Jean-François Milants
405c85c160
Merge branch 'develop' of github.com:JF002/Pinetime into develop
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# Conflicts:
# src/main.cpp
# src/systemtask/SystemTask.h
2021-03-20 11:41:49 +01:00
Jean-François Milants
9f67e6f652
Merge branch 'develop' into recovery-firmware
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# Conflicts:
# src/CMakeLists.txt
# src/displayapp/DisplayApp.h
# src/systemtask/SystemTask.cpp
# src/systemtask/SystemTask.h
2021-03-07 08:44:14 +01:00
Joaquim
8c53d0b70b
Multi face support, analog clock, 12/24 config
2021-02-24 19:40:24 +00:00
Jean-François Milants
f864330d35
Merge branch 'LVGL7' of https://github.com/joaquimorg/Pinetime into joaquimorg-LVGL7
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# Conflicts:
# src/CMakeLists.txt
# src/displayapp/DisplayApp.cpp
# src/displayapp/screens/Modal.cpp
# src/displayapp/screens/Modal.h
# src/displayapp/screens/Notifications.cpp
# src/displayapp/screens/Tile.h
2021-02-23 21:18:59 +01:00
Joaquim
a4361de0cf
Cleanup
2021-02-01 12:14:49 +00:00
Joaquim
a456887eff
LVGL v7.10.0
2021-01-28 17:13:28 +00:00
Jean-François Milants
25f35c7d0e
Generate pinetime-recovery : a light version of InfiniTime design to be used as a recovery firmware : it only provides basic UI and BLE connectivity for OTA.
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This new FW is build on the same codebasse than the actual InfiniTime. Only the display task is different (this allows to remove lvgl from the recovery fw, which is very heavy).
CMake builds and docker have been modified accordingly.
Note than the fw is converted into an image and then into a DFU in the cmake build (previously, it was only done in the
2021-01-26 20:31:45 +01:00
Jean-François Milants
219bafb01a
Handle call notification the same way than other notifications.
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Display the call notifications in the Notification app, with buttons to accept/reject the call.
2021-01-24 17:22:39 +01:00
Rasmus Schenstrom
10ba20876f
Add incoming call functionality
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Add categories to AlertNotification
Add new alert notification screens bases
Add Incoming Call
Add Modal
Add event to AlertNotification
Co-authored-by: Robin Karlsson <robin.karlsson@protonmail.com>
2021-01-21 23:15:29 +01:00
Jean-François Milants
522a1eb0be
Merge branch piggz/nav into develop:
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- fix conflict
- add a icon for the navigation app.
2021-01-20 21:34:09 +01:00
Jean-François Milants
04063cf0af
HR Sensor : Add start/stop button to the HeartRate app (the HR sensors stays ON when the app is closed), display the HR value on the Clock app.
2021-01-17 10:39:46 +01:00
Jean-François Milants
1a582815ba
First implementation of the HR sensor using 100% foss code (ported from waspos)
2021-01-10 17:57:26 +01:00
Jed
12617ed1bf
adds 2048 clone game
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styles table
reads touch events
allows moving tiles
allows merging tiles
improves tile movement
allows merging tiles
adds score display
implements color
edit comments
adjust game logic
disallows double merges
2021-01-02 14:15:12 -06:00
ZephyrLabs
09a94ee2b8
Update DisplayApp.cpp
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fixed file typo
2020-12-03 20:17:22 +05:30
ZephyrLabs
91b37f8de0
Update DisplayApp.cpp
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added Paddle header and paddle app screen
2020-12-03 20:04:37 +05:30
ZephyrLabs
1d69c79942
Addition of new files in MakeList
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added Paddle.cpp and Paddle.h
2020-12-03 19:46:36 +05:30
okaestne
cadc0c25d4
Include cleanup: displayapp + screens
2020-11-16 01:35:51 +01:00
JF
ef5670c7e0
Integrate new notification UI with notifications coming from BLE
2020-10-20 20:57:39 +02:00
JF
55427d83b8
[WIP] Add new notification UI that use HW scrolling effects. Both notification apps are available in the menu, we can compare them.
2020-10-19 21:46:41 +02:00
JF
28bc434419
[WIP] New notification app that uses software scrolling effect.
2020-10-18 17:35:36 +02:00
Avamander
6c86d1d9d7
Fixed all the includes that were broken due to the renames
2020-10-02 22:16:48 +03:00
Avamander
e3fb2f0b89
Renamed DisplayApp/ to displayapp/
2020-10-02 21:46:41 +03:00