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InfiniTime/src/displayapp/screens/Alarm.cpp
2021-09-29 19:15:48 +03:00

265 lines
8.7 KiB
C++

/* Copyright (C) 2021 mruss77, Florian
This file is part of InfiniTime.
InfiniTime is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published
by the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
InfiniTime is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#include "Alarm.h"
#include "Screen.h"
#include "Symbols.h"
using namespace Pinetime::Applications::Screens;
using Pinetime::Controllers::AlarmController;
static void btnEventHandler(lv_obj_t* obj, lv_event_t event) {
Alarm* screen = static_cast<Alarm*>(obj->user_data);
screen->OnButtonEvent(obj, event);
}
Alarm::Alarm(DisplayApp* app, Controllers::AlarmController& alarmController)
: Screen(app), running {true}, alarmController {alarmController} {
time = lv_label_create(lv_scr_act(), nullptr);
lv_obj_set_style_local_text_font(time, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, &jetbrains_mono_76);
lv_obj_set_style_local_text_color(time, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_GRAY);
alarmHours = alarmController.Hours();
alarmMinutes = alarmController.Minutes();
lv_label_set_text_fmt(time, "%02lu:%02lu", alarmHours, alarmMinutes);
lv_obj_align(time, lv_scr_act(), LV_ALIGN_CENTER, 0, -25);
btnHoursUp = lv_btn_create(lv_scr_act(), nullptr);
btnHoursUp->user_data = this;
lv_obj_set_event_cb(btnHoursUp, btnEventHandler);
lv_obj_set_size(btnHoursUp, 60, 40);
lv_obj_align(btnHoursUp, lv_scr_act(), LV_ALIGN_IN_LEFT_MID, 20, -85);
txtHrUp = lv_label_create(btnHoursUp, nullptr);
lv_label_set_text_static(txtHrUp, "+");
btnHoursDown = lv_btn_create(lv_scr_act(), nullptr);
btnHoursDown->user_data = this;
lv_obj_set_event_cb(btnHoursDown, btnEventHandler);
lv_obj_set_size(btnHoursDown, 60, 40);
lv_obj_align(btnHoursDown, lv_scr_act(), LV_ALIGN_IN_LEFT_MID, 20, 35);
txtHrDown = lv_label_create(btnHoursDown, nullptr);
lv_label_set_text_static(txtHrDown, "-");
btnMinutesUp = lv_btn_create(lv_scr_act(), nullptr);
btnMinutesUp->user_data = this;
lv_obj_set_event_cb(btnMinutesUp, btnEventHandler);
lv_obj_set_size(btnMinutesUp, 60, 40);
lv_obj_align(btnMinutesUp, lv_scr_act(), LV_ALIGN_IN_RIGHT_MID, -20, -85);
txtMinUp = lv_label_create(btnMinutesUp, nullptr);
lv_label_set_text_static(txtMinUp, "+");
btnMinutesDown = lv_btn_create(lv_scr_act(), nullptr);
btnMinutesDown->user_data = this;
lv_obj_set_event_cb(btnMinutesDown, btnEventHandler);
lv_obj_set_size(btnMinutesDown, 60, 40);
lv_obj_align(btnMinutesDown, lv_scr_act(), LV_ALIGN_IN_RIGHT_MID, -20, 35);
txtMinDown = lv_label_create(btnMinutesDown, nullptr);
lv_label_set_text_static(txtMinDown, "-");
btnEnable = lv_btn_create(lv_scr_act(), nullptr);
btnEnable->user_data = this;
lv_obj_set_event_cb(btnEnable, btnEventHandler);
lv_obj_set_size(btnEnable, 115, 50);
lv_obj_align(btnEnable, lv_scr_act(), LV_ALIGN_IN_BOTTOM_LEFT, 0, 0);
txtEnable = lv_label_create(btnEnable, nullptr);
SetEnableButtonState();
btnRecur = lv_btn_create(lv_scr_act(), nullptr);
btnRecur->user_data = this;
lv_obj_set_event_cb(btnRecur, btnEventHandler);
lv_obj_set_size(btnRecur, 115, 50);
lv_obj_align(btnRecur, lv_scr_act(), LV_ALIGN_IN_BOTTOM_RIGHT, 0, 0);
txtRecur = lv_label_create(btnRecur, nullptr);
SetRecurButtonState();
btnInfo = lv_btn_create(lv_scr_act(), nullptr);
btnInfo->user_data = this;
lv_obj_set_event_cb(btnInfo, btnEventHandler);
lv_obj_set_size(btnInfo, 50, 40);
lv_obj_align(btnInfo, lv_scr_act(), LV_ALIGN_CENTER, 0, -85);
txtInfo = lv_label_create(btnInfo, nullptr);
lv_label_set_text_static(txtInfo, "i");
}
Alarm::~Alarm() {
lv_obj_clean(lv_scr_act());
}
void Alarm::OnButtonEvent(lv_obj_t* obj, lv_event_t event) {
using Pinetime::Controllers::AlarmController;
if (event == LV_EVENT_CLICKED) {
if (obj == btnEnable) {
if (alarmController.State() == AlarmController::AlarmState::Alerting) {
alarmController.StopAlerting();
