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Merge branch 'develop' into update_touch_driver

This commit is contained in:
Riku Isokoski 2021-09-18 19:22:59 +03:00 committed by GitHub
commit e468acc99e
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GPG key ID: 4AEE18F83AFDEB23
24 changed files with 644 additions and 15 deletions

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@ -9,13 +9,13 @@ name: Build PineTime Firmware
# When to run this Workflow... # When to run this Workflow...
on: on:
# Run this Workflow when files are updated (Pushed) in the "master" Branch # Run this Workflow when files are updated (Pushed) in the "master" and "develop" Branch
push: push:
branches: [ master ] branches: [ master, develop ]
# Also run this Workflow when a Pull Request is created or updated in the "master" Branch # Also run this Workflow when a Pull Request is created or updated in the "master" and "develop" Branch
pull_request: pull_request:
branches: [ master ] branches: [ master, develop ]
# Steps to run for the Workflow # Steps to run for the Workflow
jobs: jobs:

4
.gitignore vendored
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@ -39,3 +39,7 @@ Testing/Temporary/
# Windows # Windows
**/thumbs.db **/thumbs.db
#VSCODE
.vscode/.cortex-debug.registers.state.json
.vscode/.cortex-debug.peripherals.state.json

52
.vscode/settings.json vendored
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@ -5,5 +5,55 @@
"-DNRF5_SDK_PATH=${env:NRF5_SDK_PATH}", "-DNRF5_SDK_PATH=${env:NRF5_SDK_PATH}",
], ],
"cmake.generator": "Unix Makefiles", "cmake.generator": "Unix Makefiles",
"clang-tidy.buildPath": "build/compile_commands.json" "clang-tidy.buildPath": "build/compile_commands.json",
"files.associations": {
"array": "cpp",
"atomic": "cpp",
"bit": "cpp",
"*.tcc": "cpp",
"bitset": "cpp",
"cctype": "cpp",
"chrono": "cpp",
"clocale": "cpp",
"cmath": "cpp",
"cstdarg": "cpp",
"cstddef": "cpp",
"cstdint": "cpp",
"cstdio": "cpp",
"cstdlib": "cpp",
"ctime": "cpp",
"cwchar": "cpp",
"cwctype": "cpp",
"deque": "cpp",
"unordered_map": "cpp",
"vector": "cpp",
"exception": "cpp",
"algorithm": "cpp",
"functional": "cpp",
"iterator": "cpp",
"memory": "cpp",
"memory_resource": "cpp",
"numeric": "cpp",
"optional": "cpp",
"random": "cpp",
"ratio": "cpp",
"string": "cpp",
"string_view": "cpp",
"system_error": "cpp",
"tuple": "cpp",
"type_traits": "cpp",
"utility": "cpp",
"fstream": "cpp",
"initializer_list": "cpp",
"iosfwd": "cpp",
"istream": "cpp",
"limits": "cpp",
"new": "cpp",
"ostream": "cpp",
"sstream": "cpp",
"stdexcept": "cpp",
"streambuf": "cpp",
"cinttypes": "cpp",
"typeinfo": "cpp"
}
} }

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@ -6,12 +6,18 @@ GROUP(-lgcc -lc -lnosys)
MEMORY MEMORY
{ {
FLASH (rx) : ORIGIN = 0x08020, LENGTH = 0x78000 FLASH (rx) : ORIGIN = 0x08020, LENGTH = 0x78000
RAM (rwx) : ORIGIN = 0x20000000, LENGTH = 0x10000 RAM (rwx) : ORIGIN = 0x20000000, LENGTH = 64K
} }
SECTIONS SECTIONS
{ {
} .noinit(NOLOAD):
{
PROVIDE(__start_noinit_data = .);
*(.noinit)
PROVIDE(__stop_noinit_data = .);
} > RAM
} INSERT AFTER .bss
SECTIONS SECTIONS
{ {

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@ -6,12 +6,18 @@ GROUP(-lgcc -lc -lnosys)
MEMORY MEMORY
{ {
FLASH (rx) : ORIGIN = 0x00000, LENGTH = 0x78000 FLASH (rx) : ORIGIN = 0x00000, LENGTH = 0x78000
RAM (rwx) : ORIGIN = 0x20000000, LENGTH = 0x10000 RAM (rwx) : ORIGIN = 0x20000000, LENGTH = 64K
} }
SECTIONS SECTIONS
{ {
} .noinit(NOLOAD):
{
PROVIDE(__start_noinit_data = .);
*(.noinit)
PROVIDE(__stop_noinit_data = .);
} > RAM
} INSERT AFTER .bss
SECTIONS SECTIONS
{ {
@ -44,6 +50,7 @@ SECTIONS
PROVIDE(__stop_log_filter_data = .); PROVIDE(__stop_log_filter_data = .);
} > RAM } > RAM
} INSERT AFTER .data; } INSERT AFTER .data;
SECTIONS SECTIONS

