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InfiniTime/src/displayapp/screens/InfiniPaint.cpp
Riku Isokoski aa32159c00 Tweak gamma on ST7789 and match UI colors
This change will increase the color accuracy of the PineTime and make UI
development with the simulator easier.
2022-04-25 15:50:26 +03:00

73 lines
1.9 KiB
C++

#include "displayapp/screens/InfiniPaint.h"
#include "displayapp/DisplayApp.h"
#include "displayapp/LittleVgl.h"
#include <algorithm> // std::fill
using namespace Pinetime::Applications::Screens;
InfiniPaint::InfiniPaint(Pinetime::Applications::DisplayApp* app,
Pinetime::Components::LittleVgl& lvgl,
Pinetime::Controllers::MotorController& motor)
: Screen(app), lvgl {lvgl}, motor {motor} {
std::fill(b, b + bufferSize, selectColor);
}
InfiniPaint::~InfiniPaint() {
lv_obj_clean(lv_scr_act());
}
bool InfiniPaint::OnTouchEvent(Pinetime::Applications::TouchEvents event) {
switch (event) {
case Pinetime::Applications::TouchEvents::LongTap:
color = (color + 1) % 8;
switch (color) {
case 0:
selectColor = LV_COLOR_MAGENTA;
break;
case 1:
selectColor = LV_COLOR_MAKE(0x0, 0xb0, 0x0);
break;
case 2:
selectColor = LV_COLOR_WHITE;
break;
case 3:
selectColor = LV_COLOR_RED;
break;
case 4:
selectColor = LV_COLOR_CYAN;
break;
case 5:
selectColor = LV_COLOR_YELLOW;
break;
case 6:
selectColor = LV_COLOR_BLUE;
break;
case 7:
selectColor = LV_COLOR_BLACK;
break;
default:
color = 0;
break;
}
std::fill(b, b + bufferSize, selectColor);
motor.RunForDuration(35);
return true;
default:
return true;
}
return true;
}
bool InfiniPaint::OnTouchEvent(uint16_t x, uint16_t y) {
lv_area_t area;
area.x1 = x - (width / 2);
area.y1 = y - (height / 2);
area.x2 = x + (width / 2) - 1;
area.y2 = y + (height / 2) - 1;
lvgl.SetFullRefresh(Components::LittleVgl::FullRefreshDirections::None);
lvgl.FlushDisplay(&area, b);
return true;
}