65 lines
2.3 KiB
C++
65 lines
2.3 KiB
C++
/* Copyright (C) 2021 mruss77, Florian
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This file is part of InfiniTime.
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InfiniTime is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published
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by the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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InfiniTime is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "displayapp/screens/Screen.h"
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#include "systemtask/SystemTask.h"
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#include "displayapp/LittleVgl.h"
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#include "components/alarm/AlarmController.h"
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namespace Pinetime {
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namespace Applications {
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namespace Screens {
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class Alarm : public Screen {
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public:
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Alarm(DisplayApp* app,
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Controllers::AlarmController& alarmController,
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Pinetime::Controllers::Settings& settingsController,
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System::SystemTask& systemTask);
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~Alarm() override;
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void SetAlerting();
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void OnButtonEvent(lv_obj_t* obj, lv_event_t event);
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bool OnButtonPushed() override;
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bool OnTouchEvent(TouchEvents event) override;
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void StopAlerting();
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private:
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uint8_t alarmHours;
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uint8_t alarmMinutes;
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Controllers::AlarmController& alarmController;
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Controllers::Settings& settingsController;
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System::SystemTask& systemTask;
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lv_obj_t *time, *lblampm, *btnStop, *txtStop, *btnMinutesUp, *btnMinutesDown, *btnHoursUp, *btnHoursDown, *txtMinUp,
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*txtMinDown, *txtHrUp, *txtHrDown, *btnRecur, *txtRecur, *btnInfo, *txtInfo, *enableSwitch;
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lv_obj_t* txtMessage = nullptr;
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lv_obj_t* btnMessage = nullptr;
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lv_task_t* taskStopAlarm = nullptr;
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enum class EnableButtonState { On, Off, Alerting };
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void SetRecurButtonState();
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void SetSwitchState(lv_anim_enable_t anim);
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void SetAlarm();
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void ShowInfo();
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void HideInfo();
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void ToggleRecurrence();
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void UpdateAlarmTime();
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};
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};
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};
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}
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