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@ -422,6 +422,7 @@ list(APPEND SOURCE_FILES
displayapp/screens/Steps.cpp displayapp/screens/Steps.cpp
displayapp/screens/Timer.cpp displayapp/screens/Timer.cpp
displayapp/screens/Error.cpp displayapp/screens/Error.cpp
displayapp/screens/Alarm.cpp
displayapp/Colors.cpp displayapp/Colors.cpp
## Settings ## Settings
@ -478,6 +479,7 @@ list(APPEND SOURCE_FILES
components/motor/MotorController.cpp components/motor/MotorController.cpp
components/settings/Settings.cpp components/settings/Settings.cpp
components/timer/TimerController.cpp components/timer/TimerController.cpp
components/alarm/AlarmController.cpp
components/fs/FS.cpp components/fs/FS.cpp
drivers/Cst816s.cpp drivers/Cst816s.cpp
FreeRTOS/port.c FreeRTOS/port.c
@ -544,6 +546,7 @@ list(APPEND RECOVERY_SOURCE_FILES
components/firmwarevalidator/FirmwareValidator.cpp components/firmwarevalidator/FirmwareValidator.cpp
components/settings/Settings.cpp components/settings/Settings.cpp
components/timer/TimerController.cpp components/timer/TimerController.cpp
components/alarm/AlarmController.cpp
drivers/Cst816s.cpp drivers/Cst816s.cpp
FreeRTOS/port.c FreeRTOS/port.c
FreeRTOS/port_cmsis_systick.c FreeRTOS/port_cmsis_systick.c
@ -616,6 +619,7 @@ set(INCLUDE_FILES
displayapp/screens/Metronome.h displayapp/screens/Metronome.h
displayapp/screens/Motion.h displayapp/screens/Motion.h
displayapp/screens/Timer.h displayapp/screens/Timer.h
displayapp/screens/Alarm.h
displayapp/Colors.h displayapp/Colors.h
drivers/St7789.h drivers/St7789.h
drivers/SpiNorFlash.h drivers/SpiNorFlash.h
@ -648,6 +652,7 @@ set(INCLUDE_FILES
components/ble/HeartRateService.h components/ble/HeartRateService.h
components/settings/Settings.h components/settings/Settings.h
components/timer/TimerController.h components/timer/TimerController.h
components/alarm/AlarmController.h
drivers/Cst816s.h drivers/Cst816s.h
FreeRTOS/portmacro.h FreeRTOS/portmacro.h
FreeRTOS/portmacro_cmsis.h FreeRTOS/portmacro_cmsis.h

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@ -0,0 +1,114 @@
/* Copyright (C) 2021 mruss77, Florian
This file is part of InfiniTime.
InfiniTime is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published
by the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
InfiniTime is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#include "AlarmController.h"
#include "systemtask/SystemTask.h"
#include "app_timer.h"
#include "task.h"
#include <chrono>
using namespace Pinetime::Controllers;
using namespace std::chrono_literals;
AlarmController::AlarmController(Controllers::DateTime& dateTimeController) : dateTimeController {dateTimeController} {
}
APP_TIMER_DEF(alarmAppTimer);
namespace {
void SetOffAlarm(void* p_context) {
auto* controller = static_cast<Pinetime::Controllers::AlarmController*>(p_context);
if (controller != nullptr) {
controller->SetOffAlarmNow();
}
}
}
void AlarmController::Init(System::SystemTask* systemTask) {
app_timer_create(&alarmAppTimer, APP_TIMER_MODE_SINGLE_SHOT, SetOffAlarm);
this->systemTask = systemTask;
}
void AlarmController::SetAlarmTime(uint8_t alarmHr, uint8_t alarmMin) {
hours = alarmHr;
minutes = alarmMin;
}
void AlarmController::ScheduleAlarm() {
// Determine the next time the alarm needs to go off and set the app_timer
app_timer_stop(alarmAppTimer);
auto now = dateTimeController.CurrentDateTime();
alarmTime = now;
time_t ttAlarmTime = std::chrono::system_clock::to_time_t(alarmTime);
tm* tmAlarmTime = std::localtime(&ttAlarmTime);
// If the time being set has already passed today,the alarm should be set for tomorrow
if (hours < dateTimeController.Hours() || (hours == dateTimeController.Hours() && minutes <= dateTimeController.Minutes())) {
tmAlarmTime->tm_mday += 1;
// tm_wday doesn't update automatically
tmAlarmTime->tm_wday = (tmAlarmTime->tm_wday + 1) % 7;
}
tmAlarmTime->tm_hour = hours;
tmAlarmTime->tm_min = minutes;
tmAlarmTime->tm_sec = 0;
// if alarm is in weekday-only mode, make sure it shifts to the next weekday
if (recurrence == RecurType::Weekdays) {
if (tmAlarmTime->tm_wday == 0) { // Sunday, shift 1 day
tmAlarmTime->tm_mday += 1;
} else if (tmAlarmTime->tm_wday == 6) { // Saturday, shift 2 days
tmAlarmTime->tm_mday += 2;
}
}
tmAlarmTime->tm_isdst = -1; // use system timezone setting to determine DST
// now can convert back to a time_point
alarmTime = std::chrono::system_clock::from_time_t(std::mktime(tmAlarmTime));
auto mSecToAlarm = std::chrono::duration_cast<std::chrono::milliseconds>(alarmTime - now).count();
app_timer_start(alarmAppTimer, APP_TIMER_TICKS(mSecToAlarm), this);
state = AlarmState::Set;
}
uint32_t AlarmController::SecondsToAlarm() {
return std::chrono::duration_cast<std::chrono::seconds>(alarmTime - dateTimeController.CurrentDateTime()).count();
}
void AlarmController::DisableAlarm() {
app_timer_stop(alarmAppTimer);
state = AlarmState::Not_Set;
}
void AlarmController::SetOffAlarmNow() {
state = AlarmState::Alerting;
systemTask->PushMessage(System::Messages::SetOffAlarm);
}
void AlarmController::StopAlerting() {
systemTask->PushMessage(System::Messages::StopRinging);
// Alarm state is off unless this is a recurring alarm
if (recurrence == RecurType::None) {
state = AlarmState::Not_Set;
} else {
state = AlarmState::Set;
// set next instance
ScheduleAlarm();
}
}

