AlarmController: add const to SecondsToAlarm() function
The function `SecondsToAlarm()` doesn't change anything in the `AlarmController` object. Mark the function `const` to show this property.
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2 changed files with 2 additions and 2 deletions
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@ -82,7 +82,7 @@ void AlarmController::ScheduleAlarm() {
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state = AlarmState::Set;
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state = AlarmState::Set;
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}
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}
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uint32_t AlarmController::SecondsToAlarm() {
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uint32_t AlarmController::SecondsToAlarm() const {
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return std::chrono::duration_cast<std::chrono::seconds>(alarmTime - dateTimeController.CurrentDateTime()).count();
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return std::chrono::duration_cast<std::chrono::seconds>(alarmTime - dateTimeController.CurrentDateTime()).count();
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}
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}
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@ -36,7 +36,7 @@ namespace Pinetime {
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void ScheduleAlarm();
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void ScheduleAlarm();
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void DisableAlarm();
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void DisableAlarm();
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void SetOffAlarmNow();
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void SetOffAlarmNow();
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uint32_t SecondsToAlarm();
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uint32_t SecondsToAlarm() const;
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void StopAlerting();
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void StopAlerting();
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enum class AlarmState { Not_Set, Set, Alerting };
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enum class AlarmState { Not_Set, Set, Alerting };
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enum class RecurType { None, Daily, Weekdays };
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enum class RecurType { None, Daily, Weekdays };
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