor<DummyMonitor> monitor;
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#endif
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};
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}
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}
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