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@ -0,0 +1,68 @@
/* Copyright (C) 2021 mruss77, Florian
This file is part of InfiniTime.
InfiniTime is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published
by the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
InfiniTime is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#pragma once
#include <cstdint>
#include "app_timer.h"
#include "components/datetime/DateTimeController.h"
namespace Pinetime {
namespace System {
class SystemTask;
}
namespace Controllers {
class AlarmController {
public:
AlarmController(Controllers::DateTime& dateTimeController);
void Init(System::SystemTask* systemTask);
void SetAlarmTime(uint8_t alarmHr, uint8_t alarmMin);
void ScheduleAlarm();
void DisableAlarm();
void SetOffAlarmNow();
uint32_t SecondsToAlarm();
void StopAlerting();
enum class AlarmState { Not_Set, Set, Alerting };
enum class RecurType { None, Daily, Weekdays };
uint8_t Hours() const {
return hours;
}
uint8_t Minutes() const {
return minutes;
}
AlarmState State() const {
return state;
}
RecurType Recurrence() const {
return recurrence;
}
void SetRecurrence(RecurType recurType) {
recurrence = recurType;
}
private:
Controllers::DateTime& dateTimeController;
System::SystemTask* systemTask = nullptr;
uint8_t hours = 7;
uint8_t minutes = 0;
std::chrono::time_point<std::chrono::system_clock, std::chrono::nanoseconds> alarmTime;
AlarmState state = AlarmState::Not_Set;
RecurType recurrence = RecurType::None;
};
}
}

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@ -5,6 +5,10 @@
using namespace Pinetime::Controllers; using namespace Pinetime::Controllers;
void DateTime::SetCurrentTime(std::chrono::time_point<std::chrono::system_clock, std::chrono::nanoseconds> t) {
this->currentDateTime = t;
}
void DateTime::SetTime( void DateTime::SetTime(
uint16_t year, uint8_t month, uint8_t day, uint8_t dayOfWeek, uint8_t hour, uint8_t minute, uint8_t second, uint32_t systickCounter) { uint16_t year, uint8_t month, uint8_t day, uint8_t dayOfWeek, uint8_t hour, uint8_t minute, uint8_t second, uint32_t systickCounter) {
std::tm tm = { std::tm tm = {
@ -67,7 +71,7 @@ void DateTime::UpdateTime(uint32_t systickCounter) {
// Notify new day to SystemTask // Notify new day to SystemTask
if (hour == 0 and not isMidnightAlreadyNotified) { if (hour == 0 and not isMidnightAlreadyNotified) {
isMidnightAlreadyNotified = true; isMidnightAlreadyNotified = true;
if(systemTask != nullptr) if (systemTask != nullptr)
systemTask->PushMessage(System::Messages::OnNewDay); systemTask->PushMessage(System::Messages::OnNewDay);
} else if (hour != 0) { } else if (hour != 0) {
isMidnightAlreadyNotified = false; isMidnightAlreadyNotified = false;

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@ -74,6 +74,7 @@ namespace Pinetime {
} }
void Register(System::SystemTask* systemTask); void Register(System::SystemTask* systemTask);
void SetCurrentTime(std::chrono::time_point<std::chrono::system_clock, std::chrono::nanoseconds> t);
private: private:
uint16_t year = 0; uint16_t year = 0;

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@ -1,7 +1,6 @@
#pragma once #pragma once
#include <cstdint> #include <cstdint>
#include "app_timer.h"
#include "components/settings/Settings.h" #include "components/settings/Settings.h"
namespace Pinetime { namespace Pinetime {

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@ -12,6 +12,7 @@ namespace Pinetime {
NotificationsPreview, NotificationsPreview,
Notifications, Notifications,
Timer, Timer,
Alarm,
FlashLight, FlashLight,
BatteryInfo, BatteryInfo,
Music, Music,