} else if (alarmController.State() == AlarmController::AlarmState::Set) {
alarmController.DisableAlarm();
} else {
alarmController.ScheduleAlarm();
}
SetEnableButtonState();
return;
}
if (obj == btnInfo) {
ShowInfo();
return;
}
if (obj == btnMessage) {
HideInfo();
return;
}
// If any other button was pressed, disable the alarm
// this is to make it clear that the alarm won't be set until it is turned back on
if (alarmController.State() == AlarmController::AlarmState::Set) {
alarmController.DisableAlarm();
SetEnableButtonState();
}
if (obj == btnMinutesUp) {
if (alarmMinutes >= 59) {
alarmMinutes = 0;
} else {
alarmMinutes++;
}
UpdateAlarmTime();
return;
}
if (obj == btnMinutesDown) {
if (alarmMinutes == 0) {
alarmMinutes = 59;
} else {
alarmMinutes--;
}
UpdateAlarmTime();
return;
}
if (obj == btnHoursUp) {
if (alarmHours >= 23) {
alarmHours = 0;
} else {
alarmHours++;
}
UpdateAlarmTime();
return;
}
if (obj == btnHoursDown) {
if (alarmHours == 0) {
alarmHours = 23;
} else {
alarmHours--;
}
UpdateAlarmTime();
return;
}
if (obj == btnRecur) {
ToggleRecurrence();
}
}
}
bool Alarm::OnButtonPushed() {
if (txtMessage != nullptr && btnMessage != nullptr) {
HideInfo();
return true;
}
return false;
}
void Alarm::UpdateAlarmTime() {
lv_label_set_text_fmt(time, "%02d:%02d", alarmHours, alarmMinutes);
alarmController.SetAlarmTime(alarmHours, alarmMinutes);
}
void Alarm::SetAlerting() {
SetEnableButtonState();
}
void Alarm::SetEnableButtonState() {
switch (alarmController.State()) {
case AlarmController::AlarmState::Set:
lv_label_set_text(txtEnable, "ON");
lv_obj_set_style_local_bg_color(btnEnable, LV_BTN_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_GREEN);
break;
case AlarmController::AlarmState::Not_Set:
lv_label_set_text(txtEnable, "OFF");
lv_obj_set_style_local_bg_color(btnEnable, LV_BTN_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_GRAY);
break;
case AlarmController::AlarmState::Alerting:
lv_label_set_text(txtEnable, Symbols::stop);
lv_obj_set_style_local_bg_color(btnEnable, LV_BTN_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_RED);
}
}
void Alarm::ShowInfo() {
btnMessage = lv_btn_create(lv_scr_act(), nullptr);
btnMessage->user_data = this;
lv_obj_set_event_cb(btnMessage, btnEventHandler);
lv_obj_set_height(btnMessage, 200);
lv_obj_set_width(btnMessage, 150);
lv_obj_align(btnMessage, lv_scr_act(), LV_ALIGN_CENTER, 0, 0);
txtMessage = lv_label_create(btnMessage, nullptr);
lv_obj_set_style_local_bg_color(btnMessage, LV_BTN_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_NAVY);
if (alarmController.State() == AlarmController::AlarmState::Set) {
auto timeToAlarm = alarmController.SecondsToAlarm();
auto daysToAlarm = timeToAlarm / 86400;
auto hrsToAlarm = (timeToAlarm % 86400) / 3600;
auto minToAlarm = (timeToAlarm % 3600) / 60;
auto secToAlarm = timeToAlarm % 60;
lv_label_set_text_fmt(
txtMessage, "Time to\nalarm:\n%2d Days\n%2d Hours\n%2d Minutes\n%2d Seconds", daysToAlarm, hrsToAlarm, minToAlarm, secToAlarm);
} else {
lv_label_set_text(txtMessage, "Alarm\nis not\nset.");
}
}
void Alarm::HideInfo() {
lv_obj_del(btnMessage);
txtMessage = nullptr;
btnMessage = nullptr;
}
void Alarm::SetRecurButtonState() {
using Pinetime::Controllers::AlarmController;
switch (alarmController.Recurrence()) {
case AlarmController::RecurType::None:
lv_label_set_text(txtRecur, "ONCE");
break;
case AlarmController::RecurType::Daily:
lv_label_set_text(txtRecur, "DAILY");
break;
case AlarmController::RecurType::Weekdays:
lv_label_set_text(txtRecur, "MON-FRI");
}
}
void Alarm::ToggleRecurrence() {
using Pinetime::Controllers::AlarmController;
switch (alarmController.Recurrence()) {
case AlarmController::RecurType::None:
alarmController.SetRecurrence(AlarmController::RecurType::Daily);
break;
case AlarmController::RecurType::Daily:
alarmController.SetRecurrence(AlarmController::RecurType::Weekdays);
break;
case AlarmController::RecurType::Weekdays:
alarmController.SetRecurrence(AlarmController::RecurType::None);
}
SetRecurButtonState();
}