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InfiniTime/src/displayapp/screens/DropDownDemo.cpp
Joaquim 1d3742e14f Big UI and navigation Rewrite
new navigation
add some color to the apps
redesign menus
new settings menu
new quick settings
code clean up
size reduction by converting navigation images to font
and more...
2021-04-04 03:08:51 +01:00

57 lines
2 KiB
C++

#include "DropDownDemo.h"
#include <lvgl/lvgl.h>
#include <libraries/log/nrf_log.h>
#include "../DisplayApp.h"
using namespace Pinetime::Applications::Screens;
DropDownDemo::DropDownDemo(Pinetime::Applications::DisplayApp *app) : Screen(app) {
// Create the dropdown object, with many item, and fix its height
ddlist = lv_ddlist_create(lv_scr_act(), nullptr);
lv_ddlist_set_options(ddlist, "Apple\n"
"Banana\n"
"Orange\n"
"Melon\n"
"Grape\n"
"Raspberry\n"
"A\n"
"B\n"
"C\n"
"D\n"
"E");
lv_ddlist_set_fix_width(ddlist, 150);
lv_ddlist_set_draw_arrow(ddlist, true);
lv_ddlist_set_fix_height(ddlist, 150);
lv_obj_align(ddlist, nullptr, LV_ALIGN_IN_TOP_MID, 0, 20);
}
DropDownDemo::~DropDownDemo() {
// Reset the touchmode
app->SetTouchMode(DisplayApp::TouchModes::Gestures);
lv_obj_clean(lv_scr_act());
}
bool DropDownDemo::Refresh() {
auto* list = static_cast<lv_ddlist_ext_t *>(ddlist->ext_attr);
// Switch touchmode to Polling if the dropdown is opened. This will allow to scroll inside the
// dropdown while it is opened.
// Disable the polling mode when the dropdown is closed to be able to handle the gestures.
if(list->opened)
app->SetTouchMode(DisplayApp::TouchModes::Polling);
else
app->SetTouchMode(DisplayApp::TouchModes::Gestures);
return running;
}
bool DropDownDemo::OnTouchEvent(Pinetime::Applications::TouchEvents event) {
// If the dropdown is opened, notify Display app that it doesn't need to handle the event
// (this will prevent displayApp from going back to the menu or clock scree).
auto* list = static_cast<lv_ddlist_ext_t *>(ddlist->ext_attr);
if(list->opened) {
return true;
} else {
return false;
}
}