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@ -3,6 +3,7 @@
#include <displayapp/screens/HeartRate.h> #include <displayapp/screens/HeartRate.h>
#include <displayapp/screens/Motion.h> #include <displayapp/screens/Motion.h>
#include <displayapp/screens/Timer.h> #include <displayapp/screens/Timer.h>
#include <displayapp/screens/Alarm.h>
#include "components/battery/BatteryController.h" #include "components/battery/BatteryController.h"
#include "components/ble/BleController.h" #include "components/ble/BleController.h"
#include "components/datetime/DateTimeController.h" #include "components/datetime/DateTimeController.h"
@ -91,6 +92,7 @@ DisplayApp::DisplayApp(Drivers::St7789& lcd,
Pinetime::Controllers::MotorController& motorController, Pinetime::Controllers::MotorController& motorController,
Pinetime::Controllers::MotionController& motionController, Pinetime::Controllers::MotionController& motionController,
Pinetime::Controllers::TimerController& timerController, Pinetime::Controllers::TimerController& timerController,
Pinetime::Controllers::AlarmController& alarmController,
Pinetime::Controllers::TouchHandler& touchHandler) Pinetime::Controllers::TouchHandler& touchHandler)
: lcd {lcd}, : lcd {lcd},
lvgl {lvgl}, lvgl {lvgl},
@ -105,6 +107,7 @@ DisplayApp::DisplayApp(Drivers::St7789& lcd,
motorController {motorController}, motorController {motorController},
motionController {motionController}, motionController {motionController},
timerController {timerController}, timerController {timerController},
alarmController {alarmController},
touchHandler {touchHandler} { touchHandler {touchHandler} {
} }
@ -208,6 +211,13 @@ void DisplayApp::Refresh() {
LoadApp(Apps::Timer, DisplayApp::FullRefreshDirections::Down); LoadApp(Apps::Timer, DisplayApp::FullRefreshDirections::Down);
} }
break; break;
case Messages::AlarmTriggered:
if (currentApp == Apps::Alarm) {
auto* alarm = static_cast<Screens::Alarm*>(currentScreen.get());
alarm->SetAlerting();
} else {
LoadApp(Apps::Alarm, DisplayApp::FullRefreshDirections::None);
}
case Messages::TouchEvent: { case Messages::TouchEvent: {
if (state != States::Running) { if (state != States::Running) {
break; break;
@ -345,6 +355,9 @@ void DisplayApp::LoadApp(Apps app, DisplayApp::FullRefreshDirections direction)
case Apps::Timer: case Apps::Timer:
currentScreen = std::make_unique<Screens::Timer>(this, timerController); currentScreen = std::make_unique<Screens::Timer>(this, timerController);
break; break;
case Apps::Alarm:
currentScreen = std::make_unique<Screens::Alarm>(this, alarmController);
break;
// Settings // Settings
case Apps::QuickSettings: case Apps::QuickSettings:

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@ -14,7 +14,9 @@
#include "components/settings/Settings.h" #include "components/settings/Settings.h"
#include "displayapp/screens/Screen.h" #include "displayapp/screens/Screen.h"
#include "components/timer/TimerController.h" #include "components/timer/TimerController.h"
#include "components/alarm/AlarmController.h"
#include "touchhandler/TouchHandler.h" #include "touchhandler/TouchHandler.h"
#include "Messages.h" #include "Messages.h"
#include "BootErrors.h" #include "BootErrors.h"
@ -58,6 +60,7 @@ namespace Pinetime {
Pinetime::Controllers::MotorController& motorController, Pinetime::Controllers::MotorController& motorController,
Pinetime::Controllers::MotionController& motionController, Pinetime::Controllers::MotionController& motionController,
Pinetime::Controllers::TimerController& timerController, Pinetime::Controllers::TimerController& timerController,
Pinetime::Controllers::AlarmController& alarmController,
Pinetime::Controllers::TouchHandler& touchHandler); Pinetime::Controllers::TouchHandler& touchHandler);
void Start(System::BootErrors error); void Start(System::BootErrors error);
void PushMessage(Display::Messages msg); void PushMessage(Display::Messages msg);
@ -83,6 +86,7 @@ namespace Pinetime {
Pinetime::Controllers::MotorController& motorController; Pinetime::Controllers::MotorController& motorController;
Pinetime::Controllers::MotionController& motionController; Pinetime::Controllers::MotionController& motionController;
Pinetime::Controllers::TimerController& timerController; Pinetime::Controllers::TimerController& timerController;
Pinetime::Controllers::AlarmController& alarmController;
Pinetime::Controllers::TouchHandler& touchHandler; Pinetime::Controllers::TouchHandler& touchHandler;
Pinetime::Controllers::FirmwareValidator validator; Pinetime::Controllers::FirmwareValidator validator;

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@ -22,6 +22,7 @@ DisplayApp::DisplayApp(Drivers::St7789& lcd,
Pinetime::Controllers::MotorController& motorController, Pinetime::Controllers::MotorController& motorController,
Pinetime::Controllers::MotionController& motionController, Pinetime::Controllers::MotionController& motionController,
Pinetime::Controllers::TimerController& timerController, Pinetime::Controllers::TimerController& timerController,
Pinetime::Controllers::AlarmController& alarmController,
Pinetime::Controllers::TouchHandler& touchHandler) Pinetime::Controllers::TouchHandler& touchHandler)
: lcd {lcd}, bleController {bleController} { : lcd {lcd}, bleController {bleController} {

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@ -32,6 +32,7 @@ namespace Pinetime {
class TouchHandler; class TouchHandler;
class MotorController; class MotorController;
class TimerController; class TimerController;
class AlarmController;
} }
namespace System { namespace System {
@ -54,6 +55,7 @@ namespace Pinetime {
Pinetime::Controllers::MotorController& motorController, Pinetime::Controllers::MotorController& motorController,
Pinetime::Controllers::MotionController& motionController, Pinetime::Controllers::MotionController& motionController,
Pinetime::Controllers::TimerController& timerController, Pinetime::Controllers::TimerController& timerController,
Pinetime::Controllers::AlarmController& alarmController,
Pinetime::Controllers::TouchHandler& touchHandler); Pinetime::Controllers::TouchHandler& touchHandler);
void Start(); void Start();
void PushMessage(Pinetime::Applications::Display::Messages msg); void PushMessage(Pinetime::Applications::Display::Messages msg);

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@ -14,7 +14,8 @@ namespace Pinetime {
BleFirmwareUpdateStarted, BleFirmwareUpdateStarted,
UpdateTimeOut, UpdateTimeOut,
DimScreen, DimScreen,
RestoreBrightness RestoreBrightness,
AlarmTriggered
}; };
} }
} }

View file

@ -0,0 +1,254 @@
/* Copyright (C) 2021 mruss77, Florian
This file is part of InfiniTime.
InfiniTime is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published
by the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
InfiniTime is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#include "Alarm.h"
#include "Screen.h"
#include "Symbols.h"
using namespace Pinetime::Applications::Screens;
using Pinetime::Controllers::AlarmController;
static void btnEventHandler(lv_obj_t* obj, lv_event_t event) {
Alarm* screen = static_cast<Alarm*>(obj->user_data);
screen->OnButtonEvent(obj, event);
}
Alarm::Alarm(DisplayApp* app, Controllers::AlarmController& alarmController)
: Screen(app), running {true}, alarmController {alarmController} {
time = lv_label_create(lv_scr_act(), nullptr);
lv_obj_set_style_local_text_font(time, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, &jetbrains_mono_76);
lv_obj_set_style_local_text_color(time, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_GRAY);
alarmHours = alarmController.Hours();
alarmMinutes = alarmController.Minutes();
lv_label_set_text_fmt(time, "%02lu:%02lu", alarmHours, alarmMinutes);
lv_obj_align(time, lv_scr_act(), LV_ALIGN_CENTER, 0, -25);
btnHoursUp = lv_btn_create(lv_scr_act(), nullptr);
btnHoursUp->user_data = this;
lv_obj_set_event_cb(btnHoursUp, btnEventHandler);
lv_obj_set_size(btnHoursUp, 60, 40);
lv_obj_align(btnHoursUp, lv_scr_act(), LV_ALIGN_IN_LEFT_MID, 20, -85);
txtHrUp = lv_label_create(btnHoursUp, nullptr);
lv_label_set_text_static(txtHrUp, "+");
btnHoursDown = lv_btn_create(lv_scr_act(), nullptr);
btnHoursDown->user_data = this;
lv_obj_set_event_cb(btnHoursDown, btnEventHandler);
lv_obj_set_size(btnHoursDown, 60, 40);
lv_obj_align(btnHoursDown, lv_scr_act(), LV_ALIGN_IN_LEFT_MID, 20, 35);
txtHrDown = lv_label_create(btnHoursDown, nullptr);
lv_label_set_text_static(txtHrDown, "-");
btnMinutesUp = lv_btn_create(lv_scr_act(), nullptr);
btnMinutesUp->user_data = this;
lv_obj_set_event_cb(btnMinutesUp, btnEventHandler);
lv_obj_set_size(btnMinutesUp, 60, 40);
lv_obj_align(btnMinutesUp, lv_scr_act(), LV_ALIGN_IN_RIGHT_MID, -20, -85);
txtMinUp = lv_label_create(btnMinutesUp, nullptr);
lv_label_set_text_static(txtMinUp, "+");
btnMinutesDown = lv_btn_create(lv_scr_act(), nullptr);
btnMinutesDown->user_data = this;
lv_obj_set_event_cb(btnMinutesDown, btnEventHandler);
lv_obj_set_size(btnMinutesDown, 60, 40);
lv_obj_align(btnMinutesDown, lv_scr_act(), LV_ALIGN_IN_RIGHT_MID, -20, 35);
txtMinDown = lv_label_create(btnMinutesDown, nullptr);
lv_label_set_text_static(txtMinDown, "-");
btnEnable = lv_btn_create(lv_scr_act(), nullptr);
btnEnable->user_data = this;
lv_obj_set_event_cb(btnEnable, btnEventHandler);
lv_obj_set_size(btnEnable, 115, 50);
lv_obj_align(btnEnable, lv_scr_act(), LV_ALIGN_IN_BOTTOM_LEFT, 0, 0);
txtEnable = lv_label_create(btnEnable, nullptr);
SetEnableButtonState();
btnRecur = lv_btn_create(lv_scr_act(), nullptr);
btnRecur->user_data = this;
lv_obj_set_event_cb(btnRecur, btnEventHandler);
lv_obj_set_size(btnRecur, 115, 50);
lv_obj_align(btnRecur, lv_scr_act(), LV_ALIGN_IN_BOTTOM_RIGHT, 0, 0);
txtRecur = lv_label_create(btnRecur, nullptr);
SetRecurButtonState();
btnInfo = lv_btn_create(lv_scr_act(), nullptr);
btnInfo->user_data = this;
lv_obj_set_event_cb(btnInfo, btnEventHandler);
lv_obj_set_size(btnInfo, 50, 40);
lv_obj_align(btnInfo, lv_scr_act(), LV_ALIGN_CENTER, 0, -85);
txtInfo = lv_label_create(btnInfo, nullptr);
lv_label_set_text_static(txtInfo, "i");
}
Alarm::~Alarm() {
lv_obj_clean(lv_scr_act());
}
void Alarm::OnButtonEvent(lv_obj_t* obj, lv_event_t event) {
using Pinetime::Controllers::AlarmController;
if (event == LV_EVENT_CLICKED) {
if (obj == btnEnable) {
if (alarmController.State() == AlarmController::AlarmState::Alerting) {
alarmController.StopAlerting();
} else if (alarmController.State() == AlarmController::AlarmState::Set) {
alarmController.DisableAlarm();
} else {
alarmController.ScheduleAlarm();
}
SetEnableButtonState();
return;
}
if (obj == btnInfo) {
ShowInfo();
return;
}
if (obj == btnMessage) {
lv_obj_del(txtMessage);
lv_obj_del(btnMessage);
txtMessage = nullptr;
btnMessage = nullptr;
return;
}
// If any other button was pressed, disable the alarm
// this is to make it clear that the alarm won't be set until it is turned back on
if (alarmController.State() == AlarmController::AlarmState::Set) {
alarmController.DisableAlarm();
SetEnableButtonState();
}
if (obj == btnMinutesUp) {
if (alarmMinutes >= 59) {
alarmMinutes = 0;
} else {
alarmMinutes++;
}
UpdateAlarmTime();
return;
}
if (obj == btnMinutesDown) {
if (alarmMinutes == 0) {
alarmMinutes = 59;
} else {
alarmMinutes--;
}
UpdateAlarmTime();
return;
}
if (obj == btnHoursUp) {
if (alarmHours >= 23) {
alarmHours = 0;
} else {
alarmHours++;
}
UpdateAlarmTime();
return;
}
if (obj == btnHoursDown) {
if (alarmHours == 0) {
alarmHours = 23;
} else {
alarmHours--;
}
UpdateAlarmTime();
return;
}
if (obj == btnRecur) {
ToggleRecurrence();
}
}
}
void Alarm::UpdateAlarmTime() {
lv_label_set_text_fmt(time, "%02d:%02d", alarmHours, alarmMinutes);
alarmController.SetAlarmTime(alarmHours, alarmMinutes);
}
void Alarm::SetAlerting() {
SetEnableButtonState();
}
void Alarm::SetEnableButtonState() {
switch (alarmController.State()) {
case AlarmController::AlarmState::Set:
lv_label_set_text(txtEnable, "ON");
lv_obj_set_style_local_bg_color(btnEnable, LV_BTN_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_GREEN);
break;
case AlarmController::AlarmState::Not_Set:
lv_label_set_text(txtEnable, "OFF");
lv_obj_set_style_local_bg_color(btnEnable, LV_BTN_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_GRAY);
break;
case AlarmController::AlarmState::Alerting:
lv_label_set_text(txtEnable, Symbols::stop);
lv_obj_set_style_local_bg_color(btnEnable, LV_BTN_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_RED);
}
}
void Alarm::ShowInfo() {
btnMessage = lv_btn_create(lv_scr_act(), nullptr);
btnMessage->user_data = this;
lv_obj_set_event_cb(btnMessage, btnEventHandler);
lv_obj_set_height(btnMessage, 200);
lv_obj_set_width(btnMessage, 150);
lv_obj_align(btnMessage, lv_scr_act(), LV_ALIGN_CENTER, 0, 0);
txtMessage = lv_label_create(btnMessage, nullptr);
lv_obj_set_style_local_bg_color(btnMessage, LV_BTN_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_NAVY);
if (alarmController.State() == AlarmController::AlarmState::Set) {
auto timeToAlarm = alarmController.SecondsToAlarm();
auto daysToAlarm = timeToAlarm / 86400;
auto hrsToAlarm = (timeToAlarm % 86400) / 3600;
auto minToAlarm = (timeToAlarm % 3600) / 60;
auto secToAlarm = timeToAlarm % 60;
lv_label_set_text_fmt(
txtMessage, "Time to\nalarm:\n%2d Days\n%2d Hours\n%2d Minutes\n%2d Seconds", daysToAlarm, hrsToAlarm, minToAlarm, secToAlarm);
} else {
lv_label_set_text(txtMessage, "Alarm\nis not\nset.");
}
}
void Alarm::SetRecurButtonState() {
using Pinetime::Controllers::AlarmController;
switch (alarmController.Recurrence()) {
case AlarmController::RecurType::None:
lv_label_set_text(txtRecur, "ONCE");
break;
case AlarmController::RecurType::Daily:
lv_label_set_text(txtRecur, "DAILY");
break;
case AlarmController::RecurType::Weekdays:
lv_label_set_text(txtRecur, "MON-FRI");
}
}
void Alarm::ToggleRecurrence() {
using Pinetime::Controllers::AlarmController;
switch (alarmController.Recurrence()) {
case AlarmController::RecurType::None:
alarmController.SetRecurrence(AlarmController::RecurType::Daily);
break;
case AlarmController::RecurType::Daily:
alarmController.SetRecurrence(AlarmController::RecurType::Weekdays);
break;
case AlarmController::RecurType::Weekdays:
alarmController.SetRecurrence(AlarmController::RecurType::None);
}
SetRecurButtonState();
}

View file

@ -0,0 +1,54 @@
/* Copyright (C) 2021 mruss77, Florian
This file is part of InfiniTime.
InfiniTime is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published
by the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
InfiniTime is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#pragma once
#include "Screen.h"
#include "systemtask/SystemTask.h"
#include "../LittleVgl.h"
#include "components/alarm/AlarmController.h"
namespace Pinetime {
namespace Applications {
namespace Screens {
class Alarm : public Screen {
public:
Alarm(DisplayApp* app, Controllers::AlarmController& alarmController);
~Alarm() override;
void SetAlerting();
void OnButtonEvent(lv_obj_t* obj, lv_event_t event);
private:
bool running;
uint8_t alarmHours;
uint8_t alarmMinutes;
Controllers::AlarmController& alarmController;
lv_obj_t *time, *btnEnable, *txtEnable, *btnMinutesUp, *btnMinutesDown, *btnHoursUp, *btnHoursDown, *txtMinUp, *txtMinDown,
*txtHrUp, *txtHrDown, *btnRecur, *txtRecur, *btnMessage, *txtMessage, *btnInfo, *txtInfo;
enum class EnableButtonState { On, Off, Alerting };
void SetEnableButtonState();
void SetRecurButtonState();
void SetAlarm();
void ShowInfo();
void ToggleRecurrence();
void UpdateAlarmTime();
};
};
};
}

View file

@ -58,7 +58,7 @@ std::unique_ptr<Screen> ApplicationList::CreateScreen2() {
{"2", Apps::Twos}, {"2", Apps::Twos},
{Symbols::chartLine, Apps::Motion}, {Symbols::chartLine, Apps::Motion},
{Symbols::drum, Apps::Metronome}, {Symbols::drum, Apps::Metronome},
{"", Apps::None}, {Symbols::clock, Apps::Alarm},
}}; }};
return std::make_unique<Screens::Tile>(1, 2, app, settingsController, batteryController, dateTimeController, applications); return std::make_unique<Screens::Tile>(1, 2, app, settingsController, batteryController, dateTimeController, applications);

View file

@ -108,13 +108,13 @@ Pinetime::Drivers::WatchdogView watchdogView(watchdog);
Pinetime::Controllers::NotificationManager notificationManager; Pinetime::Controllers::NotificationManager notificationManager;
Pinetime::Controllers::MotionController motionController; Pinetime::Controllers::MotionController motionController;
Pinetime::Controllers::TimerController timerController; Pinetime::Controllers::TimerController timerController;
Pinetime::Controllers::AlarmController alarmController {dateTimeController};
Pinetime::Controllers::TouchHandler touchHandler(touchPanel, lvgl); Pinetime::Controllers::TouchHandler touchHandler(touchPanel, lvgl);
Pinetime::Controllers::FS fs {spiNorFlash}; Pinetime::Controllers::FS fs {spiNorFlash};
Pinetime::Controllers::Settings settingsController {fs}; Pinetime::Controllers::Settings settingsController {fs};
Pinetime::Controllers::MotorController motorController {settingsController}; Pinetime::Controllers::MotorController motorController {settingsController};
Pinetime::Applications::DisplayApp displayApp(lcd, Pinetime::Applications::DisplayApp displayApp(lcd,
lvgl, lvgl,
touchPanel, touchPanel,
@ -128,6 +128,7 @@ Pinetime::Applications::DisplayApp displayApp(lcd,
motorController, motorController,
motionController, motionController,
timerController, timerController,
alarmController,
touchHandler); touchHandler);
Pinetime::System::SystemTask systemTask(spi, Pinetime::System::SystemTask systemTask(spi,
@ -140,6 +141,7 @@ Pinetime::System::SystemTask systemTask(spi,
bleController, bleController,
dateTimeController, dateTimeController,
timerController, timerController,
alarmController,
watchdog, watchdog,
notificationManager, notificationManager,
motorController, motorController,
@ -153,6 +155,16 @@ Pinetime::System::SystemTask systemTask(spi,
fs, fs,
touchHandler); touchHandler);
/* Variable Declarations for variables in noinit SRAM
Increment NoInit_MagicValue upon adding variables to this area
*/
extern uint32_t __start_noinit_data;
extern uint32_t __stop_noinit_data;
static constexpr uint32_t NoInit_MagicValue = 0xDEAD0000;
uint32_t NoInit_MagicWord __attribute__((section(".noinit")));
std::chrono::time_point<std::chrono::system_clock, std::chrono::nanoseconds> NoInit_BackUpTime __attribute__((section(".noinit")));
void nrfx_gpiote_evt_handler(nrfx_gpiote_pin_t pin, nrf_gpiote_polarity_t action) { void nrfx_gpiote_evt_handler(nrfx_gpiote_pin_t pin, nrf_gpiote_polarity_t action) {
if (pin == Pinetime::PinMap::Cst816sIrq) { if (pin == Pinetime::PinMap::Cst816sIrq) {
systemTask.OnTouchEvent(); systemTask.OnTouchEvent();
@ -313,6 +325,15 @@ int main(void) {
// retrieve version stored by bootloader // retrieve version stored by bootloader
Pinetime::BootloaderVersion::SetVersion(NRF_TIMER2->CC[0]); Pinetime::BootloaderVersion::SetVersion(NRF_TIMER2->CC[0]);
if (NoInit_MagicWord == NoInit_MagicValue) {
dateTimeController.SetCurrentTime(NoInit_BackUpTime);
} else {
//Clear Memory to known state
memset(&__start_noinit_data,0,(uintptr_t)&__stop_noinit_data-(uintptr_t)&__start_noinit_data);
NoInit_MagicWord = NoInit_MagicValue;
}
lvgl.Init(); lvgl.Init();
systemTask.Start(); systemTask.Start();

View file

@ -21,6 +21,8 @@ namespace Pinetime {
DisableSleeping, DisableSleeping,
OnNewDay, OnNewDay,
OnChargingEvent, OnChargingEvent,
SetOffAlarm,
StopRinging,
MeasureBatteryTimerExpired, MeasureBatteryTimerExpired,
BatteryMeasurementDone, BatteryMeasurementDone,
}; };

View file

@ -65,6 +65,7 @@ SystemTask::SystemTask(Drivers::SpiMaster& spi,
Controllers::Ble& bleController, Controllers::Ble& bleController,
Controllers::DateTime& dateTimeController, Controllers::DateTime& dateTimeController,
Controllers::TimerController& timerController, Controllers::TimerController& timerController,
Controllers::AlarmController& alarmController,
Drivers::Watchdog& watchdog, Drivers::Watchdog& watchdog,
Pinetime::Controllers::NotificationManager& notificationManager, Pinetime::Controllers::NotificationManager& notificationManager,
Pinetime::Controllers::MotorController& motorController, Pinetime::Controllers::MotorController& motorController,
@ -87,6 +88,7 @@ SystemTask::SystemTask(Drivers::SpiMaster& spi,
bleController {bleController}, bleController {bleController},
dateTimeController {dateTimeController}, dateTimeController {dateTimeController},
timerController {timerController}, timerController {timerController},
alarmController {alarmController},
watchdog {watchdog}, watchdog {watchdog},
notificationManager {notificationManager}, notificationManager {notificationManager},
motorController {motorController}, motorController {motorController},
@ -144,6 +146,7 @@ void SystemTask::Work() {
motionSensor.SoftReset(); motionSensor.SoftReset();
timerController.Register(this); timerController.Register(this);
timerController.Init(); timerController.Init();
alarmController.Init(this);
// Reset the TWI device because the motion sensor chip most probably crashed it... // Reset the TWI device because the motion sensor chip most probably crashed it...
twiMaster.Sleep(); twiMaster.Sleep();
@ -283,6 +286,16 @@ void SystemTask::Work() {
motorController.RunForDuration(35); motorController.RunForDuration(35);
displayApp.PushMessage(Pinetime::Applications::Display::Messages::TimerDone); displayApp.PushMessage(Pinetime::Applications::Display::Messages::TimerDone);
break; break;
case Messages::SetOffAlarm:
if (isSleeping && !isWakingUp) {
GoToRunning();
}
motorController.StartRinging();
displayApp.PushMessage(Pinetime::Applications::Display::Messages::AlarmTriggered);
break;
case Messages::StopRinging:
motorController.StopRinging();
break;
case Messages::BleConnected: case Messages::BleConnected:
ReloadIdleTimer(); ReloadIdleTimer();
isBleDiscoveryTimerRunning = true; isBleDiscoveryTimerRunning = true;
@ -368,6 +381,7 @@ void SystemTask::Work() {
monitor.Process(); monitor.Process();
uint32_t systick_counter = nrf_rtc_counter_get(portNRF_RTC_REG); uint32_t systick_counter = nrf_rtc_counter_get(portNRF_RTC_REG);
dateTimeController.UpdateTime(systick_counter); dateTimeController.UpdateTime(systick_counter);
NoInit_BackUpTime = dateTimeController.CurrentDateTime();
if (!nrf_gpio_pin_read(PinMap::Button)) if (!nrf_gpio_pin_read(PinMap::Button))
watchdog.Kick(); watchdog.Kick();
} }

View file

@ -17,6 +17,7 @@
#include "components/ble/NotificationManager.h" #include "components/ble/NotificationManager.h"
#include "components/motor/MotorController.h" #include "components/motor/MotorController.h"
#include "components/timer/TimerController.h" #include "components/timer/TimerController.h"
#include "components/alarm/AlarmController.h"
#include "components/fs/FS.h" #include "components/fs/FS.h"
#include "touchhandler/TouchHandler.h" #include "touchhandler/TouchHandler.h"
@ -32,6 +33,7 @@
#include "drivers/Watchdog.h" #include "drivers/Watchdog.h"
#include "Messages.h" #include "Messages.h"
extern std::chrono::time_point<std::chrono::system_clock, std::chrono::nanoseconds> NoInit_BackUpTime;
namespace Pinetime { namespace Pinetime {
namespace Drivers { namespace Drivers {
class Cst816S; class Cst816S;
@ -57,6 +59,7 @@ namespace Pinetime {
Controllers::Ble& bleController, Controllers::Ble& bleController,
Controllers::DateTime& dateTimeController, Controllers::DateTime& dateTimeController,
Controllers::TimerController& timerController, Controllers::TimerController& timerController,
Controllers::AlarmController& alarmController,
Drivers::Watchdog& watchdog, Drivers::Watchdog& watchdog,
Pinetime::Controllers::NotificationManager& notificationManager, Pinetime::Controllers::NotificationManager& notificationManager,
Pinetime::Controllers::MotorController& motorController, Pinetime::Controllers::MotorController& motorController,
@ -101,6 +104,7 @@ namespace Pinetime {
Pinetime::Controllers::Ble& bleController; Pinetime::Controllers::Ble& bleController;
Pinetime::Controllers::DateTime& dateTimeController; Pinetime::Controllers::DateTime& dateTimeController;
Pinetime::Controllers::TimerController& timerController; Pinetime::Controllers::TimerController& timerController;
Pinetime::Controllers::AlarmController& alarmController;
QueueHandle_t systemTasksMsgQueue; QueueHandle_t systemTasksMsgQueue;
std::atomic<bool> isSleeping {false}; std::atomic<bool> isSleeping {false};
std::atomic<bool> isGoingToSleep {false}; std::atomic<bool> isGoingToSleep {false};